Tag: Xbox Series X - Page 2
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
And there are "no red lines" on its multi-platform roll-out
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights
Along with improved 120fps support and 8K TV support
Feature Halo is moving to Unreal Engine 5 - and the first footage looks impressive
There are challenges ahead, but the move makes sense
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Dead Rising Deluxe Remastered: Series S suffers, with PS5 and Series X faring better
The RE Engine piles on the upgrades vs the Xbox 360 original
Feature Final Fantasy 14's new 7.0 graphics update transforms PC, PS5 and Series X
Big changes to models, textures, lighting, AO and upscaling, plus 120Hz and much more
Feature Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience
A demanding game - but key improvements could make all the difference
Feature Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5
Plus: 30fps and 60fps modes compared
The junior Xbox's limits are felt more keenly
DF Weekly If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
Feature Shadow of the Ninja Reborn: peak pixel art from Tengo Project
A 1990 NES release returns transformed
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
DF Weekly Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?
Feature DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets
Feature Black Myth: Wukong on PS5 is fetching, flawed but fixable
How does it compare to PC, and which mode is best?
Feature Black Myth: Wukong truly delivers a stunning high-end PC experience
But as sumptuous as the visuals are, there are issues to address
DF Weekly a snippet of Black Myth: Wukong PS5 footage arrives - so what do we make of it?
An inconclusive debut for the enigmatic console code
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking
Plus: a look at performance optimisation since launch
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
DF Weekly Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
DF Direct Xbox Summer Showcase brought banger games but underwhelming new hardware
Plus: Digital Foundry takes on Summer Game Fest
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
DF Weekly FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better

















































