Oblivion was an incredibly popular game back in the day, but the recent Bethesda remake unfortunately launched with a host of technical issues. A year after launch, have those problems been fixed or at least improved? We checked, and the results ain't pretty.
As you may have noticed, the game hasn't been patched on PC since its 1.2 update arrived in July 2025 - a very short post-launch support window, given that the game was only released in late April the same year. Unfortunately, that abandonment means that the game remains in a state that could be described as anywhere from "annoying" to "practically unplayable", depending on your appetite for persistent hitches and stutters, crashing and other profound technical woes.
It's hard to look beyond the initial design phase when it comes to apportioning blame, which sandwiched the original game's architecture within an Unreal Engine 5 front-end. Both of these elements are notoriously CPU and GPU heavy, so the combination presents with extremely poor frame-time stability that gets worse the longer you play. Still, the lack of updates suggest that Bethesda didn't feel like meaningful improvements were possible, and not even making the attempt feels even worse.
Dead Space is another recent remake with stuttering problems that feels similarly abandoned, and it's hard not to look ahead to the prospects of Halo: Campaign Evolved and the rumoured Fallout 3 remaster without some sense of technical dread. Even Starfield's recent launch on PS5 was not without controversy, given how the game regressed technically on Xbox Series consoles under the new patch and some smaller problems remain with the PS5 and PS5 Pro versions. Given that both Halo and Fallout lie within the Microsoft umbrella, there's a real possibility that both launch with issues that never get resolved.
One potential bright spot is the upcoming Switch 2 version of Oblivion Remastered, which might provide a logical opportunity to back-port performance and stability improvements to the game on all platforms. Early footage from that version doesn't inspire a huge amount of confidence, but we'll need to wait until we have the final version in our hands before delivering any kind of judgement there.
For now then, Oblivion Remastered is unfortunately still in a bad place. And while we re-tested on PlayStation 5, other versions remain problematic too. With an estimated 2.5 million Steam owners, many of whom would have paid £33 to £50 to play, surely continued support isn't too much to ask?





Comments 11
I was wondering. Bethesda needs to fix it. I get that the bugs and stuff were charming in 2006, but they need to step it up.
Thank you Digital Foundry for putting the facts on the table!
This is remarkably disappointing. Smh.
I wont even touch it again till its fixed and in the meantime I can look forward to the fan remaster Skyblivion which is shaping up to be something really special and hopefully will run well.
It’s foolish to hand over your money to developers for new releases before they’ve been properly reviewed. You’re just setting a precedent of rewarding bad behavior.
I never understood how people gave Bethesda such a pass on these games. I understand ambition and freedom means the games are gonna have bugs but if your game is too ambitious to actually function then maybe its just not worth it.
Didn't know there were ongoing issues. I just recently felt interested in getting a PS5 copy and then it looked like it was going out of stock at a lot of places, so I made sure to order it while I could. Just earlier today I was thinking of breaking the seal and installing it as my next game to play. Then this article popped up on my X feed. Maybe I will return it. Doesn't seem like it would be a good time on base PS5.
I'm not usually sensitive to stuttering...but on a PS5 Pro on a LG C4, I feel sick sometimes when exploring the open world. The frame rate constantly jumps all over the place.
"...under the new patch and some smaller problems remain with the PS5 and PS5 Pro versions"
Smaller problems, frequent crashes on consoles?
Velvet gloves are used in PS5 ports
The hate speech surrounding the PC version of Dead Space continues to cry out for vengeance.
I played it last year without any particular problems on a decent PC.
Creating stutter by deleting the shader cache and reinstalling the same drivers smacks of tampering.
We search for the strangest issues before reproducing them as if they were common.
I sincerely appreciate this article and you're absolutely right. I have a mid-range gaming PC which is plenty capable using the rx7600 and Ryzen 5 8500g and 32gb of ram. In some environments the game is buttery smooth and others it's a stuttery, crashy mess. I really wanted to love this game as someone who didn't get to play the original release but had thousands of hours in Skyrim and fallout 4, I couldn't wait to be immersed in the new version of the Oblivion world. One year later after countless attempts and internet searches to figure out how to optimize this game I had it at at point where it was, sort of, running. It would be fairly stable at 80 fps with crashes being rare and fps drops, lag and stuttering being tolerable. Only for a new GPU driver to come out and now the game won't even boot up. I hope the devs can look back and try to get some sort of a fix for this because there is a lot of unfulfilled potential for this game.
I was initially excited to hear about the Oblivion Remaster last year, which for me came completely out of nowhere, then a couple of days later Microsoft announced it and then shadow dropped it the same day. Awesome!
Except it really wasn't. This was clearly a game that was unfinished and poorly optimised yet despite all that I persevered with the game on PC, where brute force on more powerful hardware than the consoles could address some of the issues with this remaster. However, the core issue remains that the game's stuttering is unfixable and despite 60 hours of playing the game, I ended up just using fast travel to zip around the map and avoid the worst stutters. That isn't how I wanted to play the game though.
Shame on Microsoft and Bethesda for releasing the game in this state then pretty much abandoning this iconic and much-loved classic three months after release with none of the major issues addressed. This should have been the definitive version of the game, lovingly brought up to date for a modern audience to enjoy again.
Will definitely not be buying any future Bethesda games; I'm sick of their buggy releases and the amount of time it takes for them to fix them properly (if they bother to even fix them at all!!!).
That Oblivion remains broken after a year does not bode well for the long-rumoured Fallout 3 Remaster.
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