Supermassive Games continues its interactive horror legacy with Directive 8020, shifting the setting to a colony ship in deep space. Players familiar with The Dark Pictures Anthology will recognise the core mechanics, as they guide five crew members through a branching narrative driven by quick-time events and dialogue choices. This latest entry marks a significant technical leap, transitioning to Unreal Engine 5 and prioritising current-generation consoles to unlock both gameplay and graphical innovations. What's changed then, and how does the game fare on PS5, PS5 Pro and Xbox Series X/S?
The most immediate gameplay change is the introduction of a fully player-controlled camera, moving away from the fixed angles found in prior titles. Under the hood, the engine swap brings Lumen reflections and global illumination to the forefront. While PC players have access to a high-end path tracing option, console users benefit from tailored graphics modes designed to balance visual fidelity with performance across PlayStation 5, Xbox Series consoles and the enhanced PS5 Pro hardware.
On the base PlayStation 5 and Xbox Series X, players can choose between three modes: a 30fps quality mode, a 40fps balanced mode for 120Hz displays and a 60fps performance mode. All three use software-based Lumen ray tracing. While effective for the metallic and glass-heavy environments of a spaceship, this method exhibits some blotchiness and flickering in shadows and reflections, which is slightly mitigated by the higher settings found in the quality and balanced presets.
Resolution on these base consoles is dynamic, with the performance mode typically rendering between 864p and 1440p before being upscaled to 4K via Unreal Engine's TSR. The quality mode pushes this baseline to a native 1440p. Performance is generally stable, though the 30fps and 40fps modes suffer from uneven frame pacing, which can cause noticeable judder during camera movement. Image noise and aliasing remain a challenge, particularly in scenes with strobing lights or fine-detail structures.
The Xbox Series S version offers a surprisingly robust package, including a graphics toggle between 30fps and 40fps modes. While it lacks a 60fps option, it manages to maintain screen-space and Lumen reflections. The resolution target is lower, reconstructing to 1440p from a 720p–1080p base, and shadow quality is reduced, yet the core atmospheric experience remains intact.
PlayStation 5 Pro owners receive the most comprehensive console upgrade, headlined by the move from software to hardware-based Lumen in the quality mode. This results in significantly more stable and accurate reflections, particularly on transparent surfaces like astronaut helmets. While it does not reach the heights of PC path tracing - missing some reflective detail and not factoring shadows into the ray-traced calculations - it represents a substantial visual step up from the base console hardware.
| Console Mode | Resolution Range | Upscaling Target |
| PS5 Pro - Performance | 864p-1440p | 2160p (TSR/PSSR) |
| PS5 Pro - Balanced | 1440p | 2160p (TSR/PSSR) |
| PS5 Pro - Quality | 1728p-2160p | 2160p (TSR/PSSR) |
| PS5 - Performance | 864p-1440p | 2160p (TSR) |
| PS5 - Balanced | 1152p-1440p | 2160p (TSR) |
| PS5 - Quality | 1440p | 2160p (TSR) |
| Series X - Performance | 864p-1440p | 2160p (TSR) |
| Series X - Balanced | 1296p-1440p | 2160p (TSR) |
| Series X - Quality | 1440p | 2160p (TSR) |
| Series S - Balanced | 720p-1080p | 1440p (TSR) |
| Series S - Quality | 900p-1080p | 1440p (TSR) |
| Performance = 60fps | Balanced = 40fps | Quality = 30fps |
The Pro model also introduces Sony's PSSR upscaling as a toggleable alternative to TSR. Using the same input resolutions as the standard upscaler, PSSR provides a sharper and clearer image, handling fine details like hair and eyelashes more effectively. However, this comes with a slight performance cost (~5fps in demanding scenes) and some minor image stability issues when the dynamic resolution scales. For many, the increased clarity will outweigh these technical trade-offs.
Despite these technical hurdles, Directive 8020 succeeds in building tension through atmospheric lighting and the developer's signature motion-capture work. The move to current-gen exclusive development has allowed for more ambitious use of global illumination and reflections, even if the software-based implementations on base hardware show some limitations. The result is a cinematic horror experience that leverages modern rendering techniques to enhance its claustrophobic space-bound setting.
The three-year wait for Directive 8020 appears justified by the sheer technical ambition on display. While some issues like uneven frame-pacing and TSR noise persist on base consoles, the breadth of options ensures that most players can find a comfortable way to play. With the PS5 Pro offering a glimpse of high-end ray tracing and PSSR upscaling, Supermassive Games has set a new visual standard for their particular breed of interactive cinema.






