Tag: Xbox Series X - Page 5
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
DF Weekly Microsoft should make Xbox Expansion Cards cheaper
There are good reasons for the PS5 SSD price advantage, but that doesn't mean Microsoft is powerless
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
News Digital Foundry talks Microsoft and Activision with special guest Tom Warren
Plus: can Call of Duty really run on Nintendo Switch?
Feature Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance
DF Weekly does the AMD Starfield deal block rival DLSS and XeSS upscaling?
AMD: 'We have no comment at this time.'
Feature Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
The two Xbox versions tested ahead of the game's launch
DF Weekly Is Microsoft right to rule out an Xbox Series 'pro' console?
And what if Sony goes ahead and makes one anyway?
News The Starfield tech breakdown: why it runs at 30 frames per second
The DF team discuss visuals and the massive scale and scope of the game
News Ubisoft Forward: Star Wars and Avatar surprised us with a proper 'next-gen' vision
Plus: DF reacts to Geoff's Summer Game Fest 2023
News Was Microsoft's Xbox Showcase 2023 the best games event of the summer season?
DF reacts to Fable, Forza Motorsport, Avowed and Starfield
Plus: the best options to reduce input lag for the best response
Feature Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques
Feature Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
The big highlight from Sony's 2023 PlayStation showcase
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid
Feature Redfall on Xbox tested: a sad tale of unfulfilled potential and profound technical issues
The lack of a 60fps performance mode is just the start of the problems
Feature Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
From Quake 2 to Cyberpunk in just four years - this is how it was done
Feature Resident Evil 4 Remake's latest patch brings meaningful improvement to PS5, Series X/S
Along with the new Mercenaries Mode
Feature The Witcher 3's latest patch delivers the best console performance yet
The recent 4.02 update tested on PlayStation 5 and Xbox Series hardware
Feature Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain
Feature Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game
Feature The Resident Evil 4 remake remains a legendary experience
The DF tech review, covering PS5, Series X and Series S
This $10 upgrade for current-gen consoles needs work
DF Direct Weekly The Last of Us Part 1 PC requirements hint at an impressive port
Plus: Halo Infinite gets ray tracing and the Sony/Microsoft feud escalates
Feature Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis
DF Direct Weekly Baldur's Gate 3 on Xbox Series X and S - why feature parity matters
The split-screen co-op issue examined
Feature Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles
Feature The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower
News Halo's rumoured Unreal Engine 5 switch makes sense - but it's still a tragedy
Plus: DF Direct Weekly on the PS5 beta firmware, DLSS 3 and much more
Feature Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions
DF Direct Weekly Xbox's Developer Direct was the best games show in years
Promising titles from the people who made them - and a surprise launch too
Feature Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future
Feature Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours
Feature Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play

















































