Tag: Face-Off - Page 4
Plus: the best options to reduce input lag for the best response
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid
Feature The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware
Feature Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain
Feature Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game
This $10 upgrade for current-gen consoles needs work
Feature Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis
Feature Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles
Feature Wild Hearts: a potentially great game impacted by tech issues on all platforms
PS5, PC and Xbox Series versions tested
Feature The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower
Feature Dead Space remake: post-patch PS5 + Series X/S performance analysis
Have image quality improvements come at a cost?
The full DF Retro EX treatment
Feature Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours
Feature Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play
Feature The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough
And the hotfix update doesn't address the fundamental problems
Feature Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions
Feature Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name
Feature The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work
Feature Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines
Feature The new Ark for Nintendo Switch is a brilliant redemption story
One of the worst ports ever is now a good-looking, playable experience
All platforms run up to 35 percent faster after the recent update
Feature Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news
Feature The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles
Feature Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
Not even the most performant PC components can run this game smoothly
Feature Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
Feature A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience
Feature Uncharted: Legacy of Thieves - an accomplished but unambitious PC port
PS5 comparisons and those all-important optimised settings
Feature Gotham Knights is a poor effort with a range of technical issues
And the 30fps cap is just the tip of the iceberg
Feature No Man's Sky for Nintendo Switch: a valiant effort - but the compromises cut too deep
It works - but it's not pretty
Feature Overwatch 2's upgrades tested on all current-gen consoles
More of a revamp than a sequel?
Feature Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid
Feature Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review
A strong start for a new, more open AI upscaler

















































