The OS optionality available with AMD GPUs is excellent, competition makes things better: Bazzite, SteamOS, many other Linux and even Windows if people so choose.
The majority of the market is NVIDIA GPUs, it's going to amazing when this hardware is similarly supported.
That's the tipping point for Windows in my opinion.
The fact that it's so technically good on PlayStation 5 Pro makes it likely that I'll buy this — albeit eventually, not right now — as this has happened with many other titles.
They look gorgeous, even if other problems, hello Ubisoft and various publishers who put in the PS5 Pro effort … you win custom from me.
I think it's clear that the reason they are 1080p at 60fps is that Microsoft already know that they're annoying their Xbox customers but creating these Playstation exclusives — we don't need to spend any money on Xbox, our people can stick with back-compat — so they're not going to offer better than that.
4K … nope
120fps for 1080p (and probably 4K to be honest) … nope
This is purely a marketing decision, not a technical one.
@themightyant I recently bought an OLED 1440p Ultrawide too — it's brilliant.
Fewer pixels to render than 4K but I think the 21:9 aspect ratio is fantastic; at this sub-4K resolution my 5070ti runs everything maxed out and often 240fps.
14 layers of management, talk about corporate bloat. How many useless meetings do you think 14 layers of management produces? How many managers and non-devs does that require to sustain that level of beaurocracy?
Reducing the number of layers to a maximum of 5 and a best practice of 3 should free up significant amounts of developers time so they can be doing actual game development and not attending endless pointless meetings.
Do people think they are firing the devs and keeping the managers?
I heard that Sony's current 90%+ digital figure needs to be taken with a pinch of salt.
Firstly, it includes "Indies" that are digital only, also includes "live service" games that are digital only; so the numbers of 'digital only' are boosted.
Secondly, when comparing like-for-like that Sony first party studios still have a significant portion of their sales as disc — albeit decreasing all the time.
Finally, some third-party games, where a disc might stay permanently in the drive, such as FIFA or CoD that the physical media still outsells the digital version — perhaps because they're gifted?
I took it the 90%+ at face value, but now I think they may be premature here and need to keep offering optical discs to those that want them.
Although that's going to be difficult as they've already repurposed most of the Blu-ray pressing plant to optical lenses manufacturing.
Key point that most people are missing, is that it isn't just the optical discs themselves — that are getting pressed in fewer and fewer numbers.
It's that optical disc reading drives as components for the consolers are similarly getting more rare — PCs dropped drives, BD players have mostly stopped production — and the idea that they can guarantee sourcing DB drives in their supply chain for another eight years after launch data is laughable.
Can you make a computer with floppy disc drives today? Same thing.
@themightyant There are not unique signatures per se, but they can be made with unique meta-data on each one.
I assume there might be a cost difference between manufacturing unique discs versus batch ones.
Although I only read yesterday that unique watermarking was possible on BD discs, previously I assumed it was like DVD mastering where a master disc is made and then injection moulded, reflective layer backed, etc. for multiple copies.
Edit: yes, I believe Sony could have a unique code per disc, but maybe Microsoft has a patent on using that for game authorisation or some nuanced niche use case.
@themightyant Microsoft have patents in this space. Plus unique signatures on each disc is part of the Blu-ray spec.
I think Microsoft did all this back at the launch of Xbox One and have sat on it since, the question for me is whether Sony have individually signed each PlayStation BD disc.
Microsoft senior management have been saying they expect component prices — RAM and SSDs — to further significantly increase through rest of 2026 and 2027, some analysts saying 2028 as well.
It's not just games consoles that are going up in price, nor computers or their components, but even mobile phones and anything with RAM and storage requirements.
The next generation consoles are going to be particularly hard hit, as the credible rumours had them with 32GB RAM each; don't expect those to be cheap.
Microsoft are having problems getting enough RAM for their Xbox manufacture — even the current demand for Xbox Series — and also their Surface laptops.
AI data centres really are eating the global supply of RAM and SSD.
@themightyant There appears to be an overwhelming amount of evidence that Half-Lfe 3 is imminent; I've always assumed it's going to be a launch title for Steam Machines.
Similarly, I think they're going to release a stand-alone native ARM64 port of Half-Life Alyx for Steam Frame at launch.
But maybe if they break their duck with a 3 game, we may see more?!
It will be interesting to see if Valve takes any action to make this sort of accidental unencrypted release harder in future
For this to happen to two high profile releases demonstrates that Valve should put some checks in exactly as Will suggests.
