Tag: Xbox Series S - Page 3
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking
Plus: a look at performance optimisation since launch
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
DF Weekly Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
DF Direct Xbox Summer Showcase brought banger games but underwhelming new hardware
Plus: Digital Foundry takes on Summer Game Fest
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
DF Weekly FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better
Feature Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
It's real, it works - but it's not built for gamers
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested
Plus: revisiting Xbox Series consoles and last-gen Xbox One X
Feature No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention
Feature Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces
DF Weekly new shirt designs and a returning favourite hit the DF Store
Ably modelled by Rich and Alex on the latest show
Feature Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance
A look at the new optimisations, plus general PC improvements since launch
Plus: xCloud is now streaming Series S software
Feature Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game
DF Weekly a multi-platform future seems inevitable for Microsoft and Sony
Plus: what should we make of Xbox's big claims for its next-gen console?
DF Weekly what should expect from Xbox's business update this week?
What exactly is the multi-platform strategy?
The consoles mostly deliver but something's gone very wrong on PC
DF Weekly Tekken 8 reminds us how important low input lag is to great gaming
And crucial to PC with the rise of frame generation
Feature Palworld's performance troubles on Series X/S are doubled on Xbox One/One X
It's out now on early access - but clearly there's a lot of work to do
Feature Tekken 8: a brilliant fighting game packed with superb technology
Tested on PlayStation, Xbox, PC and Steam Deck
DF Direct Weekly Xbox's Developer Direct is the perfect vehicle for a big game reveal
And Indiana Jones and the Great Circle was exactly that
Feature Prince of Persia: The Lost Crown is simply beautiful across all platforms
Highly accomplished on PlayStation, Xbox, Switch and PC

















































