@TheBrainninja I was too honest perhaps, downsides are very minor to the point most people won't notice them. I'm quite picky but have replayed most of the game now with my mod on.
Vibrant visuals is heavy even on PS5. I imagine it will be optional, as it is on other consoles.
PS5 only has TAAU. Could this be the first Mojang game with a real upscaler? Perfect use case for DLSS lite.
I would prefer the existing visuals at higher draw distances. The draw distance is so bad on switch you get 0 view from a mountain.
Options are good though, and I'm sure many people will love the look of vibrant visuals at presumably 30 FPS or so. It is quite funny it took this long to get official shaders in Minecraft.
yessss rich - very valuable point about the memory testing. im not certain people buying the best gaming CPU would even think about pairing it with such slow memory, but you may have just saved some first time buyers
Kind of interesting that we are now in the age of software advancements being more significant than hardware (sometimes). The gains are often subjective so we'll have to wait and see how much significantly better (or not) the new transformer model upscaling is.
Frame generation exceeding my monitor refresh has been a massive problem even with my 240Hz monitor. Games often don't have a good frame rate limiter built in, and external ones sometimes don't work with frame gen or introduce pacing issues. So I'm definitely interested in dynamic FG. Even with my 240Hz monitor however, 5x and 6x are only going to be reached for path tracing games which are few and far between for now. At 240Hz, 6x frame gen would only kick in for base FPS less than 40, which is where latency becomes too high for a mouse imo (and does a controller really need 240Hz Alan Wake 2...)
Comments 6
Re: New Control "Unfiltered" Mod Fixes Boiling RT Noise with DLSS 4.5
@TheBrainninja I was too honest perhaps, downsides are very minor to the point most people won't notice them. I'm quite picky but have replayed most of the game now with my mod on.
Re: Minecraft Switch 2 Edition Coming This Autumn, Featuring Vibrant Visuals
Vibrant visuals is heavy even on PS5. I imagine it will be optional, as it is on other consoles.
PS5 only has TAAU. Could this be the first Mojang game with a real upscaler? Perfect use case for DLSS lite.
I would prefer the existing visuals at higher draw distances. The draw distance is so bad on switch you get 0 view from a mountain.
Options are good though, and I'm sure many people will love the look of vibrant visuals at presumably 30 FPS or so. It is quite funny it took this long to get official shaders in Minecraft.
Re: Review: Control on iPhone 17 Pro: Ray Tracing, Frame-Gen, Upscaling - This Has Everything
I hope now we got RT on phones, PC gamers can stop complaining about the hardware cost of it.
Re: Review: Ryzen 7 9850X3D: The New Gaming CPU King - By a Whisker
also, the price premium on RAM is mostly per GB - I've only seen minimal savings getting slower kits. at least so far.
Re: Review: Ryzen 7 9850X3D: The New Gaming CPU King - By a Whisker
yessss rich - very valuable point about the memory testing. im not certain people buying the best gaming CPU would even think about pairing it with such slow memory, but you may have just saved some first time buyers
Re: Nvidia Announces DLSS 4.5 - New Transformer Model Already Live
Kind of interesting that we are now in the age of software advancements being more significant than hardware (sometimes). The gains are often subjective so we'll have to wait and see how much significantly better (or not) the new transformer model upscaling is.
Frame generation exceeding my monitor refresh has been a massive problem even with my 240Hz monitor. Games often don't have a good frame rate limiter built in, and external ones sometimes don't work with frame gen or introduce pacing issues. So I'm definitely interested in dynamic FG. Even with my 240Hz monitor however, 5x and 6x are only going to be reached for path tracing games which are few and far between for now. At 240Hz, 6x frame gen would only kick in for base FPS less than 40, which is where latency becomes too high for a mouse imo (and does a controller really need 240Hz Alan Wake 2...)