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Topic: LG's OLED TVs — recommended settings for the 'game optimizer' mode?

Posts 21 to 29 of 29

KenMasters

NetshadeX wrote:

I can't believe this hasn't been mentioned yet but Vincent from "HDTV test" has amazing videos on the LG OLED line up in combination with both PS5 and MS Series consoles. I can't recommend those videos enough.

I'm a long time follower of HDTV Test, before YouTube, when Dave Mackenzie was still involved.

KenMasters

EventfulCitrus

KenMasters wrote:

Yes, this is true. Not disputing that, just that in the Optimiser/Game Mode preset there is no difference to the peak brightness whether the Optimiser dash is enabled or not - at least with my G4 (as demonstrated). It seems strange to me that it would be any different on a C4.

I may be doing it wrong but I don't see this on an LG C3 either. Disabling the optimiser seems to have no effect on the brightness.

I'm happy with the HDR brightness in game mode generally speaking and highlights look good to my eye, though I play in a very dark room.

EventfulCitrus

KenMasters

@ChristopherPhD mentioned ColorControl - he might have made changes to the default operation of the display via the service menu.

KenMasters

NetshadeX

ChristopherPhD wrote:

I wish I hadn't jumped on the OLED bandwagon honestly. The contrast ratio is insane but I really miss the brightness.

The response time is a big factor too though. OLED just feels great to play on. Does Micro-Led match that because I wouldn't know?

NetshadeX

KenMasters

NetshadeX wrote:

The response time is a big factor too though. OLED just feels great to play on. Does Micro-Led match that because I wouldn't know?

There's a difference between input response and pixel response. An LCD's pixel response in slower, but that describes the transition from one frame to another, input response is about the lag between input and the frame displayed.

The first is subject to the panel technology, the second to the processing. So an LCD can have the same input response as an OLED (or lower/higher), but an OLED will always have a sharper transition between frames.

All this to say that an LCD won't feel any less good to play on, assuming the input response is commensurate with the OLED it's being compared to.

[Edited by KenMasters]

KenMasters

NetshadeX

KenMasters wrote:

So an LCD can have the same input response as an OLED (or lower/higher), but an OLED will always have a sharper transition between frames.

Thanks for clearing that up. I have 2 builds at my house, one in the living room hooked up to a LG C1 and an upstairs one to a MSI MAG274QRF. (1ms 1440p IPS panel). Both support g-sync and are played at 120Hz using the same Xbox controller. The feel these panels provide is a night and day difference. The C1 feels vastly more responsive in games where it matters like a Forza or Battlefield.

ChristopherPhD wrote:

@NetshadeX I'm that guy who prefers 30 over 60 or higher anyway.

I can thoroughly enjoy a good 30 over 60 to in certain titles. 60+ will always feel more responsive in titles where pin point precision and/or twitch reaction is required but the downside is the more sterile (for the lack of a bettter term) look you get. Moody, darker, slower paced single player games like an Alan Wake 2 or Silent Hill 2 just retain more of that thick atmosphere when played at 30 imo.

NetshadeX

a-follower

ChristopherPhD wrote:

I'm that guy who prefers 30 over 60 or higher anyway. I don't even notice the 30fps response time issue a lot of people do.

NetshadeX wrote:

I can thoroughly enjoy a good 30 over 60 to in certain titles. 60+ will always feel more responsive in titles where pin point precision and/or twitch reaction is required but the downside is the more sterile (for the lack of a bettter term) look you get. Moody, darker, slower paced single player games like an Alan Wake 2 or Silent Hill 2 just retain more of that thick atmosphere when played at 30 imo.

…I didn't expect to read this on a DF forum. Mind you both elaborating on the "I prefer 30 frames" viewpoint when the modern displays have a relatively poor motion clarity — LCD suffers the most from the display motion blur at low frame rates, while the OLED produces "judder" and "choppiness" (for the lack of a better description) which the BFI can only alleviate to some degree.

When moving the camera in a 30-frame game, I'd go as far as to say that barely anything can be seen.

Additionally, why not to lock your display at 24 frames to match the cinema refresh rate, 12 which is to some degree used in the animation industry (e.g. Loving Vincent, 2017) or anything in between? How could 30 be near-100-percent optimal?


While I'm sure that the DF audience is aware of the UFO test (their examples better apply to 2D games), mentioned in any case.

a-follower

NetshadeX

a-follower wrote:

Mind you both elaborating on the "I prefer 30 frames" viewpoint when the modern displays have a relatively poor motion clarity

Ok, this will probably sound weird but some games are a more immersive experience at 30fps than they are at 60. I think it has to do with how the brain works for some people. To draw a parallel here, some people can't stomach the "soap opera" effect when watching a film an a tv that has some form of smooth motion enabled. It provides a clearer, better flowing image but at the same time makes a film look like it was shot with a handycam.

That's a similar affair to having some games run at very high framerates. I don't play Fortnite but I can imagine wanting to have that run at blistering speeds because it's a twitch shooter with cartoony graphics that is very well suited to a razor sharp and silky smooth image and you also want that latency as low as possible.

Cyberpunk 2077 on the other hand is an interesting one. While the gameplay begs for a high refresh rate and the resulting lower latency a high refresh rate really hurts the feel of Night City. At 30 fps the world feels more claustrophobic and gritty. Walking through the Kabuki section of the map on a rainy night at 30 fps really sells that dark noire atmosphere of those alleyways. There the loss of pristine detail is actually a big plus. Sadly, the combat becomes less responsive as a result.

NetshadeX

EventfulCitrus

I'm one of those people that are fine with 30fps during cutscenes, probably due to it looking more 'cinematic' and realistic, not to mention the fact that dropping to 30fps means you often get better looking graphics (on console anyway). I like the clear distinction between cutscene and gameplay, I guess.

I prefer higher framerates during gameplay, of course, though I played Final Fantasy VII Rebirth at 30fps because it was too blurry at 60fps on PS5.

EventfulCitrus

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