Being part of the gamer-generation that started out at the twilight years of the NES, it has been a damn marvel of a thing to see how videogame visuals have evolved over the years.
Particularly as I've always been drawn to CGI-movies, and dabble in 3D-production myself (sculpting, modeling, lighting, texturing, animation, etc.), this in-depth look at the tiny details of RE:Requiem basically tickles my brain like a form of non-erotic pornography.
It almost makes me want to shell out for a PS5 Pro - even if I know I'd never be able to fully appreciate the difference while playing, and the game itself is one where I'd basically also just be screaming in terror for the entire duration.
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Re: Review: Resident Evil Requiem: Excellent On All Systems But Brilliant on PS5 Pro
Being part of the gamer-generation that started out at the twilight years of the NES, it has been a damn marvel of a thing to see how videogame visuals have evolved over the years.
Particularly as I've always been drawn to CGI-movies, and dabble in 3D-production myself (sculpting, modeling, lighting, texturing, animation, etc.), this in-depth look at the tiny details of RE:Requiem basically tickles my brain like a form of non-erotic pornography.
It almost makes me want to shell out for a PS5 Pro - even if I know I'd never be able to fully appreciate the difference while playing, and the game itself is one where I'd basically also just be screaming in terror for the entire duration.