When listing the reason, I agree I don't think Project Helix is the top reason from a influence perspective, but I imagine Sony executives did not want to live in a world where a Sony tentpole AAA title is playable (albeit x years later) on an Xbox device. Not to mention the possibility that said game could potentially also run better on Helix than PS6. With this decision by Sony, that future will never come to pass. Resolved.
@DyeHardX86 this is something I don't understand why more folk don't understand. AND it'll have backwards compatibility with existing Xbox games. Making for a potentially exciting exit from console gaming into Console/PC gaming. That price though ... We shall see.
im curious if the NPU will have a side-channel to the GPU and what the ms latency in shoveling data to and from the NPU across the fabric. What can the NPU do without incurring a 16.6ms frame delay. Hoping MS/Xbox provide clarity on that this week.
kind of going into this topic with skepticism until MS shows us otherwise. Is the "NPU" the Gen 10 version of "SFS"? idk. We'll have to wait to find out.
Comments 3
Re: Should Sony Reconsider Killing Future Single-Player PlayStation Ports to PC?
@Hustler_One
When listing the reason, I agree I don't think Project Helix is the top reason from a influence perspective, but I imagine Sony executives did not want to live in a world where a Sony tentpole AAA title is playable (albeit x years later) on an Xbox device. Not to mention the possibility that said game could potentially also run better on Helix than PS6. With this decision by Sony, that future will never come to pass. Resolved.
Re: Xbox At GDC 2026: Windows And Console Converge For The Next Generation
@DyeHardX86 this is something I don't understand why more folk don't understand. AND it'll have backwards compatibility with existing Xbox games. Making for a potentially exciting exit from console gaming into Console/PC gaming. That price though ... We shall see.
Re: Project Helix vs PS6 Will Be Interesting - But Arguably Misses The Point
im curious if the NPU will have a side-channel to the GPU and what the ms latency in shoveling data to and from the NPU across the fabric. What can the NPU do without incurring a 16.6ms frame delay. Hoping MS/Xbox provide clarity on that this week.
kind of going into this topic with skepticism until MS shows us otherwise. Is the "NPU" the Gen 10 version of "SFS"? idk. We'll have to wait to find out.