User error is unavoidable and clearly extreme care needs to be taken in this process, but this is hair-trigger high-stakes risk that could be mitigated with some code.
@Vyns It shipped yesterday and the tracking number tells me that it's still with the courier (GLS) in the Netherlands — I guess because it's the weekend.
@themightyant At the end of the day, does it really matter?
I think it does with the third-parties. If they're building XboxOS — game specific version of Win11 — and it can run on third-party hardware, then the next question is … can I download it an install it in place of Win11.
Or will there be options in Win11 to make it more like XboxOS, expanding further the Xbox Mode they've just pushed out.
My Steam Controller (2) has moved from Paid (which it has been the last three days) to Packed. Just waiting for courier pick up and then shipped (with a tracking code).
Wonder if it's this week or next?! Stated 3–5 days when I bought it.
@NandoCalrissian Feels like Nvidia is the key missing part of support for SteamOS. Especially now they're got ARM64 version of SteamOS running — seen the videos of it running on Switch? — and there's the forthcoming Nvidia N1X handheld hardware.
@themightyant Agree with you. Plus I’ve been thinking the same about Project Helix backwards compatibility, that it uses AI to solve things like fixed resolutions and frame rates from old days and uses an ML upscale plus a frame rate interpolater to make 60fps … or more.
Available this evening at 10pm (that's Thursday 19 March 2025), and I guess we'll see whether the PSSR2 was updated … as well as playing the game. Looking forward to it.
Do you GENUINELY not see the AI filter / uncanny valley when you watch the faces in motion?
I see the uncanny valley effect, semi-realism causes that on all humans and is a well documented phenomenon.
It's the "AI filter" comment that I don't agree with. Perhaps if people's understanding of tech is SnapChat or TikTok filters (not how they work, just turning them on) then that's what they can articulate as their understanding.
I'm interested in hearing more about how this fits in the rendering pipeline — also this clearly doesn't work with path-tracing, which I think was mentioned in the video.
It appears to me to be either a) a low cost way of improving the lighting in games that don't have ray tracing, or b) optionality on games with ray-tracing.
Or have I got that wrong on b) I know it doesn't work with path-tracing does this work with ray-tracing … or is it only for games with rendering that has no RTX?
@themightyant The consoles may be running AMD, but this is exactly the kinds of technologies that Microsoft are talking about for Project Helix and Sony are same for PlayStation 6.
This is just the start of the next transformation to gaming tech—like sprites to 3D, software 3D to GPUs, etc.—it's not going away, and there's going to be a whole lot more of it.
going to fly with folks who are clearly seeing a big change in aesthetics
This isn't going to magically appear in games without the developers putting it in the games.
Talking of things that deliver a drastic change on artwork, path-tracing doesn't magically appear in a game either.
The game developers put it in there.
What if the devs develop the game with this technology at front and centre … and so turning it off is therefore going against their vision of the game? i.e. Turning it off has the drastic change on the artwork? 😱
Comments 71
Re: AMD's Ryzen 7 7700X3D is the heart of my new SteamOS gaming PC
Holy heck what a bargain.
The OS optionality available with AMD GPUs is excellent, competition makes things better: Bazzite, SteamOS, many other Linux and even Windows if people so choose.
The majority of the market is NVIDIA GPUs, it's going to amazing when this hardware is similarly supported.
That's the tipping point for Windows in my opinion.
Re: Crimson Desert Adds Cross-Save Support Between PS5, Series X/S and PC, Wins Technical Innovation Award at Develop
@AmazingCass Hurrah for competition in game engines, and not the increasing monopoly of Unreal Engine.
Re: Crimson Desert Adds Cross-Save Support Between PS5, Series X/S and PC, Wins Technical Innovation Award at Develop
Cross-save? Hello double-dip!
This should be a must for every multi-platform game in 2026.
Re: Dying Light: The Beast Cancelled for PS4 and Xbox One Consoles, 10 Months After Current-Gen Launch
ROI knocks on the door.
Re: Report: Nintendo Mulling Switch 2 OLED with Samsung Display Panel
Hey Nintendo, for what it's worth … I will pre-order a Switch 2 OLED edition.
Haven't bought a Switch 2 nor any software for it yet, but will do once I have an OLED edition.
Re: Review: Razer Viper V4 Pro: The Apex of Ultra-Light Gaming Mice
Still rocking a DeathAdder V2 — still like a wired gaming mouse — still awesome.
