I remember when they said no more CP2077 content because the engine is just too unwieldy and that all games eventually reach their end, especially when the sequel is in full production.
CDPR probably the only company where 35M+ sales of the base game and 10M+ sales of the DLC = a property that there isn't really a market for and clearly the audience is unwilling to buy additional content. That as they make a TV show, anime season 2, multiple comic books, clothing, collectible card game. Hallmarks of a dead franchise.
I remember them saying, "we don't need DLSS" when the game launched and then you boot the game and it's jaggy as hell. I'm surprised they didn't die on that hill (pro jaggies, cool kids hate more fps, etc).
I don't have software sales #s but it doesn't seem like PC releases have hurt PS software sales. They put out hardware sales figures that show it definitely isn't hurting PS5 hardware sales.
It would impact me more if their PC release schedule wasn't, "Put the game out multiple years later, with generous enhancements like it works at more than one resolution and it supports a keyboard, like all computer software made since the 1970s, full launch day MSRP when there hasn't been a retail store selling PS5 copies for launch day price in over a year."
This is what I think whenever the gang says the PS3/360 had the worst games of any generation because framerates weren't locked!
Honestly that's the core. I love you all because you do these hardcore technical reviews. At first I thought it was weird that you didn't do normal reviews but then I understood it: you're tech guys and you do technical reviews. You've made a living focusing on the parts of games that usually get ignored by mainstream reviews. You're hardcore, all about the tech. You'll review a game and never really describe the gameplay or talk about if you enjoyed playing it or not. You do tech reviews. You're all about the tech.
Because of that, it's super weird for you to come out with a "But a clever, fun game shouldn't be overlooked" style review. You're the guys who overlook an entire generation because framerates weren't locked. It's off brand.
It bothers me a lot that this game basically had 130 gb of junk data in it. Not everyone has infinite broadband. 130gb of garbage would take up 13% of my monthly bandwidth before I start getting charged by the gigabyte.
Comments 5
Re: New Witcher 3 Expansion Revealed: "Songs of the Past" Continues Geralt's Story More Than A Decade On
I remember when they said no more CP2077 content because the engine is just too unwieldy and that all games eventually reach their end, especially when the sequel is in full production.
CDPR probably the only company where 35M+ sales of the base game and 10M+ sales of the DLC = a property that there isn't really a market for and clearly the audience is unwilling to buy additional content. That as they make a TV show, anime season 2, multiple comic books, clothing, collectible card game. Hallmarks of a dead franchise.
Re: Nixxes heroically adds long-awaited upscaling support to Helldivers 2, from PC to Xbox Series X/S, PS5 and PS5 Pro
I remember them saying, "we don't need DLSS" when the game launched and then you boot the game and it's jaggy as hell. I'm surprised they didn't die on that hill (pro jaggies, cool kids hate more fps, etc).
Re: Should Sony Reconsider Killing Future Single-Player PlayStation Ports to PC?
I don't have software sales #s but it doesn't seem like PC releases have hurt PS software sales. They put out hardware sales figures that show it definitely isn't hurting PS5 hardware sales.
It would impact me more if their PC release schedule wasn't, "Put the game out multiple years later, with generous enhancements like it works at more than one resolution and it supports a keyboard, like all computer software made since the 1970s, full launch day MSRP when there hasn't been a retail store selling PS5 copies for launch day price in over a year."
Re: Review: High on Life 2 reignites the Unreal Engine 5 image quality/performance debate
"But a clever, fun game shouldn't be overlooked."
This is what I think whenever the gang says the PS3/360 had the worst games of any generation because framerates weren't locked!
Honestly that's the core. I love you all because you do these hardcore technical reviews. At first I thought it was weird that you didn't do normal reviews but then I understood it: you're tech guys and you do technical reviews. You've made a living focusing on the parts of games that usually get ignored by mainstream reviews. You're hardcore, all about the tech. You'll review a game and never really describe the gameplay or talk about if you enjoyed playing it or not. You do tech reviews. You're all about the tech.
Because of that, it's super weird for you to come out with a "But a clever, fun game shouldn't be overlooked" style review. You're the guys who overlook an entire generation because framerates weren't locked. It's off brand.
Re: Hands-on: Helldivers 2's "Slim" PC Beta Does Wonders - Even on HDD
It bothers me a lot that this game basically had 130 gb of junk data in it. Not everyone has infinite broadband. 130gb of garbage would take up 13% of my monthly bandwidth before I start getting charged by the gigabyte.