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Let's take a 120fps feed of Marvel's Spider-Man running DLSS 3, then strip out every other frame twice over, giving us ONLY AI generated frames and ONLY standard frames. Here's …
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While putting together the Ayaneo Air benchmarks - which, of course, includes Steam Deck - we tested out Spider-Man's RT support on the Valve handheld, just for a moment. And …
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A mass data dump of the video and frame-time data we amassed for our Marvel's Spider-Man performance video, presented with only light editing.
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Extra material for the DF Supporter Program. This represents the bulk of the frame-capture data we used for comparing GTX 1060 and RX 580 in a recent Spider-Man Remastered performance …
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A performance analysis using our FCAT-based frame-time capture tools, stacking up the Founders Edition 10GB version of the RTX 3080 up against the AMD Radeon RX 6800 XT.
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The PlayStation 5 GPU has significantly more raster performance than RTX 2060, but significantly less RT power - so what happens if we compare dynamic resolution DRS vs dynamic resolution …
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We're a couple of patches into Marvel's Spider-Man PC now - as good a chance as any to take Alex's optimised settings and prove them out across four classes of …
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