Tag: Xbox Series X - Page 2
Feature Indiana Jones and the Great Circle on PS5: excellent game, solid port
But PS5 Pro only gets a resolution upgrade
Plus: new improvements to the balanced mode too
Feature Hands-on with Cyberpunk 2077 on Switch 2: can the new Nintendo console handle it?
It certainly looks the part - but an optimisation push is required before launch
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen
Ray-traced lighting at 60fps? Yes please
Feature Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X
An evolutionary step for the series, but Series S cutbacks bear mention
DF Weekly if the Xbox handheld is years away, what's the point of Project Kennan?
A crucial first step in bringing Windows and Xbox together
Feature Metal Gear Solid Master Collection Vol. 1 revisited: improved but key problems remain
The PC version with mods remains the best way to play
Feature Avowed is Obsidian's technical triumph - despite the typical heft of UE5
Xbox Series X, Series S and PC compared
DF Direct our weekly show celebrates 200 episodes
Plus: do we need a DF input latency rating system?
Feature RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
And RTX 20-series and 30-series GPUs benefit most
Feature Kingdom Come: Deliverance 2 is shaping up well on PlayStation and Xbox consoles
Impressive 30fps and 60fps options with the best of both worlds on PS5 Pro
Feature Sniper Elite: Resistance - unambitious tech but well executed and lots of fun
PlayStation 5, PS5 Pro and Xbox Series consoles tested
Black Myth: Wukong, Astro Bot, Silent Hill 2 and many others also recognised
DF Weekly Remedy fix Alan Wake 2 on PS5 Pro with PSSR toggle and new 40fps mode
Plus: PS6 supporter questions from the final 2024 DF Direct
Feature Space Marine 2 on PS5 Pro: a much-needed image quality and performance upgrade
Plus: the base PS5 game patched with improved frame-rates
Feature Indiana Jones and the Great Circle's full ray tracing upgrade is beautiful
And you don't need an ultra high-end rig to appreciate the most transformative effect
Understanding the texture cache setting is crucial
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
And there are "no red lines" on its multi-platform roll-out
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights
Along with improved 120fps support and 8K TV support
Feature Halo is moving to Unreal Engine 5 - and the first footage looks impressive
There are challenges ahead, but the move makes sense
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Dead Rising Deluxe Remastered: Series S suffers, with PS5 and Series X faring better
The RE Engine piles on the upgrades vs the Xbox 360 original
Feature Final Fantasy 14's new 7.0 graphics update transforms PC, PS5 and Series X
Big changes to models, textures, lighting, AO and upscaling, plus 120Hz and much more
Feature Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience
A demanding game - but key improvements could make all the difference
Feature Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5
Plus: 30fps and 60fps modes compared
The junior Xbox's limits are felt more keenly
DF Weekly If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
Feature Shadow of the Ninja Reborn: peak pixel art from Tengo Project
A 1990 NES release returns transformed
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
DF Weekly Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?

















































