Tag: Face-Off - Page 2
Understanding the texture cache setting is crucial
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
PC and Xbox Series consoles tested
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature Marvel's Spider-Man 2 on PS5 Pro: upgrading Insomniac's masterpiece
What's changed, and which modes do we recommend?
Feature Dragon Age: The Veilguard on consoles is an attractive, technically solid release
Testing BioWare's latest on PS5 and Xbox Series consoles
Plus: the best settings for an optimal experience
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Dead Rising Deluxe Remastered: Series S suffers, with PS5 and Series X faring better
The RE Engine piles on the upgrades vs the Xbox 360 original
Feature Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5
Plus: 30fps and 60fps modes compared
The junior Xbox's limits are felt more keenly
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it
A promising, boundary-pushing hero shooter with work to do before it emerges from beta status
Despite a huge number of graphical options and modes, few combinations work well
Feature From CD-ROM to Unreal Engine 5: Riven returns in spectacular style
Real-time 3D and VR deliver the immersion we could only dream of in the 1990s
Feature Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console
Can customisable graphics options save the day?
Feature Cross-gen face-off 2024: Xbox Series S comprehensively bests Xbox One X
The latest games run faster, play better and load more quickly on the junior Xbox
Feature Can Xbox Series S handle Senua's Saga: Hellblade 2?
And what about Steam Deck and Asus ROG Ally?
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature PC image quality enhanced: the new DLSS and XeSS tested
Machine learning-based upscaling has evolved
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention
Feature Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces

















































