@Kashmir74 yeah, the footage doesn't hold up at all under close scrutiny, it's really just taking each frame and making it slop, which explains why any fast movement would cause all sorts of trouble. But the worse part is still the fact that the output is just downright bad. It's a worthless tool, or even worse than that as it actually makes games look worse than they do without it.
This example where it hallucinates a larger nostril because it cannot correctly interpret the shaded area takes the cake for me:
That's not a larger nostril. That's a change in the lighting. The geometry actually lines up exactly. It's not the best approximation of lighting but it doesn't change the geometry. It appears to have added a light bounce of the side of the nostril, which makes sense in a physical sense, but the light bounce is a bit too visible.
The nostril thing is so egregious, the filter even includes shading below it. So not only it hallucinates extra detail, it even tries to make it grounded on the scene, which on one hand may be commendable, but on the other it clearly displays the obvious limitations this filter has.
@Hustler_One Wait, you're obviously never going to turn DLSS 5 on, if you have the option, no matter what. Considering you keep looking for errors, instead of putting it into context of where it actually shows clear improvements and weighing the positives against the negatives.
Some of us are intrigued by the possibilites and i'm sure going to turn it on to see if i like it or not. If i have the hardware for it. You do however keep arguing against anyone who has an interest in this technology, even though they should have the right to make up their own mind. You're using a lot of examples that are useless for several reasons. One, its not finished and you're basing it on alpha footage. Two, none of us know what the end requirements are going to be, although people say its going to be insane considering its using a 5090 just for the image reconstruction.
When DLSS 1 came out, i was intruiged and interested, but i didnt like it until they improved on some of the aspects that mattered to me and released DLSS 2 which improved the visibility of textures a lot. I used to hate anti-aliasing for the way most of the technologies blurried or softened textures. I loved to finally have something that was the best of what was possible, even though it was based on machine learning.
But on the same topic, i hate ai-generated images, videos, music, well anything that is based on typing a sentence and then letting an ai or llm provide a result. That is just me. That doesnt mean i'm trying to lobby against people who use those tools and love them. That is their choice.
It's just impossible to take this seriously when he says (about prompting DLSS 5 in the future): "You know, ‘I want it to be a toon shader, I want it to look like this kinda,’ so you can give it even an example. And it would generate in the style of that, all consistent with the artistry". So DLSS could make Resident Evil look like Jet Set Radio and he somehow thinks this is consistent with the original vision of the game? The one thing he's crystal clear about though is that DLSS 5 is meant to generate details which don't exist, which is what most people are complaining about.
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Topic: DF's coverage of DLSS 5
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