Tag: Xbox Series S - Page 5
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid
Feature Redfall on Xbox tested: a sad tale of unfulfilled potential and profound technical issues
The lack of a 60fps performance mode is just the start of the problems
Feature Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
From Quake 2 to Cyberpunk in just four years - this is how it was done
Feature Resident Evil 4 Remake's latest patch brings meaningful improvement to PS5, Series X/S
Along with the new Mercenaries Mode
Feature The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware
Feature Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain
Feature Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game
Feature The Resident Evil 4 remake remains a legendary experience
The DF tech review, covering PS5, Series X and Series S
This $10 upgrade for current-gen consoles needs work
DF Direct Weekly The Last of Us Part 1 PC requirements hint at an impressive port
Plus: Halo Infinite gets ray tracing and the Sony/Microsoft feud escalates
Feature Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis
DF Direct Weekly Baldur's Gate 3 on Xbox Series X and S - why feature parity matters
The split-screen co-op issue examined
Feature Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles
Feature The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower
News Halo's rumoured Unreal Engine 5 switch makes sense - but it's still a tragedy
Plus: DF Direct Weekly on the PS5 beta firmware, DLSS 3 and much more
Feature Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions
DF Direct Weekly Xbox's Developer Direct was the best games show in years
Promising titles from the people who made them - and a surprise launch too
Feature Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future
Feature Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours
Feature Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play
DF Direct Weekly the team reacts to The Game Awards' big reveals
Plus: The Callisto Protocol's PC improvements detailed
News DF Direct Weekly on The Callisto Protocol - and Nintendo's Pokémon performance promise
Plus: Modders look to fix Sonic Frontier's egregious pop-in problems
Feature Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name
Feature The Callisto Protocol looks great on PlayStation 5, at least
A killer story-driven sci-fi horror game with cutting edge visual design
Feature The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work
Feature Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines
A brace of compromised graphics modes for an otherwise excellent shooter
DF Direct Weekly will this console generation really last until 2027/2028?
Be prepared for a long haul - and perhaps the end of the 'generation' as we know it
News DF Direct Weekly takes on Pokémon Scarlet and Violet and The Witcher 3 remaster
Plus: Unreal Engine 5 improvements and RTX 4080 pricing
All platforms run up to 35 percent faster after the recent update
Feature Cyberpunk 2077: how the FSR2 upgrade improves visual quality
Patch 1.61 tested on PS5 and Xbox Series consoles
Feature The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles
News DF Direct Weekly takes on God of War Ragnarök and potential Xbox price rises
Plus: looking forward to AMD's RDNA 3 graphics reveal
Feature Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
Feature Gotham Knights PC: can its severe problems explain poor console performance?
Even a Core i9/RTX 4090 rig can drop beneath 60fps
Feature A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience
DF Direct Weekly do we really need a Horizon Zero Dawn remake?
Plus: path-traced Quake, PSVR2 and the new Need for Speed
News DF Direct Weekly on PSVR2, State of Play and Nintendo Direct
With special guest Ian Higton

















































