Comments 71

Re: AMD's Ryzen 7 7700X3D is the heart of my new SteamOS gaming PC

StooMonster

360euros

Holy heck what a bargain.

The OS optionality available with AMD GPUs is excellent, competition makes things better: Bazzite, SteamOS, many other Linux and even Windows if people so choose.

The majority of the market is NVIDIA GPUs, it's going to amazing when this hardware is similarly supported.

That's the tipping point for Windows in my opinion.

Re: The New Call of Duty Black Ops Port Charges $40/£35 for a Basic 1080p Upgrade

StooMonster

I think it's clear that the reason they are 1080p at 60fps is that Microsoft already know that they're annoying their Xbox customers but creating these Playstation exclusives — we don't need to spend any money on Xbox, our people can stick with back-compat — so they're not going to offer better than that.

  • 4K … nope
  • 120fps for 1080p (and probably 4K to be honest) … nope

This is purely a marketing decision, not a technical one.

Re: Xbox Layoffs Announced: 1600 Now, 1600 More into 2028, Four Studios Leave and id Software Reportedly Gutted

StooMonster

14 layers of management, talk about corporate bloat. How many useless meetings do you think 14 layers of management produces? How many managers and non-devs does that require to sustain that level of beaurocracy?

Reducing the number of layers to a maximum of 5 and a best practice of 3 should free up significant amounts of developers time so they can be doing actual game development and not attending endless pointless meetings.

Do people think they are firing the devs and keeping the managers?

Re: "Don't Kill the Disc": Petition Against Sony PS5 and PS6 Digital Media Plans Reaches 120,000 Signatures

StooMonster

I heard that Sony's current 90%+ digital figure needs to be taken with a pinch of salt.

Firstly, it includes "Indies" that are digital only, also includes "live service" games that are digital only; so the numbers of 'digital only' are boosted.

Secondly, when comparing like-for-like that Sony first party studios still have a significant portion of their sales as disc — albeit decreasing all the time.

Finally, some third-party games, where a disc might stay permanently in the drive, such as FIFA or CoD that the physical media still outsells the digital version — perhaps because they're gifted?

I took it the 90%+ at face value, but now I think they may be premature here and need to keep offering optical discs to those that want them.

Although that's going to be difficult as they've already repurposed most of the Blu-ray pressing plant to optical lenses manufacturing.

Re: Sony Kills Physical PS5 Games, Starting in January 2028: A Gigantic Hint That PS6 Will Be "Adorably All-Digital"

StooMonster

Key point that most people are missing, is that it isn't just the optical discs themselves — that are getting pressed in fewer and fewer numbers.

It's that optical disc reading drives as components for the consolers are similarly getting more rare — PCs dropped drives, BD players have mostly stopped production — and the idea that they can guarantee sourcing DB drives in their supply chain for another eight years after launch data is laughable.

Can you make a computer with floppy disc drives today? Same thing.

Re: Report: Xbox Disc-to-Digital Feature in Testing, Microsoft "Likely" to Stop Disc Production Too

StooMonster

@themightyant There are not unique signatures per se, but they can be made with unique meta-data on each one.

I assume there might be a cost difference between manufacturing unique discs versus batch ones.

Although I only read yesterday that unique watermarking was possible on BD discs, previously I assumed it was like DVD mastering where a master disc is made and then injection moulded, reflective layer backed, etc. for multiple copies.

Edit: yes, I believe Sony could have a unique code per disc, but maybe Microsoft has a patent on using that for game authorisation or some nuanced niche use case.

Re: Is This the Best Time to Release the Steam Machine? Valve Thinks It's "Very Timely, in Some Ways"

StooMonster

Microsoft senior management have been saying they expect component prices — RAM and SSDs — to further significantly increase through rest of 2026 and 2027, some analysts saying 2028 as well.

It's not just games consoles that are going up in price, nor computers or their components, but even mobile phones and anything with RAM and storage requirements.

The next generation consoles are going to be particularly hard hit, as the credible rumours had them with 32GB RAM each; don't expect those to be cheap.

Microsoft are having problems getting enough RAM for their Xbox manufacture — even the current demand for Xbox Series — and also their Surface laptops.

AI data centres really are eating the global supply of RAM and SSD.

Re: Yup, the Steam Controller Wilhelm Screams If You Drop It

StooMonster

@themightyant There appears to be an overwhelming amount of evidence that Half-Lfe 3 is imminent; I've always assumed it's going to be a launch title for Steam Machines.

Similarly, I think they're going to release a stand-alone native ARM64 port of Half-Life Alyx for Steam Frame at launch.

But maybe if they break their duck with a 3 game, we may see more?!

Re: Forza Horizon 6 Has Been Leaked a Week Early, After Accidental Unencrypted Steam Release

StooMonster

It will be interesting to see if Valve takes any action to make this sort of accidental unencrypted release harder in future

For this to happen to two high profile releases demonstrates that Valve should put some checks in exactly as Will suggests.

User error is unavoidable and clearly extreme care needs to be taken in this process, but this is hair-trigger high-stakes risk that could be mitigated with some code.

Re: Is Xbox Project Helix a console or a PC?

StooMonster

@themightyant At the end of the day, does it really matter?

I think it does with the third-parties. If they're building XboxOS — game specific version of Win11 — and it can run on third-party hardware, then the next question is … can I download it an install it in place of Win11.

Or will there be options in Win11 to make it more like XboxOS, expanding further the Xbox Mode they've just pushed out.

I think that all makes it not a console.

Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series

StooMonster

@themightyant

Do you GENUINELY not see the AI filter / uncanny valley when you watch the faces in motion?

I see the uncanny valley effect, semi-realism causes that on all humans and is a well documented phenomenon.

It's the "AI filter" comment that I don't agree with. Perhaps if people's understanding of tech is SnapChat or TikTok filters (not how they work, just turning them on) then that's what they can articulate as their understanding.

I'm interested in hearing more about how this fits in the rendering pipeline — also this clearly doesn't work with path-tracing, which I think was mentioned in the video.

It appears to me to be either a) a low cost way of improving the lighting in games that don't have ray tracing, or b) optionality on games with ray-tracing.

Or have I got that wrong on b) I know it doesn't work with path-tracing does this work with ray-tracing … or is it only for games with rendering that has no RTX?

Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series

StooMonster

@themightyant The consoles may be running AMD, but this is exactly the kinds of technologies that Microsoft are talking about for Project Helix and Sony are same for PlayStation 6.

This is just the start of the next transformation to gaming tech—like sprites to 3D, software 3D to GPUs, etc.—it's not going away, and there's going to be a whole lot more of it.

Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series

StooMonster

@Dort

going to fly with folks who are clearly seeing a big change in aesthetics

This isn't going to magically appear in games without the developers putting it in the games.

Talking of things that deliver a drastic change on artwork, path-tracing doesn't magically appear in a game either.

The game developers put it in there.

What if the devs develop the game with this technology at front and centre … and so turning it off is therefore going against their vision of the game? i.e. Turning it off has the drastic change on the artwork? 😱

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