Comments 6

Re: Minecraft Switch 2 Edition Coming This Autumn, Featuring Vibrant Visuals

speedlemur

Vibrant visuals is heavy even on PS5. I imagine it will be optional, as it is on other consoles.

PS5 only has TAAU. Could this be the first Mojang game with a real upscaler? Perfect use case for DLSS lite.

I would prefer the existing visuals at higher draw distances. The draw distance is so bad on switch you get 0 view from a mountain.

Options are good though, and I'm sure many people will love the look of vibrant visuals at presumably 30 FPS or so. It is quite funny it took this long to get official shaders in Minecraft.

Re: Nvidia Announces DLSS 4.5 - New Transformer Model Already Live

speedlemur

Kind of interesting that we are now in the age of software advancements being more significant than hardware (sometimes). The gains are often subjective so we'll have to wait and see how much significantly better (or not) the new transformer model upscaling is.

Frame generation exceeding my monitor refresh has been a massive problem even with my 240Hz monitor. Games often don't have a good frame rate limiter built in, and external ones sometimes don't work with frame gen or introduce pacing issues. So I'm definitely interested in dynamic FG. Even with my 240Hz monitor however, 5x and 6x are only going to be reached for path tracing games which are few and far between for now. At 240Hz, 6x frame gen would only kick in for base FPS less than 40, which is where latency becomes too high for a mouse imo (and does a controller really need 240Hz Alan Wake 2...)