Re: "We really squeezed the PS5 as much as we could": Ubisoft talks tech on Assassin's Creed Black Flag Resynced
The fact that it's so technically good on PlayStation 5 Pro makes it likely that I'll buy this — albeit eventually, not right now — as this has happened with many other titles.
They look gorgeous, even if other problems, hello Ubisoft and various publishers who put in the PS5 Pro effort … you win custom from me.
Sad graphics nutter that I am.
Re: The New Call of Duty Black Ops Port Charges $40/£35 for a Basic 1080p Upgrade
I think it's clear that the reason they are 1080p at 60fps is that Microsoft already know that they're annoying their Xbox customers but creating these Playstation exclusives — we don't need to spend any money on Xbox, our people can stick with back-compat — so they're not going to offer better than that.
This is purely a marketing decision, not a technical one.
Re: 7 of Our Favourite Ultrawide Experiences: Games, Genres and Even Emulation
@themightyant I recently bought an OLED 1440p Ultrawide too — it's brilliant.
Fewer pixels to render than 4K but I think the 21:9 aspect ratio is fantastic; at this sub-4K resolution my 5070ti runs everything maxed out and often 240fps.
Really enjoying it very much indeed.
Re: Steam Machine Windows 11 drivers are here - but there's a catch
Smells like a benchmark article to me.
Re: Xbox Layoffs Announced: 1600 Now, 1600 More into 2028, Four Studios Leave and id Software Reportedly Gutted
14 layers of management, talk about corporate bloat. How many useless meetings do you think 14 layers of management produces? How many managers and non-devs does that require to sustain that level of beaurocracy?
Reducing the number of layers to a maximum of 5 and a best practice of 3 should free up significant amounts of developers time so they can be doing actual game development and not attending endless pointless meetings.
Do people think they are firing the devs and keeping the managers?
Re: Early Steam Machine user mourns "red line of death" following GPU failure
@wsjudd there's an update to this story, you might to write up.
Re: "Don't Kill the Disc": Petition Against Sony PS5 and PS6 Digital Media Plans Reaches 120,000 Signatures
I heard that Sony's current 90%+ digital figure needs to be taken with a pinch of salt.
Firstly, it includes "Indies" that are digital only, also includes "live service" games that are digital only; so the numbers of 'digital only' are boosted.
Secondly, when comparing like-for-like that Sony first party studios still have a significant portion of their sales as disc — albeit decreasing all the time.
Finally, some third-party games, where a disc might stay permanently in the drive, such as FIFA or CoD that the physical media still outsells the digital version — perhaps because they're gifted?
I took it the 90%+ at face value, but now I think they may be premature here and need to keep offering optical discs to those that want them.
Although that's going to be difficult as they've already repurposed most of the Blu-ray pressing plant to optical lenses manufacturing.
Re: Report: Xbox Disc-to-Digital Feature in Testing, Microsoft "Likely" to Stop Disc Production Too
@Max_the_German They have a patent for that, and I believe you can do it with an Xbox Series and an Xbox One console.
Re: Sony Kills Physical PS5 Games, Starting in January 2028: A Gigantic Hint That PS6 Will Be "Adorably All-Digital"
@Kingsbane But it's not a massive order, that's kinda the point.
Re: Sony Kills Physical PS5 Games, Starting in January 2028: A Gigantic Hint That PS6 Will Be "Adorably All-Digital"
Key point that most people are missing, is that it isn't just the optical discs themselves — that are getting pressed in fewer and fewer numbers.
It's that optical disc reading drives as components for the consolers are similarly getting more rare — PCs dropped drives, BD players have mostly stopped production — and the idea that they can guarantee sourcing DB drives in their supply chain for another eight years after launch data is laughable.
Can you make a computer with floppy disc drives today? Same thing.
Re: Report: Xbox Disc-to-Digital Feature in Testing, Microsoft "Likely" to Stop Disc Production Too
@themightyant There are not unique signatures per se, but they can be made with unique meta-data on each one.
I assume there might be a cost difference between manufacturing unique discs versus batch ones.
Although I only read yesterday that unique watermarking was possible on BD discs, previously I assumed it was like DVD mastering where a master disc is made and then injection moulded, reflective layer backed, etc. for multiple copies.
Edit: yes, I believe Sony could have a unique code per disc, but maybe Microsoft has a patent on using that for game authorisation or some nuanced niche use case.
Re: Report: Xbox Disc-to-Digital Feature in Testing, Microsoft "Likely" to Stop Disc Production Too
@themightyant Microsoft have patents in this space. Plus unique signatures on each disc is part of the Blu-ray spec.
