@Godzookie I've read about a study that came to the conclusion that streaming a movie twice is worse for our planet than producing, shipping and using a Disk to watch it twice. For music albums, the turnover point was around seven times listening if I recall correctly. So if you stream the same album more than seven times, a CD would be better for our planet.
They haven't looked at games specifically in that study, but due to the similar data sizes they should be comparable to movies. We tend to underestimate the enormous amounts of energy that is needed for running servers all over the world to stream Gigabytes of data across the planet.
So even from this perspective, physical Disks are the better solution and their doom actually a loss to the planet.
@MemuAccount I‘m not sure I understand your first sentence, maybe because English is a foreign language for me. Could you please rephrase or explain what you're implying there? Is it that DF is disrespectful towards their audience and therefore you mirror that sentiment?
As for your main point of why discussions about certain technical features only gain traction once they get implemented into consoles: I think that's due to the history of DF, because when I first came into contact with them during the PS360 era, there was no PC coverage at all if memory serves. They were rooted in consoles from the get go, and if I recall correctly they hired Alex specifically to be able to dive more into PC topics as interest rose over the years.
Also, I‘m pretty sure console gamers are still the vast majority of DF's audience, but I can't be sure of that. But assuming that's true, it makes absolute sense to tailor their content for their main audience and e.g. SSD load times analyses would have been pretty pointless back in the day when they only covered consoles and those consoles didn't support SSDs.
As for the 720p conflict, I assume that's a combination of differences in image quality and somewhat of a downregulation of standards, but I'm just guessing here. For the first, I guess that early Series S games at 720p didn't have sophisticated upscaling solutions, so 720p back then maybe looked significantly worse than games on the main consoles in more recent years. And for the second, I guess at some point we all realized that the consoles achieve native 1440p or higher increasingly rarely and that the reality will be lower resolutions going forward, so it necessarily became more accepted.
Put differently, we stopped making fun of 720p native resolutions because they became more common and the ridicule would get dull at some point. And also because actual results were not as dreadful as they had been even a few years prior due to better upscaling.
Don't get me wrong, I agree with you on some points, but overall I think you overshoot the target with your criticism and especially tone.
My biggest personal gripe with DF lately is that they are not critical enough in my opinion. Everything is great according to them, as if they are afraid to step on the toes of some publishers.
For example, Forza Horizon 6 without RT doesn't look significantly better than its predecessor apart from a few sharper textures in my opinion, but it is significantly heavier on resources. And yet, DF praised the great optimization.
An even worse offender is the latest Bond game. DF praised its scalability and called it well optimized if I recall correctly, but performance on even a 5090 is so poor that I don't see the headroom for the planned path tracing option. All the while it doesn't look particularly spectacular or does anything extraordinary technically.
@MemuAccount As much as I dislike your disrespectful tone, you got a point here. While I loved the way John represented the game and its history in the video, there was shockingly little actual technical analysis in it. A rough resolution estimation and that was it in terms of image quality analysis, very poor by usual DF standards.
There was one level where shimmering bothered me (I think sector X), but the rest of the game looks too good to have no AA. It‘s a bit soft, yes, but I‘m pretty sure they have some form of image treatment in there (that maybe even contributes to the softness). I‘d love to know what they do exactly, and I usually get this kind of info from a DF analysis, but not this time sadly.
The only way for a 60fps mode would be frame generation in my opinion. No way they get to 60 native, but FG from a 30fps base could be feasible at least on the Pro. If input lag doesn't get too bad (and GTA is not a twitchingly-fast-paced game), I would consider playing it this way.
If it turns out to be 30fps only, I'll wait for the PC version, but if it‘s 40fps or 60fps I might play it close to launch on Pro.
My gut tells me that going with an LCD panel when targeting frame times of 1ms is stupid, this would only ever make sense with an OLED panel. Is LCD capable of reaction times below 1ms? Never heard of it.
Comments 5
Re: "Don't Kill the Disc": Petition Against Sony PS5 and PS6 Digital Media Plans Reaches 150,000 Signatures
@Godzookie
I've read about a study that came to the conclusion that streaming a movie twice is worse for our planet than producing, shipping and using a Disk to watch it twice. For music albums, the turnover point was around seven times listening if I recall correctly. So if you stream the same album more than seven times, a CD would be better for our planet.
