With the Frame running an ARM cpu and the translation layer they are using to play x86 games, I wonder how it compares in performance to existing solutions like Gamehub/GameNative. Been following that segment and it seems to be progressing super quick, so excited to see how well Valve's solution works.
@JayPsi
Tracks pads where nice on the og as track pads, they had a nice haptic feedback to them.
But the original controller kind of fell apart imo as they wanted them to fill in the place of a dpad and the right analog stick.
Ok for very specific games, like maybe point and click stuff or older games that could get away with one stick.
They are nice to haves, I'm glad to see them here and not at the expense of a proper dpad and stick this time.
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Topic: Steam controller, steam frame and steam machine
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