Tag: PC - Page 4
The junior Xbox's limits are felt more keenly
DF Weekly If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
Feature Shadow of the Ninja Reborn: peak pixel art from Tengo Project
A 1990 NES release returns transformed
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
DF Weekly Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?
Feature DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets
Feature Black Myth: Wukong on PS5 is fetching, flawed but fixable
How does it compare to PC, and which mode is best?
Feature Black Myth: Wukong truly delivers a stunning high-end PC experience
But as sumptuous as the visuals are, there are issues to address
DF Weekly a snippet of Black Myth: Wukong PS5 footage arrives - so what do we make of it?
An inconclusive debut for the enigmatic console code
What does the scouter say about its power level?
Feature Microsoft Auto Super Resolution tested: a new AI upscaler has arrived
The gaming highlight of the new Windows on ARM Copilot+ laptops
DF Weekly AMD's AFMF 2 driver-level frame generation update is well worth a look
Fluid Motion Frames' latest technical preview shows substantial improvement
Feature Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it
A promising, boundary-pushing hero shooter with work to do before it emerges from beta status
Despite a huge number of graphical options and modes, few combinations work well
Feature Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking
Plus: a look at performance optimisation since launch
Feature Ace Combat 7 is one of the most impressive Switch ports we've tested
An excellent, intelligently handled conversion of a genuinely superb game
Feature KTC G27P6 OLED gaming monitor review
Is the cheapest 1440p 240Hz OLED worth considering?
Feature Concord: Guardians of the Galaxy meets a next-gen Overwatch?
A technically solid, well-made hero shooter that has potential
Feature AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead
Improvements are evident, but core issues remain
Feature From CD-ROM to Unreal Engine 5: Riven returns in spectacular style
Real-time 3D and VR deliver the immersion we could only dream of in the 1990s
Feature Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3
Despite some limitations, this is a genuinely great new option
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
News Sony's new PlayStation 2 emulator tested - and it's another disappointing effort
Subpar image quality, poor filtering options and bugs do these classics no favours
DF Weekly Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
Feature Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC
Developers can learn a lot from what it gets right - and wrong
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
DF Weekly FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better

















