They haven't looked at games specifically in that study, but due to the similar data sizes they should be comparable to movies. We tend to underestimate the enormous amounts of energy that is needed for running servers all over the world to stream Gigabytes of data across the planet.
So even from this perspective, physical Disks are the better solution and their doom actually a loss to the planet.
Re: Review: Star Fox On Switch 2 Is a Refined Return to an Iconic Game - and the Rail Shooter Genre
@MemuAccount
I‘m not sure I understand your first sentence, maybe because English is a foreign language for me. Could you please rephrase or explain what you're implying there? Is it that DF is disrespectful towards their audience and therefore you mirror that sentiment?
As for your main point of why discussions about certain technical features only gain traction once they get implemented into consoles:
I think that's due to the history of DF, because when I first came into contact with them during the PS360 era, there was no PC coverage at all if memory serves. They were rooted in consoles from the get go, and if I recall correctly they hired Alex specifically to be able to dive more into PC topics as interest rose over the years.
Also, I‘m pretty sure console gamers are still the vast majority of DF's audience, but I can't be sure of that. But assuming that's true, it makes absolute sense to tailor their content for their main audience and e.g. SSD load times analyses would have been pretty pointless back in the day when they only covered consoles and those consoles didn't support SSDs.
As for the 720p conflict, I assume that's a combination of differences in image quality and somewhat of a downregulation of standards, but I'm just guessing here. For the first, I guess that early Series S games at 720p didn't have sophisticated upscaling solutions, so 720p back then maybe looked significantly worse than games on the main consoles in more recent years. And for the second, I guess at some point we all realized that the consoles achieve native 1440p or higher increasingly rarely and that the reality will be lower resolutions going forward, so it necessarily became more accepted.
Put differently, we stopped making fun of 720p native resolutions because they became more common and the ridicule would get dull at some point. And also because actual results were not as dreadful as they had been even a few years prior due to better upscaling.
Don't get me wrong, I agree with you on some points, but overall I think you overshoot the target with your criticism and especially tone.
My biggest personal gripe with DF lately is that they are not critical enough in my opinion. Everything is great according to them, as if they are afraid to step on the toes of some publishers.
For example, Forza Horizon 6 without RT doesn't look significantly better than its predecessor apart from a few sharper textures in my opinion, but it is significantly heavier on resources. And yet, DF praised the great optimization.
An even worse offender is the latest Bond game. DF praised its scalability and called it well optimized if I recall correctly, but performance on even a 5090 is so poor that I don't see the headroom for the planned path tracing option. All the while it doesn't look particularly spectacular or does anything extraordinary technically.
Re: Review: Star Fox On Switch 2 Is a Refined Return to an Iconic Game - and the Rail Shooter Genre
@MemuAccount
As much as I dislike your disrespectful tone, you got a point here. While I loved the way John represented the game and its history in the video, there was shockingly little actual technical analysis in it. A rough resolution estimation and that was it in terms of image quality analysis, very poor by usual DF standards.
There was one level where shimmering bothered me (I think sector X), but the rest of the game looks too good to have no AA. It‘s a bit soft, yes, but I‘m pretty sure they have some form of image treatment in there (that maybe even contributes to the softness). I‘d love to know what they do exactly, and I usually get this kind of info from a DF analysis, but not this time sadly.
Re: DF Weekly: The GTA 6 60fps Debate Returns: Is There a Route Forward on Current-Gen Consoles Like Series X, PS5 or PS5 Pro?
The only way for a 60fps mode would be frame generation in my opinion. No way they get to 60 native, but FG from a 30fps base could be feasible at least on the Pro. If input lag doesn't get too bad (and GTA is not a twitchingly-fast-paced game), I would consider playing it this way.
If it turns out to be 30fps only, I'll wait for the PC version, but if it‘s 40fps or 60fps I might play it close to launch on Pro.
Re: LG Unveils First Native 1080p 1000Hz Monitor, Equalling CRT Performance
My gut tells me that going with an LCD panel when targeting frame times of 1ms is stupid, this would only ever make sense with an OLED panel. Is LCD capable of reaction times below 1ms? Never heard of it.