Tag: Face-Off - Page 2
Feature Helldivers 2 has received a 'stealth' PS5 Pro upgrade - and here's what it does
A big boost to resolution - and performance improvements too
Feature Kingdom Come: Deliverance 2 is shaping up well on PlayStation and Xbox consoles
Impressive 30fps and 60fps options with the best of both worlds on PS5 Pro
Feature Sniper Elite: Resistance - unambitious tech but well executed and lots of fun
PlayStation 5, PS5 Pro and Xbox Series consoles tested
Feature Nvidia DLSS 4 tested: ray reconstruction upgrades deliver radical enhancements
The new transformer model shows night and day improvements
Feature Star Wars Jedi: Survivor gets a PSSR upgrade on PS5 Pro - and image quality is much improved
The most glaring issues addressed, but there's still work to be done
Feature Donkey Kong Country Returns HD: a solid Switch port with some unexpected failings
A tasteful remaster with technical chops - yet the Wii original is better in some respects
Feature Space Marine 2 on PS5 Pro: a much-needed image quality and performance upgrade
Plus: the base PS5 game patched with improved frame-rates
Feature Indiana Jones and the Great Circle's full ray tracing upgrade is beautiful
And you don't need an ultra high-end rig to appreciate the most transformative effect
Feature PlayStation 30th anniversary: what if Digital Foundry existed in 1990s?
DF Retro delivers its first big Saturn vs PlayStation face-off
Understanding the texture cache setting is crucial
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
PC and Xbox Series consoles tested
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature Marvel's Spider-Man 2 on PS5 Pro: upgrading Insomniac's masterpiece
What's changed, and which modes do we recommend?
Feature Dragon Age: The Veilguard on consoles is an attractive, technically solid release
Testing BioWare's latest on PS5 and Xbox Series consoles
Plus: the best settings for an optimal experience
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Dead Rising Deluxe Remastered: Series S suffers, with PS5 and Series X faring better
The RE Engine piles on the upgrades vs the Xbox 360 original
Feature Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5
Plus: 30fps and 60fps modes compared
The junior Xbox's limits are felt more keenly
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it
A promising, boundary-pushing hero shooter with work to do before it emerges from beta status
Despite a huge number of graphical options and modes, few combinations work well
Feature From CD-ROM to Unreal Engine 5: Riven returns in spectacular style
Real-time 3D and VR deliver the immersion we could only dream of in the 1990s
Feature Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console
Can customisable graphics options save the day?

















































