There were always complains regarding DLSS. Are "synthetic" pixels even real? Are fake frames even real? Do artificial rays seem right? Now we get into machine learning texture/shading/reflection manipulation.
I like what technology brought us so far, and that it keeps evolving. It is important though to have options to toggle off the new tech completely or parts of it, until it is mass-accepted as an overall win. I would tune down faces retouch on first playthrough of a game, but would gladly see it on max for a second spin. Other materials and lighting enhancements overall look better, but some cases need to be worked on. Consistency is also key.
This tech and much more are coming, and bashing on the team for their coverage counters the main purpose of DF. But a more objective analysis is indeed welcome.
Comments 1
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
There were always complains regarding DLSS. Are "synthetic" pixels even real? Are fake frames even real? Do artificial rays seem right? Now we get into machine learning texture/shading/reflection manipulation.
I like what technology brought us so far, and that it keeps evolving. It is important though to have options to toggle off the new tech completely or parts of it, until it is mass-accepted as an overall win. I would tune down faces retouch on first playthrough of a game, but would gladly see it on max for a second spin. Other materials and lighting enhancements overall look better, but some cases need to be worked on. Consistency is also key.
This tech and much more are coming, and bashing on the team for their coverage counters the main purpose of DF. But a more objective analysis is indeed welcome.