Tag: PC - Page 11
Feature Deathloop PS5's graphics modes compared: which is the best way to play?
The breakdown on all three options - and what ray tracing brings to the party
Feature The big interview: how Intel Alchemist GPUs and XeSS upscaling will change PC gaming
"I think the industry is looking forward to another player."
Feature Crysis 2 Remastered first look: what to expect from Crytek's next game
Lessons learned from the original Crysis remaster
Closer in performance to RTX 3060 than RTX 3060 Ti
Feature AMD Radeon RX 6700 XT review: mid-range powerhouse
A 1440p card with Big Navi's typical strengths - and weaknesses
Feature Back on track and looking great: Halo Infinite's technical preview tested on all systems
From high-end PC to the base Xbox One
Feature The Ascent: an Xbox Series showcase - but how well does it run on Xbox One?
Performance and loading are dramatically improved on the new consoles
Feature Steam Deck's updated specs are promising for gaming performance and storage options
Plus: a new DF Direct special
Feature Spec Analysis: Steam Deck - can it really handle triple-A PC gaming?
The hardware looks good, but the challenges ahead are daunting
News The stories are true - the pirate version of Resident Evil Village improves performance
UPDATE: Capcom tells us to expect a patch to address the issue
Feature Doom Eternal's ray tracing upgrade delivers a dramatic improvement
A PC deep dive with PS5 and Series X comparisons
Feature Final Fantasy 14: examining the complete saga - right up to its PS5 debut
A story over ten years in the making
Feature AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers
Team Red's smart upscaler reviewed
Feature How Forza Horizon 5 scales across the console generations
And what to expect from the 60fps performance mode
Feature Metro Exodus Enhanced Edition - the ray tracing showcase tested on Xbox Series X/S
Built from the ground up for RT, but can consoles really deliver 60fps?
Feature Xbox/Bethesda at E3 2021: a game-changer for Microsoft
Genuine next-gen experiences, a wealth of exclusives - and it's all included with Game Pass
Feature Unreal Engine 5: hands-on with Epic's next-gen technology
Plus a closer look at the Valley of the Ancient demo
Feature Intel Core i5 11400F review: the best mainstream gaming CPU
The unexpected highlight of Intel's 11th-gen lineup
Feature Halo Combat Evolved: is classic mode fixed with the latest Master Chief Collection update?
Season seven looks set to deliver a more authentic experience
Feature Quake revisited: the game, the technology, the ports, the legacy
A fifth anniversary DF Retro special
Feature The Making of Metro Exodus Enhanced Edition
A Digital Foundry tech interview
Feature Intel Core i9 11900K and Core i5 11600K review: calm before the storm
Two powerful new processors, but these chips don't rock the boat
Feature Resident Evil Village's PC port is disappointing and needs work
Bugs, glitches and stutters take the sheen away from a great game
Feature Hands-on with a fully ray traced version of Super Mario 64
The reverse-engineered PC port gets a shiny upgrade
News The Digital Foundry Supporter Program is relaunching with new tiers and new benefits
Support DF Retro, preview videos early, get behind-the-scenes access and more
Feature Inside Metro Exodus Enhanced Edition: the first triple-A ray tracing game
DF tests the first major game release that demands an RT-capable graphics card
Feature No, Nier Automata and The Evil Within PC aren't fixed on Game Pass
There are new features - but we'll be sticking with the Steam originals
Feature Horizon Zero Dawn PC revisited: is it fully fixed?
There's a dramatic improvement - but some issues remain
Feature Nvidia DLSS in Nioh 2: the most demanding challenge yet for AI upscaling?
Deep-learning super-sampling vs native resolution rendering
Feature We played Cyberpunk 2077 PC on an Xbox One CPU
Unbelievably, it works - but is it playable?
Feature The Medium pushes PC hard - and even 1080p60 is off the table for high-end rigs
So how come it runs OK on consoles?
Feature Hitman 3 PC: the best settings - and how it stacks up against next-gen consoles
Improve performance with very little impact to visual quality
Feature PC ray tracing deep dive: Radeon RX 6800 XT vs GeForce RTX 3080
Breaking down how RT actually works - and how well AMD and Nvidia architectures compare
Feature AMD Radeon RX 6900 XT review: is it really worth a thousand dollars?
Big Navi vs RTX 3090 - is it the new GPU king?
Feature Cyberpunk 2077 best PC settings: how to improve performance with minimal hit to quality
Optimised settings can increase frame-rate by up to 35 per cent
Feature Cyberpunk 2077 PC tech analysis: a closer look at the ultra high-end experience
Pushing the new Red Engine to its limits
Feature Nvidia GeForce RTX 3060 Ti review: faster than 2080 Super, easily beats 1080 Ti
Cool, compact and highly capable
Feature Nvidia GeForce RTX 3070 review: welcome to the new mid-range
Neck-and-neck with the RTX 2080 Ti for half the price
Feature AMD RX 6800 and 6800 XT review: Big Navi means AMD is finally competitive
Two of the Red Team's strongest graphics cards in years

















































