Honestly it's fascinating to see this reaction to a just another tool and a first look at a tool that isn't even out yet. Again it is the Internet, but it's remarkable to see how quickly things get blown out of proportion before there's even an understanding of what is happening on the tech side. AI hate is clearly real, but people blindly raging about it before any real facts have been presented is immaturity at best.
And really, DF is getting death threats over this? Let us try to remember that we're just here talking about video games people. I'm passionate about this stuff too, but let's try to maintain a little perspective here and show a little restraint and class.
It looks fantastic and certainly welcome competition to UE5. The scale and depth is honestly staggering, yet the game seems very performant considering the hardware.
I also have to imagine with both PlayStation and AMD co-marketing the game that this can only mean good things for PS5 Pro and PSSR2 implementation. The system level toggle is also supposed to be made available in March.
Initial impressions certainly seem positive! It's been pretty clear since launch that PSSR on the Pro was essentially in beta, so it's good to see progress being made.
I'm also intrigued by the prospect of newer versions of PSSR being injectable into games via the system level toggle. This could be transformative technology for games going forward, especially from a backwards compatibility perspective for future hardware.
Comments 3
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
Honestly it's fascinating to see this reaction to a just another tool and a first look at a tool that isn't even out yet. Again it is the Internet, but it's remarkable to see how quickly things get blown out of proportion before there's even an understanding of what is happening on the tech side. AI hate is clearly real, but people blindly raging about it before any real facts have been presented is immaturity at best.
And really, DF is getting death threats over this? Let us try to remember that we're just here talking about video games people. I'm passionate about this stuff too, but let's try to maintain a little perspective here and show a little restraint and class.
Re: Crimson Desert's BlackSpace Engine: Rich On RT Without Compromising Performance
It looks fantastic and certainly welcome competition to UE5. The scale and depth is honestly staggering, yet the game seems very performant considering the hardware.
I also have to imagine with both PlayStation and AMD co-marketing the game that this can only mean good things for PS5 Pro and PSSR2 implementation. The system level toggle is also supposed to be made available in March.
Re: Is The New PSSR A Sneak Peek At PlayStation 6 Image Quality?
Initial impressions certainly seem positive! It's been pretty clear since launch that PSSR on the Pro was essentially in beta, so it's good to see progress being made.
I'm also intrigued by the prospect of newer versions of PSSR being injectable into games via the system level toggle. This could be transformative technology for games going forward, especially from a backwards compatibility perspective for future hardware.