Steam Machine being used with Windows for work
Image: Valve

Over the past nine months, the Steam Machine has metamorphosed from a promising living room PC with a certain charm and a "console-equivalent" price to one that is even more capable than expected, but comes with a price point that puts it beyond the reach of the consoles and well into custom gaming PC territory. That's a bit of an uncomfortable comparison, given that the CPU and GPU combo used here are some distance below PS5 Pro and even what DIY builders would spring for, but it's the state of play nonetheless.

With all of that in mind, we were surprised in our Valve interview to hear Steam Machine architect Yazan Aldehayyat describe the box's arrival as "very timely, in some ways". He points to the slowing PC upgrade cycle trend as one example, where the Steam Machine is arriving into a time where people are holding onto their computers for longer, simply because new components either aren't available or aren't affordable. That's set to continue and even slow down further in the next year or two, so the Steam Machine isn't at as much risk as it would have been being released "five or ten years ago".

There's also a benefit to the would-be Steam Machine buyer. Having a fixed platform to aim for - and presumably a decent amount of customers to target - means that the device ought to be viable for graphically-intensive games released over the next few years, even if getting playable frame-rates requires developers to drop down some settings or use FSR upscaling. "The vast majority of the Steam catalogue will still be playable", says Aldehayyat.

Should Valve have delayed the Steam Machine launch?

There's also the wider market to consider. While DIY and prebuilt PCs have already risen dramatically in cost due to SSD and RAM spikes, amongst other smaller component price rises, consoles from the likes of Sony, Nintendo and Microsoft have also seen higher prices over the past few years, and that's no doubt going to continue over the short to medium term. It wouldn't be surprising to see next-gen consoles like the PS6 and Project Helix arrive at significantly higher prices than their predecessors, as silicon prices increase, flash memory remains impossible to obtain at reasonable costs and inflation continues.

Valve has no doubt baked in their predictions for the next few RAM and SSD price rises, so the Steam Machine may look a little more reasonable when other items also get more expensive. That's not ideal for anyone, from consumers to Valve itself, but it's also inarguable at this point - things will just keep getting more expensive until the massive AI growth that is fuelling it slows.

Pierre Loup Griffais, the lead engineer on SteamOS, also pointed out that the software side is also worth bearing in mind when it comes to release timing. "It's a great time for the Steam Machine because SteamOS is good, is ready for it."

He goes on to say that "there's no point in trying to delay [the release window] arbitrarily", or intercept some specific performance target based on what other platforms are doing. "It's a PC, and its level of performance is comparable with other PCs you could buy for the same price."

I think that view holds water, more or less, and even if the Steam Machine has arrived too late to enjoy pre-AI-boom memory pricing, delaying it wouldn't have improved matters given that there's no timetable for a return to normality. But what do you think? Is this the best time to release the Steam Machine? Let me know in the poll above and/or the comments below.