Interesting interview, thanks! I’m wondering whether they add the adapted LODs to the PC version. I bought the Steam version specifically for portable play on the Steam Deck and that version is a complete disaster when it comes to LOD handling. Especially in the open areas everything is popping in and out inches in front of the player. The distant LODs were also clearly constructed with some sort of algorithm rather than designers. In the fist grassy area, the windmills had strange discontinuities in the model with the mill blades and half the structure flowing in air or similar. Otherwise, I’d consider getting the Switch 2 version as I enjoyed the game a lot, it was just not fun to play on Steam Deck.
Interesting read! I’m currently playing on Switch 2 and it’s still AC Shadows but it’s very rough in some places. In handheld mode, the default HDR presentation also looks really off with a significantly raised black level floor. Disabling HDR for the internal screen in the Switch 2‘s system settings improves the contrast significantly. I tried the game on SteamDeck at launch but returned it because I found it very unstable in larger cities. Their VRR implementation on Switch 2 definitely helps with that. However, I‘m not sure if their use of DLSS is the best idea. I remember the TAAU looking pretty sharp on SteamDeck and with the extra frametime they might have been able to include SSR at least.
I would love some more Steam Deck coverage and benchmarking. As it stands, Valve‘s verification system is extremely hit or miss. Especially recent AAA games often get a verified tag but barely run. Additionally, my feeling is, that most developers do not really optimize settings for Steam Deck and just put everything to the absolute minimum so that they pass the performance test. So, some performance testing from you and maybe some optimized settings would be greatly appreciated. However, I see that Steam Deck / pc handheld users are a very niche audience.
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Re: "This was the crucial factor": How Final Fantasy 7 Rebirth Arrived on Switch 2
Interesting interview, thanks! I’m wondering whether they add the adapted LODs to the PC version. I bought the Steam version specifically for portable play on the Steam Deck and that version is a complete disaster when it comes to LOD handling. Especially in the open areas everything is popping in and out inches in front of the player. The distant LODs were also clearly constructed with some sort of algorithm rather than designers. In the fist grassy area, the windmills had strange discontinuities in the model with the mill blades and half the structure flowing in air or similar.
Otherwise, I’d consider getting the Switch 2 version as I enjoyed the game a lot, it was just not fun to play on Steam Deck.
Re: Assassin's Creed Shadows on Switch 2: The Making of an "Impossible Port"
Interesting read! I’m currently playing on Switch 2 and it’s still AC Shadows but it’s very rough in some places. In handheld mode, the default HDR presentation also looks really off with a significantly raised black level floor. Disabling HDR for the internal screen in the Switch 2‘s system settings improves the contrast significantly.
I tried the game on SteamDeck at launch but returned it because I found it very unstable in larger cities. Their VRR implementation on Switch 2 definitely helps with that. However, I‘m not sure if their use of DLSS is the best idea. I remember the TAAU looking pretty sharp on SteamDeck and with the extra frametime they might have been able to include SSR at least.
Re: Should DF introduce PC Linux Benchmarks?
I would love some more Steam Deck coverage and benchmarking. As it stands, Valve‘s verification system is extremely hit or miss. Especially recent AAA games often get a verified tag but barely run. Additionally, my feeling is, that most developers do not really optimize settings for Steam Deck and just put everything to the absolute minimum so that they pass the performance test. So, some performance testing from you and maybe some optimized settings would be greatly appreciated. However, I see that Steam Deck / pc handheld users are a very niche audience.