@Langers My understanding is there is the same software based ray traced ambient occlusion mixed with SSAO that is in the console version. But no hardware based ray tracing such as reflections. There are no ray tracing options in the menu. Such as quality sliders. There are also no path tracing options like in World of Assassination. You can also see classic screen space artifacts under the characters arms if you whip the camera side to side.
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Re: Review: 007 First Light Is A Technical Standout on PS5 and PS5 Pro
@Langers My understanding is there is the same software based ray traced ambient occlusion mixed with SSAO that is in the console version. But no hardware based ray tracing such as reflections. There are no ray tracing options in the menu. Such as quality sliders. There are also no path tracing options like in World of Assassination. You can also see classic screen space artifacts under the characters arms if you whip the camera side to side.
Re: Review: 007 First Light Is A Technical Standout on PS5 and PS5 Pro
I got the Pc version and I am a little baffled there is no ray tracing at launch.