Long time reader / viewer, first time commenter. While I appreciate the technological leap here, I think there's a moral bankruptcy at the heart. It defaces the original artistic intent, likely via an AI model that has ripped off other artists, and looks to perpetuate visual biases that have become inherent to the datasets of these AI systems. There's something very troubling here - I too have long looked forward to true photo realism in games where that's appropriate, but this approach is just too problematic on many levels - artistic, economic, ecological even. I have a lot of respect for Digital Foundry, and hope you really interrogate the implications of this technology, and open a dialogue with the designers and artists this is going to affect. At present, it feels a bit too much like you've drunk the Kool-Aid, which is not what I've come to expect from your otherwise exemplary reporting.
(And for the record, I happily use frame gen and earlier DLSS models)
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Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
Long time reader / viewer, first time commenter. While I appreciate the technological leap here, I think there's a moral bankruptcy at the heart. It defaces the original artistic intent, likely via an AI model that has ripped off other artists, and looks to perpetuate visual biases that have become inherent to the datasets of these AI systems. There's something very troubling here - I too have long looked forward to true photo realism in games where that's appropriate, but this approach is just too problematic on many levels - artistic, economic, ecological even. I have a lot of respect for Digital Foundry, and hope you really interrogate the implications of this technology, and open a dialogue with the designers and artists this is going to affect. At present, it feels a bit too much like you've drunk the Kool-Aid, which is not what I've come to expect from your otherwise exemplary reporting.
(And for the record, I happily use frame gen and earlier DLSS models)