Tag: Xbox 360 - Page 7
Digital Foundry on latency, CPU overheads and how it all works
Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Joy Ride
Tech wizards Steven Tovey and Charlie Birtwistle bring Bizarre's latest into focus
Feature Tech Interview: Split/Second
Digital Foundry gets technical with tech director David Jefferies
Feature Xbox 360 vs. PlayStation 3: Round 25
Episodes from Liberty City, SSFIV, SEGA All-Stars Racing, Superstars V8, Dead to Rights and AVP
Feature Final Fantasy XIII: Endgame
Digital Foundry vs. FFXIII. The final analysis
Feature Digital Foundry vs. Halo: Reach beta
Performance analysis, latency tests and more with tons of video to pore over
Feature New Xbox Experience: DVD vs. Hard Disk Face-Off
Is it worth installing stuff? We investigate
Feature PrimeSense: Beyond Natal
Digital Foundry meets the men behind the 3D camera
News Splinter Cell: Conviction demo analysis
Extraordinary rendition?
Feature Tech Interview: Metro 2033
Oles Shishkovstov on engine development, platform strengths and 4A's design philosophy
Feature Metrospective: 4A Games vs. Digital Foundry
Metro 2033's technical mastermind explains the game's post-S.T.A.L.K.E.R. technology
News Visceral: Why 60FPS is "a must" for Dante's Inferno
"Visuals benefit from higher frame-rate."
Feature Can Consoles Run Crysis?
Digital Foundry lays out the ultimate test for CryEngine 3

















































