@themightyant I know all of that. The whole situation is just so weird, with Yoshida pointing at FromSoft and Miyazaki saying it's a Sony IP. Bluepoint would be the best option, but if you really wanted to, you could find another solution.
Sony hasn't shied away in the past from updating games twice (or more times) in the form of a patch and later a native version, but of course, circumstances were different in most of those cases to be fair.
It's just strange how everybody kind of wants this to happen, but somehow the situation, availability and timing just hasn't allowed for it to materialise.
As you said, I don't think it will release before the PS6 either and it would be the perfect launch game for the system. Which makes it even worse with the possibility of the generation being pushed towards a later release date maybe.
This is so fascinating, just like Sonic The Hedgehog on SNES. The passion and skill in the retro community is incredible. It's also great to see projects like Earthion or GG Aleste 3, that use old hardware as base for completely new projects.
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Re: Bloodborne PC Emulation Can Now Exceed 4K at 60FPS - And It's Brilliant
@themightyant I know all of that.
The whole situation is just so weird, with Yoshida pointing at FromSoft and Miyazaki saying it's a Sony IP.
Bluepoint would be the best option, but if you really wanted to, you could find another solution.
Sony hasn't shied away in the past from updating games twice (or more times) in the form of a patch and later a native version, but of course, circumstances were different in most of those cases to be fair.
It's just strange how everybody kind of wants this to happen, but somehow the situation, availability and timing just hasn't allowed for it to materialise.
As you said, I don't think it will release before the PS6 either and it would be the perfect launch game for the system.
Which makes it even worse with the possibility of the generation being pushed towards a later release date maybe.
Re: Bloodborne PC Emulation Can Now Exceed 4K at 60FPS - And It's Brilliant
@themightyant Exactly. I'd be fine with a 60fps version as well.
It's so strange to me how they seemingly ignore this game.
Re: Super Mario 64 Has Been Ported To Sega Dreamcast - and We've Played it
This is so fascinating, just like Sonic The Hedgehog on SNES.
The passion and skill in the retro community is incredible.
It's also great to see projects like Earthion or GG Aleste 3, that use old hardware as base for completely new projects.