Comments 2

Re: Crimson Desert's BlackSpace Engine: Rich On RT Without Compromising Performance

DarkJedi24

It looks fantastic and certainly welcome competition to UE5. The scale and depth is honestly staggering, yet the game seems very performant considering the hardware.

I also have to imagine with both PlayStation and AMD co-marketing the game that this can only mean good things for PS5 Pro and PSSR2 implementation. The system level toggle is also supposed to be made available in March.

Re: Is The New PSSR A Sneak Peek At PlayStation 6 Image Quality?

DarkJedi24

Initial impressions certainly seem positive! It's been pretty clear since launch that PSSR on the Pro was essentially in beta, so it's good to see progress being made.

I'm also intrigued by the prospect of newer versions of PSSR being injectable into games via the system level toggle. This could be transformative technology for games going forward, especially from a backwards compatibility perspective for future hardware.