Tag: Xbox Series S - Page 7
Feature Unreal Engine 5 hands-on: the cost of next generation rendering
Nanite and Lumen are incredible - but the performance implications are daunting
Feature Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new?
PlayStation 5 and Xbox Series consoles tested
Feature Grand Theft Auto 5: how do PlayStation 5 and Xbox Series X compare?
UPDATE: The verdict is in on the Series S version
Feature Is Unreal Engine 5 really the best choice for the next Witcher game?
Digital Foundry on what CDPR gains - and loses - in the tech transition
Feature The Elden Ring tech report: PS5 and Xbox Series consoles tested
Are there any improvements in graphics or performance since the beta?
Feature Elden Ring performance: what to expect on PS5, Series X/S and PC
Digital Foundry's early impressions of each version
Feature Cyberpunk 2077's next-gen patch tested on PS5 and Xbox Series consoles
The Digital Foundry verdict
Feature PowerSlave Exhumed is one of the best retro remasters ever made
A classic 90s shooter that's still got it today
Feature Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles?
Take your pick from 4K display support, 60fps or ray tracing
Feature GeForce Now RTX 3080 review: is cloud gaming finally a viable alternative?
Nvidia's premium offering vs local gaming, xCloud and Stadia
Feature Cross-Gen Face-Off: Xbox Series S vs Xbox One X
Microsoft's junior Xbox takes on SSD-enhanced legacy hardware
Feature Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game
An impressive addition for PS5 and Series X owners
Feature The Matrix Awakens vs the original movie - and it's shockingly close
Real-time rendering compared to UHD Blu-ray
Feature Inside The Matrix Awakens: a vision for the future of real-time graphics
Digital Foundry talks to Epic about the demo and the evolution of Unreal Engine 5
Feature The Matrix Awakens is an unmissable next-gen showcase
See how UE5 delivers on PS5 and Xbox Series machines
Feature Halo Infinite campaign: every console version tested
Can the base Xbox One really handle an open-world Halo?
Feature Halo Infinite PC tested: best settings, performance analysis and Series X comparisons
It's a port that works - but still needs a lot of work
Feature Halo Infinite campaign: the Digital Foundry analysis
Tech issues aside, this is a simply brilliant game
Feature Xbox 360 games and FPS Boost are a match made in heaven
Sonic, Fallout, Gears 3, Mirror's Edge and Assassin's Creed tested
Feature Battlefield 2042 is coming together - but it still needs work
The latest builds tested on PS5 and Xbox Series consoles
Feature Elden Ring hands-on: how the beta code runs on all consoles
The cross-gen story so far
Feature GTA Definitive Edition: Vice City and San Andreas add to the disappointment
And the new patches do not address fundamental problems
Feature Halo Infinite tech preview: a promising campaign with tech issues to address
Does Halo work in an open world? We finally have answers
Feature Call of Duty: Vanguard - a tech marvel marred by bugs and stuttering issues
The Infinity Ward engine evolves once again
Feature Forza Horizon 5 PC modded to add ray tracing in-game
Dramatic improvements for photo mode too
Feature Forza Horizon 5 PC: can Playground's masterpiece scale beyond Series X?
Plus: optimised settings, hardware requirements and more
Feature Every console tested: can Xbox One really run Forza Horizon 5?
Four different machines, six different modes - and we've played them all
Feature The technology of Forza Horizon 5: an Xbox Series X masterpiece
Plus: a first look at cross-platform comparisons
Feature Marvel's Guardians of the Galaxy: an excellent game - but 60fps comes at a cost
PlayStation 5 and Xbox Series consoles tested
Feature Forza Horizon 5 hands-on: a next-gen spectacle for Xbox Series consoles
Plus: a look at scalability across X and S consoles
Feature Far Cry 6 tech review: it looks good and runs well - but needs extra polish
PC, PS5 and Xbox Series consoles tested
Feature Ride 4: is this really the next level in photo-realism?
The viral video looked incredible, but what about the game?
Feature Halo Infinite's performance modes impress on Series X and One X
A 120fps/60fps generational split that works
Feature How the Call of Duty: Vanguard beta tackles the cross-gen divide
Are improved visuals and performance enough?
Feature F1 2021 delivers a performance masterclass on PS5 and Xbox Series X
But what about the ray tracing support?
Feature Shadow of Tomb Raider's PS5 and Xbox Series patch tested
Can we hit 4K resolution at 60fps?
Feature Crysis 2 Remastered first look: what to expect from Crytek's next game
Lessons learned from the original Crysis remaster
Feature Xbox Series S teardown: inside Microsoft's smallest ever console
A small form-factor marvel
Feature Hellblade's Xbox Series upgrades deliver the best console experience yet
Performance boosted, rays traced, PC ultra settings exceeded
Feature Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
How the game looks before the arrival of the 'next-gen' patch

















