I think Microsoft did all this back at the launch of Xbox One and have sat on it since, the question for me is whether Sony have individually signed each PlayStation BD disc.
Re: DF Weekly: The GTA 6 60fps Debate Returns: Is There a Route Forward on Current-Gen Consoles Like Series X, PS5 or PS5 Pro?
It's not the GPU and graphics settings — like ray tracing — that are going to make this 30fps. It's the simulation models vs the power of the CPUs.
i.e. How much compute can get done in 33.33333 milliseconds by the current-gen console CPUs.
Re: Rockstar Just Released 63 New GTA 6 Screenshots - Here's What We Spotted
Do you know which platform they're from? I'm interested to known what PlayStation 5 Pro support provides.
Re: Valve Considered a Barebones Steam Machine - So Why Isn't There One?
@LightBlueDot But if you want to immediately upgrade to 32GB then having the single 16GB stick is a bonus — assuming you can find a matching one!
Re: Is This the Best Time to Release the Steam Machine? Valve Thinks It's "Very Timely, in Some Ways"
Microsoft senior management have been saying they expect component prices — RAM and SSDs — to further significantly increase through rest of 2026 and 2027, some analysts saying 2028 as well.
It's not just games consoles that are going up in price, nor computers or their components, but even mobile phones and anything with RAM and storage requirements.
The next generation consoles are going to be particularly hard hit, as the credible rumours had them with 32GB RAM each; don't expect those to be cheap.
Microsoft are having problems getting enough RAM for their Xbox manufacture — even the current demand for Xbox Series — and also their Surface laptops.
AI data centres really are eating the global supply of RAM and SSD.
Re: Build Your Own Steam Machine with Four Configurations, from Budget to Premium
Apparently Valve are working with Nvidia on drivers for SteamOS.
That would be very interesting indeed.
Re: Update Hints Steam Machine Will Arrive in 512GB and 2TB Versions, Despite AI-led SSD Pricing Surge
Looks like Steam Frame has four models too:
If you're running tethered to your PC via USB-C then the cheapest option is the one to pick.
Re: Yup, the Steam Controller Wilhelm Screams If You Drop It
@themightyant There appears to be an overwhelming amount of evidence that Half-Lfe 3 is imminent; I've always assumed it's going to be a launch title for Steam Machines.
Similarly, I think they're going to release a stand-alone native ARM64 port of Half-Life Alyx for Steam Frame at launch.
But maybe if they break their duck with a 3 game, we may see more?!
Re: Frame-Gen to 30fps? Lego Batman's "Bizarre" PC Specs Sheet Is a Case Study in How Not To Market a Game
Looking forward to Lego Batman: Legacy of the Dark Knight — looks like PS5 Pro is the place to play.
Although … have they confirmed a Professional version?
Re: Yup, the Steam Controller Wilhelm Screams If You Drop It
It's a lovely controller. Combined with Big Picture Mode, which is done by twice-clicking the Steam button, is very nice experience indeed.
Now, where is:
1. Steam Machine
2. Steam Frame
3. Half-Life 3
Re: Steam Controller Reservations Open May 8th As Valve Implements Anti-Scalping Measures
@Vyns Huzzah, it just arrived. I still prefer coloured XYAB buttons, but this is a very nice controller indeed.
Re: Forza Horizon 6 Has Been Leaked a Week Early, After Accidental Unencrypted Steam Release
For this to happen to two high profile releases demonstrates that Valve should put some checks in exactly as Will suggests.
User error is unavoidable and clearly extreme care needs to be taken in this process, but this is hair-trigger high-stakes risk that could be mitigated with some code.
Re: Steam Controller Reservations Open May 8th As Valve Implements Anti-Scalping Measures
@Vyns It shipped yesterday and the tracking number tells me that it's still with the courier (GLS) in the Netherlands — I guess because it's the weekend.
So I'm expecting it early next week.
Re: Valve Releases Steam Controller CAD Files Under Creative Commons License
@wsjudd Haha, yes Will. Thank you!
Got the 'shipped' with tracking number email at lunchtime. Exciting stuff indeed.
I'm a sucker for Valve hardware and have so far purchased everything they've produced. 🙃
Re: Steam Controller Reservations Open May 8th As Valve Implements Anti-Scalping Measures
Come on, come on, move to Picked up by carrier.
Re: Project Helix Stream Today: Xbox Game Dev Update Spring '26 Starts Soon
This is the deafening silence, certainly Tom of MooresLawIsDead has put out a couple of shows about this very point.
