Anecdotally, I've recently started up a new save. It's in a better state than it was at launch, I still get the odd traversal stutter here and there, but my frame times are generally steady.
While settlements still hammer the CPU a bit, it's not nearly to the same extent as I remember. I can even hold 40fps on my ROG Ally X at 17W (lowest settings except textures which I bump to high, TSR ~40% scale).
Generally, the game looks good, even great in spots. I'd say the biggest visual blemish is the Lumen resolve in indirectly lit spaces, there's a lot of fizzle and streaking. Slamming GI/Reflection quality to the max doesn't really help either.
I'm hoping we can get a cleaner resolve just by virtue of being on a more recent version of UE, but hardware Lumen support or Ray Reconstruction would be lovely.
@Monkeyking1969 I think it might be the other way around.
It's true, arcade racers (excluding karting games and Forza Horizon) haven't been very popular for a while. You can imagine that if you're pitching a new arcade racer from a brand new studio, it might be quite hard to get funding.
This probably was only able to exist because they had the Star Wars IP. Having that name attached to it would make it seem much less risky to investors/publishers, it instantly gets more eyeballs on it.
Basically, I don't think it's an arcade racer in order to make a Star Wars game. I think it's a Star Wars game in order to make an arcade racer.
Personally, I'm looking forward to it, it's the closest thing I've seen to Motorstorm for a long time.
I'm guessing there will be a little bit of Modern Warfare 4 to go "hey, here it is running on Switch 2", albeit in the form of 1-3 second snippets buried under a mountain of jump cuts.
Would be cool to see something from Monolithsoft, although I suppose it hasn't been that long since the Xenoblade Chronicles X DE's initial release.
Very interested to see how DMFG pans out. It'd be nice to just set a frame rate target and have the number of "fake frames" fill in the gaps whenever the real frames fall behind that target.
As a nice fallback for stress points, I can see a lot of utility in this.
Minor thing, but I’m not too sure about the middle 3 images on the thumbnail. DS 2 and AC Shadows look like pictures of collectible figures rather than game/promo renders. And something seems a little off with the Doom image, like an AI upscale of the box art.
Unless this is some intentional meta commentary that has flown way over my head.
I've been (finally) playing through Undead Nightmare since this port launched.
It's a little soft in spots while docked, and the assets are showing their vintage, but there's nothing that looks wrong with the presentation. It looks clean, runs well and is overall a very nice way to play the game. Especially in portable mode.
Comments 7
Re: Stalker 2 Developers Announce Cost of Hope Expansion, Major 2.0 Update, Both Coming Soon
Anecdotally, I've recently started up a new save. It's in a better state than it was at launch, I still get the odd traversal stutter here and there, but my frame times are generally steady.
While settlements still hammer the CPU a bit, it's not nearly to the same extent as I remember. I can even hold 40fps on my ROG Ally X at 17W (lowest settings except textures which I bump to high, TSR ~40% scale).
Generally, the game looks good, even great in spots. I'd say the biggest visual blemish is the Lumen resolve in indirectly lit spaces, there's a lot of fizzle and streaking. Slamming GI/Reflection quality to the max doesn't really help either.
I'm hoping we can get a cleaner resolve just by virtue of being on a more recent version of UE, but hardware Lumen support or Ray Reconstruction would be lovely.
Re: Preview: Star Wars: Galactic Racer's physics-based destructive tech and high-speed DNA shows promise
@Monkeyking1969 I think it might be the other way around.
It's true, arcade racers (excluding karting games and Forza Horizon) haven't been very popular for a while. You can imagine that if you're pitching a new arcade racer from a brand new studio, it might be quite hard to get funding.
This probably was only able to exist because they had the Star Wars IP. Having that name attached to it would make it seem much less risky to investors/publishers, it instantly gets more eyeballs on it.
Basically, I don't think it's an arcade racer in order to make a Star Wars game. I think it's a Star Wars game in order to make an arcade racer.
Personally, I'm looking forward to it, it's the closest thing I've seen to Motorstorm for a long time.
Re: Where Would You Rank Nintendo Direct vs The Other Summer Showcases?
I think if you like JRPGs it was a solid showing, if you don't like JRPGs there wasn't a whole lot there.
I like JRPGs.
Re: Nintendo Direct This Week: What's Expected from the June 9th Stream?
I'm guessing there will be a little bit of Modern Warfare 4 to go "hey, here it is running on Switch 2", albeit in the form of 1-3 second snippets buried under a mountain of jump cuts.
Would be cool to see something from Monolithsoft, although I suppose it hasn't been that long since the Xenoblade Chronicles X DE's initial release.
Re: Nvidia Announces DLSS 4.5 - New Transformer Model Already Live
Very interested to see how DMFG pans out. It'd be nice to just set a frame rate target and have the number of "fake frames" fill in the gaps whenever the real frames fall behind that target.
As a nice fallback for stress points, I can see a lot of utility in this.
Re: Digital Foundry's 2025 Graphics of the Year Awards
Minor thing, but I’m not too sure about the middle 3 images on the thumbnail. DS 2 and AC Shadows look like pictures of collectible figures rather than game/promo renders. And something seems a little off with the Doom image, like an AI upscale of the box art.
Unless this is some intentional meta commentary that has flown way over my head.
Re: Red Dead Redemption on Switch 2: A Great DLSS/60FPS Combo
I've been (finally) playing through Undead Nightmare since this port launched.
It's a little soft in spots while docked, and the assets are showing their vintage, but there's nothing that looks wrong with the presentation. It looks clean, runs well and is overall a very nice way to play the game. Especially in portable mode.