Tag: Xbox Series X - Page 3
Feature Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
It's real, it works - but it's not built for gamers
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested
Plus: revisiting Xbox Series consoles and last-gen Xbox One X
Feature No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention
Feature Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces
DF Weekly new shirt designs and a returning favourite hit the DF Store
Ably modelled by Rich and Alex on the latest show
Feature Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance
A look at the new optimisations, plus general PC improvements since launch
Plus: xCloud is now streaming Series S software
Feature Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game
DF Weekly a multi-platform future seems inevitable for Microsoft and Sony
Plus: what should we make of Xbox's big claims for its next-gen console?
DF Weekly what should expect from Xbox's business update this week?
What exactly is the multi-platform strategy?
The consoles mostly deliver but something's gone very wrong on PC
DF Weekly Tekken 8 reminds us how important low input lag is to great gaming
And crucial to PC with the rise of frame generation
Feature Palworld's performance troubles on Series X/S are doubled on Xbox One/One X
It's out now on early access - but clearly there's a lot of work to do
Feature Tekken 8: a brilliant fighting game packed with superb technology
Tested on PlayStation, Xbox, PC and Steam Deck
DF Direct Weekly Xbox's Developer Direct is the perfect vehicle for a big game reveal
And Indiana Jones and the Great Circle was exactly that
Feature Prince of Persia: The Lost Crown is simply beautiful across all platforms
Highly accomplished on PlayStation, Xbox, Switch and PC
News Best graphics of the year: Digital Foundry ranks its top games of 2023
Plus: what connects our highest-ranked GOTY titles?
Feature Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine
Feature Baldur's Gate 3 is a qualified success on Xbox Series X and S
Plus: how has the PS5 version evolved since launch?
The spectacle is tremendous - and only the 60fps modes need improvement
A final flourish for a gaming classic - but there's a catch
Feature Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal
Feature Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer
Feature Daytona USA 2 is finally available to play at home after 25 years - and it's still brilliant
Model 3 emulation tested within Like a Dragon Gaiden: The Man Who Erased His Name
Feature EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed
Feature A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S
Feature Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed
Feature Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts
Feature Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work
Feature Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings
Feature Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience

















