Re: Is Xbox Project Helix a console or a PC?
I think it does with the third-parties. If they're building XboxOS — game specific version of Win11 — and it can run on third-party hardware, then the next question is … can I download it an install it in place of Win11.
Or will there be options in Win11 to make it more like XboxOS, expanding further the Xbox Mode they've just pushed out.
I think that all makes it not a console.
Re: Is Xbox Project Helix a console or a PC?
I'm hearing that it's a Win11 box with fixed spec generic hardware and some XboxOS secret sauce.
Will games be optimised for this hardware or for the OS? I suspect the latter.
Re: Review: Valve's Steam Controller Is a Genuine First-Party Pro Controller for PC
@Granadico It works as a regular Xbox controller outside of Steam.
Re: Pragmata Gets PS5 Pro Resolution Bump: Version 1.21 Comes With an Undocumented Upgrade
This is great, just started playing Pragmata on PS5 Pro after finishing RE9. Lovely engine Capcom, and two fantastic games.
Re: Yup, Oblivion Remastered Is Still Broken a Year After Release
That Oblivion remains broken after a year does not bode well for the long-rumoured Fallout 3 Remaster.
Re: Valve releases Steam Controller CAD files under Creative Commons license
My Steam Controller (2) has moved from Paid (which it has been the last three days) to Packed. Just waiting for courier pick up and then shipped (with a tracking code).
Wonder if it's this week or next?! Stated 3–5 days when I bought it.
Re: Pragmata On Consoles: Fine on PS5/Series X - But PS5 Pro Is The Best Way To Play
Mrs StooMonster hates tech in the living room, plus gaming PC installed in my office with 21:9 OLED.
Might have to double-dip if it's great.
Re: Valve developer makes Linux gaming better on 8GB graphics cards
@NandoCalrissian Feels like Nvidia is the key missing part of support for SteamOS. Especially now they're got ARM64 version of SteamOS running — seen the videos of it running on Switch? — and there's the forthcoming Nvidia N1X handheld hardware.
Re: Pragmata On Consoles: Fine on PS5/Series X - But PS5 Pro Is The Best Way To Play
Enjoyed this video, thanks much. Haven't bought Pragmata yet, but am absolutely going to do so on PS5 Pro as soon as a bit of backlog finished.
Although the PC Path-Tracing is calling … but want to play this on the sofa.
Re: Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"
@themightyant Agree with you. Plus I’ve been thinking the same about Project Helix backwards compatibility, that it uses AI to solve things like fixed resolutions and frame rates from old days and uses an ML upscale plus a frame rate interpolater to make 60fps … or more.
Re: Alan Wake 2's Upgraded PSSR Delivers A Vast Improvement
Any news on whether Crimson Desert received the PSSR2 patch upon release?
Re: Crimson Desert on PS5 Pro: This Is How Good It Looks And How Well It Runs
Available this evening at 10pm (that's Thursday 19 March 2025), and I guess we'll see whether the PSSR2 was updated … as well as playing the game. Looking forward to it.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@stoper
The conspiracy deepens!
You think that DF are unprofessional and don't know what they're talking about?
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@themightyant
I see the uncanny valley effect, semi-realism causes that on all humans and is a well documented phenomenon.
It's the "AI filter" comment that I don't agree with. Perhaps if people's understanding of tech is SnapChat or TikTok filters (not how they work, just turning them on) then that's what they can articulate as their understanding.
I'm interested in hearing more about how this fits in the rendering pipeline — also this clearly doesn't work with path-tracing, which I think was mentioned in the video.
It appears to me to be either a) a low cost way of improving the lighting in games that don't have ray tracing, or b) optionality on games with ray-tracing.
Or have I got that wrong on b) I know it doesn't work with path-tracing does this work with ray-tracing … or is it only for games with rendering that has no RTX?
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@themightyant The consoles may be running AMD, but this is exactly the kinds of technologies that Microsoft are talking about for Project Helix and Sony are same for PlayStation 6.
This is just the start of the next transformation to gaming tech—like sprites to 3D, software 3D to GPUs, etc.—it's not going away, and there's going to be a whole lot more of it.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@Dort
This isn't going to magically appear in games without the developers putting it in the games.
Talking of things that deliver a drastic change on artwork, path-tracing doesn't magically appear in a game either.
The game developers put it in there.
What if the devs develop the game with this technology at front and centre … and so turning it off is therefore going against their vision of the game? i.e. Turning it off has the drastic change on the artwork? 😱
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@stoper
Why do you think they're lying to you?
Why not?