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Topic: DF's coverage of DLSS 5

Posts 81 to 94 of 94

AndyGilleand

Hustler_One wrote:

@Kashmir74 yeah, the footage doesn't hold up at all under close scrutiny, it's really just taking each frame and making it slop, which explains why any fast movement would cause all sorts of trouble. But the worse part is still the fact that the output is just downright bad. It's a worthless tool, or even worse than that as it actually makes games look worse than they do without it.

This example where it hallucinates a larger nostril because it cannot correctly interpret the shaded area takes the cake for me:

That's not a larger nostril. That's a change in the lighting. The geometry actually lines up exactly. It's not the best approximation of lighting but it doesn't change the geometry. It appears to have added a light bounce of the side of the nostril, which makes sense in a physical sense, but the light bounce is a bit too visible.

[Edited by AndyGilleand]

AndyGilleand

Hustler_One

The nostril thing is so egregious, the filter even includes shading below it. So not only it hallucinates extra detail, it even tries to make it grounded on the scene, which on one hand may be commendable, but on the other it clearly displays the obvious limitations this filter has.

Hustler_One

Synchrotone

@Hustler_One Wait, you're obviously never going to turn DLSS 5 on, if you have the option, no matter what. Considering you keep looking for errors, instead of putting it into context of where it actually shows clear improvements and weighing the positives against the negatives.

Some of us are intrigued by the possibilites and i'm sure going to turn it on to see if i like it or not. If i have the hardware for it. You do however keep arguing against anyone who has an interest in this technology, even though they should have the right to make up their own mind. You're using a lot of examples that are useless for several reasons. One, its not finished and you're basing it on alpha footage. Two, none of us know what the end requirements are going to be, although people say its going to be insane considering its using a 5090 just for the image reconstruction.

When DLSS 1 came out, i was intruiged and interested, but i didnt like it until they improved on some of the aspects that mattered to me and released DLSS 2 which improved the visibility of textures a lot. I used to hate anti-aliasing for the way most of the technologies blurried or softened textures. I loved to finally have something that was the best of what was possible, even though it was based on machine learning.

But on the same topic, i hate ai-generated images, videos, music, well anything that is based on typing a sentence and then letting an ai or llm provide a result. That is just me. That doesnt mean i'm trying to lobby against people who use those tools and love them. That is their choice.

Synchrotone

Hustler_One

Jensen's mental gymnastics still in full swing:

https://kotaku.com/dlss-5-nvidia-jensen-huang-ai-slop-re9-leo...

It's just impossible to take this seriously when he says (about prompting DLSS 5 in the future): "You know, ‘I want it to be a toon shader, I want it to look like this kinda,’ so you can give it even an example. And it would generate in the style of that, all consistent with the artistry". So DLSS could make Resident Evil look like Jet Set Radio and he somehow thinks this is consistent with the original vision of the game? The one thing he's crystal clear about though is that DLSS 5 is meant to generate details which don't exist, which is what most people are complaining about.

Hustler_One

Synchrotone

You use the same arguments again, just dressed up differently.

Anti aliasing does that, no? Oh, so now I can't turn that on, or ray reconstruction?

You hate the idea of DLSS 5, but you hate it even more that some of us might turn it on, and you might find yourself envious.. Sheesh, dude.

Synchrotone

Kneecap

What the ***** is with this forum? A real stink of "true believers".

It's a tech forum, review, analyse, criticize.

It's not for religious proselytizing in the name if the church of AI, or taking PR bull as read.

[Edited by Kneecap]

Kneecap

Kashmir74

@Kneecap I agree with that, some people here do a better job at defending Nvidia than Nvidia itself. I appreciate that you guys are tech enthusiasts so it seems logical for you to be excited about new tech (as I am) but you always have to keep a sense of criticism otherwise the companies building the tech will put less and less effort into it. We need to set standards, this is our job as consumers. And they noticed:

"I think their perspective makes sense," Huang said. "And I could see where they're coming from because I don't love AI slop myself. You know, all of the AI-generated content increasingly looks similar, and they're all beautiful... so I'm empathic toward what they're thinking. That's just not what DLSS 5 is trying to do." https://www.tomshardware.com/pc-components/gpus/nvidia-ceo-sa...

Kashmir74

Synchrotone

So, one sided criticism is all that is going to be posted from one single point of view, reinforcing it as the only true opinion.

That is just so wrong, and narrow minded. An open discussion about technology is a good thing. But lashing out at people who are positive and interested in this technology is narrow minded.

Synchrotone

Hustler_One

I think some people need to be aware that criticism against DLSS 5 is not criticism of their opinions. I think it looks awful and I explained what informs my own opinion (reception among game developers, comparisons which show clear hallucinations, every single screenshot or video clearly showing the tool generating detail which doesn't match the underlying visuals/textures/models), others are free to make their own decisions based on their own convictions and whatever evidence they choose to acknowledge.

[Edited by Hustler_One]

Hustler_One

KenMasters

As it stands, I don't think DLSS 5 looks good as currently implemented, but I can see the potential.

KenMasters

Synchrotone

Basically one sided negativity, nothing of what they say hasnt been said by other sources who argue from a one sided position. That kind of criticism is pointless and self preserving, but constructive criticism is taking things in your own hands while trying to come up with better solutions.

Synchrotone

AndyGilleand

A great video that does a good job breaking down all of the elements people have claimed are changes in geometry or texture detail:

AndyGilleand

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