For those wondering and to add context, CPU-Z's benchmark definitely prefers frequency over other architecture perks, and at least so far has shown a small preference to Intel's chips over AMD's. The Core i9 14900 gets to ~950 single-thread, while AMD tops out at around ~850 with the Ryzen 9 9950. All that said, getting to 1000 for single-thread is still impressive, and could either mean Nova Lake reaches really good MHz clocks or that CPU-Z continues to like Intel's upcoming architecture a lot.
"The news comes just one day after Crimson Desert won the "Best Technical Innovation" award for its BlackSpace Engine at the Develop:Star awards in Brighton, against competition including Death Stranding 2, Doom: The Dark Ages and Ghost of Yōtei."
What is crazy is that ALL of those titles easily deserved to win - like it could have been a four-way tie and totally justified. All of them have amazing bespoke engines with incredible performance as well.
@Eruanno I actually do pre-order some titles months ahead, but only for big franchises I love or developers I am 100% invested in and trust to make great games. Digital pre-orders usually comes with bonuses of some type, and (eventually close to release) allow pre-loading on your console so the game is ready to go at its unlock time. Which for me in my time zone, is almost always 11 PM on the day before release.
Resident Evil Requiem is the last one I pre-ordered, since I've played every RE title there is. And I just pre-ordered Marvel's Wolverine, since I have played nearly ever Insomniac title they have developed - yes even Fuse haha. Every Spyro the Dragon, every Ratchet & Clank, every Resistance and every Spider-Man game so far. I think I've only missed Sunset Overdrive since I don't buy Xbox consoles, and their random PC/mobile stuff.
But you're right - if I pre-ordered Wolverine just a day before release, the end result would have been the same. Same bonuses, same pre-load, etc.
My two cents: I think, very specifically because of backwards-compatibility concerns and wanting to retain their loyal fanbase, the next Xbox should absolutely include a disc drive on every system. But, and I know the haters won't like this, I think that Xbox should definitely be the last one to include a disc drive. Further - I don't think Project Helix games should have a physical release at all. I know! But it just seems like it might be time (I'm guessing Nov 2027 for release) and with Xbox Play Anywhere and Project Helix really being a PC in the first place, it makes sense. Lastly, I think the disc-to-digital transition should be the mail-in process. Again, I know, that is just the way it makes most sense to me.
Curious if you guys did any testing on the Win 5 (or Strix Halo in general) with some CPU cores disabled. AMD chose to go for broke on the CPU side, with two CCDs full of "real" fat Zen 5 cores with 512-bit AVX units and all. But - those take up a great deal of power, and for the vast majority of games, are totally unneeded. What happens when you completely disable one of the CCDs - taking it down to 8 cores/16 threads? This would not only match PS5 (and the rumored PS6 handheld) in cores/threads, but the real question is how much extra power could then be sent to the GPU to further boost framerates?
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Re: Intel may move back to four-digit CPU naming scheme, as impressive Core Ultra 9 4950K results leak
For those wondering and to add context, CPU-Z's benchmark definitely prefers frequency over other architecture perks, and at least so far has shown a small preference to Intel's chips over AMD's. The Core i9 14900 gets to ~950 single-thread, while AMD tops out at around ~850 with the Ryzen 9 9950. All that said, getting to 1000 for single-thread is still impressive, and could either mean Nova Lake reaches really good MHz clocks or that CPU-Z continues to like Intel's upcoming architecture a lot.
Re: Crimson Desert Adds Cross-Save Support Between PS5, Series X/S and PC, Wins Technical Innovation Award at Develop
"The news comes just one day after Crimson Desert won the "Best Technical Innovation" award for its BlackSpace Engine at the Develop:Star awards in Brighton, against competition including Death Stranding 2, Doom: The Dark Ages and Ghost of Yōtei."
What is crazy is that ALL of those titles easily deserved to win - like it could have been a four-way tie and totally justified. All of them have amazing bespoke engines with incredible performance as well.
Re: Grand Theft Auto 6 pre-orders begin June 25th, cover art revealed
@Eruanno I actually do pre-order some titles months ahead, but only for big franchises I love or developers I am 100% invested in and trust to make great games. Digital pre-orders usually comes with bonuses of some type, and (eventually close to release) allow pre-loading on your console so the game is ready to go at its unlock time. Which for me in my time zone, is almost always 11 PM on the day before release.
Resident Evil Requiem is the last one I pre-ordered, since I've played every RE title there is. And I just pre-ordered Marvel's Wolverine, since I have played nearly ever Insomniac title they have developed - yes even Fuse haha. Every Spyro the Dragon, every Ratchet & Clank, every Resistance and every Spider-Man game so far. I think I've only missed Sunset Overdrive since I don't buy Xbox consoles, and their random PC/mobile stuff.
But you're right - if I pre-ordered Wolverine just a day before release, the end result would have been the same. Same bonuses, same pre-load, etc.
Re: Should Xbox Project Helix Offer a Disc-to-Digital Game Transfer Option?
My two cents: I think, very specifically because of backwards-compatibility concerns and wanting to retain their loyal fanbase, the next Xbox should absolutely include a disc drive on every system. But, and I know the haters won't like this, I think that Xbox should definitely be the last one to include a disc drive. Further - I don't think Project Helix games should have a physical release at all. I know! But it just seems like it might be time (I'm guessing Nov 2027 for release) and with Xbox Play Anywhere and Project Helix really being a PC in the first place, it makes sense. Lastly, I think the disc-to-digital transition should be the mail-in process. Again, I know, that is just the way it makes most sense to me.
Re: GPD Win 5 Brings PS5-Class Perf To PC Handhelds
Curious if you guys did any testing on the Win 5 (or Strix Halo in general) with some CPU cores disabled. AMD chose to go for broke on the CPU side, with two CCDs full of "real" fat Zen 5 cores with 512-bit AVX units and all. But - those take up a great deal of power, and for the vast majority of games, are totally unneeded. What happens when you completely disable one of the CCDs - taking it down to 8 cores/16 threads? This would not only match PS5 (and the rumored PS6 handheld) in cores/threads, but the real question is how much extra power could then be sent to the GPU to further boost framerates?