Comments 2

Re: Sony Kills Physical PS5 Games, Starting in January 2028: A Gigantic Hint That PS6 Will Be "Adorably All-Digital"

p3832011

Posting everywhere Sony might see:

This announcement is being framed as a format change, but for many of us it is actually a loss of independence.

A disc is not perfect, but it gives players something digital licensing does not: independence from accounts, storefront policy changes, delisting, future hardware decisions, and server infrastructure.

That is the core issue.

A digital code sold at a retailer is not a replacement for a physical disc. It cannot be freely lent, traded, resold, gifted, preserved, installed years later without relying on a storefront, or passed down as part of a collection. It does not give players the same rights, flexibility, or permanence.

I buy digital games. This is not about rejecting digital. It is about rejecting a future where digital is the only option and the customer loses every protection physical media still provides.

If PlayStation is going to end physical disc production for new games, then players need more than a vague promise of convenience. We need clear guarantees:

Purchased games must remain permanently redownloadable.

Single-player games must remain playable offline once downloaded.

Delisted games, patches, DLC, and final playable builds must remain accessible to people who bought them.

Future PlayStation hardware must continue supporting existing PS4 and PS5 disc libraries through either an internal drive or an official external drive.

Collectors, libraries, museums, and preservationists need a legal path to preserve games long-term.

And if digital games cannot be resold, traded, lent, transferred, or truly owned, then pricing should reflect that customers are buying a restricted license rather than a product.

This is not nostalgia. It is about ownership, preservation, consumer rights, and trust.

PlayStation built its legacy on players buying games they could keep, collect, share, revisit, and preserve. Ending physical media without replacing those protections with real digital ownership rights tells loyal customers that platform control matters more than player independence.

Please reconsider this decision, or at minimum, give players specific long-term guarantees before removing the only format that still gives us some independence.

Re: Report: Xbox Disc-to-Digital Feature in Testing, Microsoft "Likely" to Stop Disc Production Too

p3832011

This is a great consumer-friendly idea, but I do think there’s an interesting business tradeoff here.

If Microsoft actually lets people digitize their physical Xbox One / Series X discs, then yeah, people like me who already spent a lot of money rebuying physical games digitally are going to feel like we wasted money in hindsight. I’ve bought digital versions of games I already owned physically specifically because I wanted future-proof access without needing the disc.

At the same time, I don’t think this is necessarily Microsoft “loving to lose money.” The important detail is that the entitlement sounds like it stays tied to the physical disc, not like you get a totally separate free digital license forever. If you sell or loan the disc, the entitlement can move with it. So Microsoft is not really creating unlimited duplicate copies; they’re preserving the original disc license in a more modern format.

The bigger point may be next-gen retention. If the next Xbox is disc-free, Microsoft risks telling its most loyal physical collectors, “Sorry, your library is dead unless you rebuy it.” That would push people away from Xbox entirely. This feature could keep those users inside the Xbox ecosystem, where they might still spend on Game Pass, DLC, cloud streaming, PC/handheld access, and future digital purchases.

So I get why this feels painful for anyone who already double-dipped. I’m in that camp. But strategically, this may be less about short-term lost rebuy revenue and more about preventing a massive backlash if Xbox hardware goes all-digital.