Comments 6

Re: Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port

PGR

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  • PGR

DLSS tier upscaling is the key technology that has failed to reach the home consoles. It has really hurt them as they have aged. High On Life 2 is another good example: while not great on any platform, it has vastly superior image quality on a modest Nvidia GPU using DLSS while all the consoles it runs on suffer badly from poor image quality. It has proven a critical difference.

Of course for AMD consoles it should be FSR4 or a variant thereof. PS5 Pro has still not yet delivered the advances in upscaling expected from newer hardware. PSSR2 cannot come soon enough, it could be a serious enhancement for that machine if it has been correctly executed. One hopes for the best.

Re: The Metal Gear Solid 4 Remaster Can Finally Deliver On The Promise Of Its Earliest PS3 Demo

PGR

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  • PGR

@speak_easy The secret sauce is they have the source code and can simply port the game across properly. The previous MGS2/3 games in the master collection were the bluepoint versions for PS3/X360.

Ultimately this is a game running on 20 year old hardware. Even if it were ported with a host of inefficiences there is so much more performance available on most consoles a straight 1080p 60FPS should not be too difficult. Inevitably relying on upscaling to a 4K output.

Of course this is Konami we are talking about here, so a fumble is possible.

Re: Review: High on Life 2 reignites the Unreal Engine 5 image quality/performance debate

PGR

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  • PGR

720p on existing consoles is for me personally unacceptable. They do not have good enough upscaling to get away with Xbox 360 era resolutions. Simply put they cannot run all these features with good enough image quality and framerate. Recent Nvidia hardware comes through with the save on PC. It only really highlights how unrealistic UE5 was for console hardware targets. An engine with demands at least three years ahead of where it should have been for mainstream GPU performance. I don't know what they were thinking at Epic, I really don't.

Re: Review: Microsoft Flight Simulator 2024 Gets A Solid, Unsurprisingly Great PS5 Port

PGR

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@MemuAccount You just think wrong. A truly quality upscaler would certainly mean that image quality would be sufficient at a much lower render resolution and settings to reach 60FPS on this game.

Of course this resolution and setting reduction could be quite low, such like Alan Wake 2 needs to reach 60FPS on PS5 Pro. However the end result can still be very good IF the AI upscaler is very good, such as FSR4 and DLSS. This game needs 60FPS to appreciate it fully. The fact Sony do not have a good AI upscaler while touting the capability of PS5 Pro hardware to enable the possibility is a failure. It is something that should have been addressed with hard work on the software. Let's hope 2026 resolves these issues.

Re: Review: Microsoft Flight Simulator 2024 Gets A Solid, Unsurprisingly Great PS5 Port

PGR

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  • PGR

If Sony had a really good working AI upscaling solution PS5 Pro would be massively better off. The failure of PSSR with most implementations and developers hurts the potential of the hardware to deliver the kind of performance improvements that were touted. All you get here is a bit more resolution and the same mediocre TAA upscaling as the other consoles. That's it. The gap between the Pro and what a midrange Nvidia card can do because of DLSS and frame gen is significant. This is THE game where high framerates above 60FPS contribute enormously to the experience. It might have been possible with a refined upscaler on Pro. Sony really should be working hard on a possible PSSR2 and get it onto the playing board for devs in 2026.

Re: Feature: Hands-On with Steam Machine: Valve's New PC/Console Hybrid

PGR

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  • PGR

You would think they might have tried a little harder with the GPU. The thing is supposed to be semi custom isn't it? People go to AMD because they have all the parts you can knock together, they have the best custom silicon team after years of console and NUC experience. I wouldn't expect a high end machine, because that was always the preserve of the PC market. However it seems like a missed opportunity to have something with 10/12GB of video memory at a minimum. Where's the 3GB GDDR7 memory modules for example? It seems a perfect fit for a machine like this.