Tag: Xbox Series X - Page 4
DF Direct Weekly Xbox's Developer Direct is the perfect vehicle for a big game reveal
And Indiana Jones and the Great Circle was exactly that
Feature Prince of Persia: The Lost Crown is simply beautiful across all platforms
Highly accomplished on PlayStation, Xbox, Switch and PC
News Best graphics of the year: Digital Foundry ranks its top games of 2023
Plus: what connects our highest-ranked GOTY titles?
Feature Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine
Feature Baldur's Gate 3 is a qualified success on Xbox Series X and S
Plus: how has the PS5 version evolved since launch?
The spectacle is tremendous - and only the 60fps modes need improvement
A final flourish for a gaming classic - but there's a catch
Feature Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal
Feature Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer
Feature Daytona USA 2 is finally available to play at home after 25 years - and it's still brilliant
Model 3 emulation tested within Like a Dragon Gaiden: The Man Who Erased His Name
Feature EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed
Feature A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S
Feature Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed
Feature Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts
Feature Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work
Feature Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings
Feature Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience
DF Weekly Alan Wake 2 delivers a day of reckoning for older PC GPU owners
But perfectly viable upgrades needn't cost the earth
Feature Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done
Feature Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability
Feature Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best
Feature ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding
Feature Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist
Feature Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
A creditable effort with frustrating issues to address
DF Weekly Is AMD's FSR 3 frame generation actually useful for consoles?
Immortals of Aveum tested on console-equivalent PC hardware with intriguing results
Feature To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review
Feature Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing
Preview Forza Motorsport tech preview: how is the game shaping up on Series X and Series S?
First impressions, graphics and performance
Feature It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware
News Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics
Updated with the DF deep dive into DLSS 3.5 in CP2077 2.0
Feature Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain
Feature Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too

















































