Tag: Xbox Series S - Page 5
DF Weekly Is AMD's FSR 3 frame generation actually useful for consoles?
Immortals of Aveum tested on console-equivalent PC hardware with intriguing results
Feature To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review
Feature Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing
Preview Forza Motorsport tech preview: how is the game shaping up on Series X and Series S?
First impressions, graphics and performance
Feature It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware
News Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics
Updated with the DF deep dive into DLSS 3.5 in CP2077 2.0
Feature Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain
Feature Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
DF Weekly Microsoft should make Xbox Expansion Cards cheaper
There are good reasons for the PS5 SSD price advantage, but that doesn't mean Microsoft is powerless
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
News Digital Foundry talks Microsoft and Activision with special guest Tom Warren
Plus: can Call of Duty really run on Nintendo Switch?
Feature Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance
DF Weekly does the AMD Starfield deal block rival DLSS and XeSS upscaling?
AMD: 'We have no comment at this time.'
Feature Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
The two Xbox versions tested ahead of the game's launch
DF Weekly Is Microsoft right to rule out an Xbox Series 'pro' console?
And what if Sony goes ahead and makes one anyway?
News The Starfield tech breakdown: why it runs at 30 frames per second
The DF team discuss visuals and the massive scale and scope of the game
News Ubisoft Forward: Star Wars and Avatar surprised us with a proper 'next-gen' vision
Plus: DF reacts to Geoff's Summer Game Fest 2023
News Was Microsoft's Xbox Showcase 2023 the best games event of the summer season?
DF reacts to Fable, Forza Motorsport, Avowed and Starfield
Plus: the best options to reduce input lag for the best response
Feature Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques
Feature Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
The big highlight from Sony's 2023 PlayStation showcase
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid
Feature Redfall on Xbox tested: a sad tale of unfulfilled potential and profound technical issues
The lack of a 60fps performance mode is just the start of the problems
Feature Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
From Quake 2 to Cyberpunk in just four years - this is how it was done
Feature Resident Evil 4 Remake's latest patch brings meaningful improvement to PS5, Series X/S
Along with the new Mercenaries Mode
Feature The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware
Feature Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain
Feature Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game
Feature The Resident Evil 4 remake remains a legendary experience
The DF tech review, covering PS5, Series X and Series S
This $10 upgrade for current-gen consoles needs work

















































