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What if internal developer benchmarking tools for the PC version of Cyberpunk 2077 could run on consoles too? Well, they can! Rich eases back into video production for 2024 by …
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What happens when CDPR's internal streaming tests from the PC version of the game are transplanted over to the PlayStation 5 and Xbox Series consoles? Are they in any way …
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As is DF tradition, we round off the year with a look at the team's personal picks for the best game graphics of 2023. Covering off the very best in …
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The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology - but what is it and how does it work? Alex explains what …
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How far we've come! Path tracing is the ultimate form of ray tracing and somehow, in just a few years, we've gone from a path-traced Quake 2 to a path-traced …
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Do you really need to buy an RTX 40-series card to play Cyberpunk 2077 RT Overdrive? More performance means a better experience of course, but strategic settings management - and …
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The RTX 3050 is widely acknowledged to be the least performant RTX desktop GPU - but believe it or not, it is possible to play the RT Overdrive version of …
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Our recent preview of the Cyberpunk 2077 RT Overdrive Technology Preview was relatively short and condensed - and we actually found that we had a lot of leftover b-roll that …
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Path tracing on a triple-A videogame? On THE triple-A videogame? Cyberpunk 2077 already pushed visual boundaries with its psycho ray tracing mode, but the RT Overdrive upgrade takes lighting to …
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Extended head-to-head comparisons showing what happens with a GTX 1660 Ti attempting to run Cyberpunk 2077 at 1080p in performance mode. There are comparisons here against native resolution rendering, FSR …
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Cyberpunk 2077 Patch 1.61: FSR 2.1 Tested on PS5 and Xbox Series X/S - A Big Boost To Image Quality?
The new 1.61 patch for Cyberpunk 2077 mostly fixes on improvements and bug fixes - but there is one big new improvement for graphics fans - the inclusion of FSR …
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Here's a preview of content from our upcoming Cyberpunk 2077 Patch 1.6 (TAAU) vs Patch 1.61 (FSR 2.1) image quality comparison. Both PS5 and Xbox Series X are used in …
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A comparison of how DLSS stacks up against FSR2 in two different sections (the official benchmark and ours), with 4K tested at performance settings, 1440p at balanced and 1080p at …
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Cyberpunk 2077's 1.6 'Edgerunner' update landed this week, adding a bunch of content changes and a couple of interesting features that caught our eye. For starters, Xbox Series S received …
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A big next-gen update has arrived in the form of patch 1.50 - upgrading PS5 and Xbox Series X version with new visual features, frame-rate enhancements and more. We investigate …
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An updated, refreshed look at the state of Cyberpunk 2077 seven months on from launch. A new patch roadmap from developer CD Projekt Red suggests the next-gen release is due …
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Our raw frame-rate metrics for Cyberpunk 2077 on PS5 and Xbox Series X - all compared in matching clips. for patch 1.23.
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Some bonus material for DF Supporter Program backers - how does Cyberpunk 2077 in DLSS Ultra Performance Mode, upscaling from 720p to 2160p compare to the Series X performance mode, …
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After being delisted from the PSN store in December 2020 due to stability issues, Cyberpunk returns for digital purchase on PS4, PS4 Pro and PS5. It coincides with a new …
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Join Tom Morgan for the definitive breakdown for Cyberpunk 2077 on *all* of the last generation consoles. Xbox One, PS4, Xbox One X and PS4 4 Pro are all extensively …
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Cyberpunk 2077 on PC... tested on an Xbox One CPU? Yes, it's possible - just. Last year, a PC motherboard with an embedded Xbox One processor appeared in Far Eastern …
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We return to Night City armed with patch 1.10 - the first major update since launch - to see the state of the game's performance. Base PS4 and Xbox One …
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Cyberpunk 2077 gets a bespoke port for the Stadia platform, meaning that it's not an enhanced last-gen version - as is the case on PlayStation 5 and Xbox Series X. …
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Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. In this deep dive …
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We round out our console Cyberpunk tests with a look at Xbox One systems. No question, base Xbox One has the biggest mountain to climb of last-gen systems spec-wise — …
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Here's Alex Battaglia with a detailed breakdown of every Cyberpunk 2077 graphics setting, along with recommendations for improved performance while retaining the game's 'next-gen' feel. Full list of settings is …
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Apparently running in backwards compatibility mode on both PlayStation 5 and Xbox Series consoles, CD Projekt RED has implemented some rudimentary features for next-gen consoles - and they can prove …
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At last, the question can be answered: can consoles like PS4 or even PS4 Pro run CDPR's latest RPG epic? At least, well enough? Ahead of more coverage on Xbox …
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Never has so much been demanded from one game. Cyberpunk 2077 can push the most high-end of PC hardware and delivers a true next generation experience - and as our …
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Full disclosure here - we received Cyberpunk 2077 code significantly later than other outlets and we've only really just begun our examination of the game. We have a raft of …
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John Linneman and Alex Battaglia are both massively excited by the upcoming Cyberpunk 2077 - just by the idea of an immersive sim on a huge scale coupled with state-of-the-art …
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The latest Cyberpunk 2077 footage looks good - but curiously, the actual Gamescom 2019 demo looked even *better*. John and Alex reveal why, and talk in depth about their impressions …
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Join Rich, John and Alex for a videocast on the recently revealed Cyberpunk 2077 gameplay trailer. Just how advanced is this engine? How viable is a current-gen console version? What …
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There's a lack of video assets or capture, but John has seen a 50-minute Cyberpunk 2077 demo... so what makes it different, special and dare we say it, next-gen?
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Among the most richly detailed trailers of the show, CD Projekt Red's latest takes advantage of an updated engine - building on the team's existing experience with The Witcher 3. …
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Native 4K, pristine version of the Cyberpunk 2077 episode at the E3 2018 Microsoft press conference, captured from a 4K60 feed supplied by the platform holder.
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