Update after 30+ hours: 4090+9800X3D... I don't know if it was the game, or patience, or I got lucky in the order I set things...but:
DLSS 4.5 (L) set to Quality, FG on, RR off, Reflex on, vSync left to its own devices, all settings pushed to Cinematic/Max except vegetation because otherwise I can't find anything on the ground in a forest: ~100fps@4k, no weird shadows, still little normal map fizzle at times, lovely soft lighting, excellent clarity in motion. As good as DLAA if not better, as the base fps is up to around 57 and much steadier.
Low poly objects are still a thing, but I don't think I care anymore. With model quality set to Cinematic, enough of them are far away that I can tune them out.
Using Max Lighting plus DLSS 4.5 (L) set to Quality was the game changer for me (I think?). It's noticably 'better' than 4.0 and 4.5 with objects in motion, which the game has a lot of. I still have the blur at 100%, and depth of field enabled in the Accessibility section... I think that offsets the 4.5/L (over)sharpening at Quality, while retaining the clarity in motion.
If anyone else is struggling on PC, I suggest a restart whenever changing anything significant.
This game just became a bit of a stunner (for me).
I’ve put 20+ hours into the game, but most of that has been trying to dial in the graphics settings. 9800x3D+4090+120hzLG C4 42” @4k… this game looks awful. I’ve tried a lot of stuff, watched HUB, BenchmarKing, and now DFs optimised videos, and poured over reddit threads. I’ve tried capping fps in the Nvidia app, forcing sync on, using smooth motion instead of FG, low latency forced on, low latency ultra, changing the install location from one SSD to another… the game loads and holds super low polygon assets (like a house) until you’re only meters away and then loads the high poly version. Ignoring the RT reflection sparklies that reminds me of Hogwarts Legacy at launch, DLSS upscaling below quality looks awful without RR enabled, and appears to do something weird where it oversharpens textures but then applies blur on top, so the worst of all possible worlds. Reminds me of Monster Hunter Wilds. All this is still potentially workable if the graphics settings behaved themselves… but in my experience (and I hope I’m in the minority), the game appears to reset settings between sessions, unless you first select one of the presets at the top. Further, even if it does appear to retain the outward graphic setting selection, it doesn’t actually apply the setting to the game. This may be why for some graphics settings, people aren’t seeing any visual change, either in fidelity or fps. It makes ‘tweaking’ settings an impossible task, if you can’t trust the game to apply the settings. I noted in one of the patch notes the devs saying they had fixed exactly this behaviour… but I’m on the latest version in Steam and it is still happening. So as much as I want to play the game and enjoy/lament its weird combination of game mechanics (horse crouching - lament, horse drifting - enjoy), I’m leaving the game alone until the devs or modders get the game into at minimum, a configurable state. I really enjoyed Dragon’s Dogma 2 running on Performance quality thanks to the modders fixing the DLSS/RT blur… I’m hoping something can be done about CD also. To anyone not having these graphics issues, I congratulate you on your good fortune.
Comments 2
Re: Review: Crimson Desert PC: Changing Just One Setting Dramatically Boosts Frame-Rate
Update after 30+ hours:
4090+9800X3D... I don't know if it was the game, or patience, or I got lucky in the order I set things...but:
DLSS 4.5 (L) set to Quality, FG on, RR off, Reflex on, vSync left to its own devices, all settings pushed to Cinematic/Max except vegetation because otherwise I can't find anything on the ground in a forest: ~100fps@4k, no weird shadows, still little normal map fizzle at times, lovely soft lighting, excellent clarity in motion. As good as DLAA if not better, as the base fps is up to around 57 and much steadier.
Low poly objects are still a thing, but I don't think I care anymore. With model quality set to Cinematic, enough of them are far away that I can tune them out.
Using Max Lighting plus DLSS 4.5 (L) set to Quality was the game changer for me (I think?). It's noticably 'better' than 4.0 and 4.5 with objects in motion, which the game has a lot of. I still have the blur at 100%, and depth of field enabled in the Accessibility section... I think that offsets the 4.5/L (over)sharpening at Quality, while retaining the clarity in motion.
If anyone else is struggling on PC, I suggest a restart whenever changing anything significant.
This game just became a bit of a stunner (for me).
Re: Review: Crimson Desert PC: Changing Just One Setting Dramatically Boosts Frame-Rate
I’ve put 20+ hours into the game, but most of that has been trying to dial in the graphics settings. 9800x3D+4090+120hzLG C4 42” @4k… this game looks awful. I’ve tried a lot of stuff, watched HUB, BenchmarKing, and now DFs optimised videos, and poured over reddit threads. I’ve tried capping fps in the Nvidia app, forcing sync on, using smooth motion instead of FG, low latency forced on, low latency ultra, changing the install location from one SSD to another… the game loads and holds super low polygon assets (like a house) until you’re only meters away and then loads the high poly version. Ignoring the RT reflection sparklies that reminds me of Hogwarts Legacy at launch, DLSS upscaling below quality looks awful without RR enabled, and appears to do something weird where it oversharpens textures but then applies blur on top, so the worst of all possible worlds. Reminds me of Monster Hunter Wilds. All this is still potentially workable if the graphics settings behaved themselves… but in my experience (and I hope I’m in the minority), the game appears to reset settings between sessions, unless you first select one of the presets at the top. Further, even if it does appear to retain the outward graphic setting selection, it doesn’t actually apply the setting to the game. This may be why for some graphics settings, people aren’t seeing any visual change, either in fidelity or fps. It makes ‘tweaking’ settings an impossible task, if you can’t trust the game to apply the settings. I noted in one of the patch notes the devs saying they had fixed exactly this behaviour… but I’m on the latest version in Steam and it is still happening. So as much as I want to play the game and enjoy/lament its weird combination of game mechanics (horse crouching - lament, horse drifting - enjoy), I’m leaving the game alone until the devs or modders get the game into at minimum, a configurable state. I really enjoyed Dragon’s Dogma 2 running on Performance quality thanks to the modders fixing the DLSS/RT blur… I’m hoping something can be done about CD also. To anyone not having these graphics issues, I congratulate you on your good fortune.