Tag: PC - Page 6
Feature Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings
Feature Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience
DF Weekly Alan Wake 2 delivers a day of reckoning for older PC GPU owners
But perfectly viable upgrades needn't cost the earth
Feature Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done
Feature Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability
Feature Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best
Feature ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding
Feature Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist
Feature Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
A creditable effort with frustrating issues to address
DF Weekly Is AMD's FSR 3 frame generation actually useful for consoles?
Immortals of Aveum tested on console-equivalent PC hardware with intriguing results
Feature Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Image quality looks good, but this is far from the finished article
Feature To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review
Feature Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing
Preview Forza Motorsport tech preview: how is the game shaping up on Series X and Series S?
First impressions, graphics and performance
Feature It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware
News Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics
Updated with the DF deep dive into DLSS 3.5 in CP2077 2.0
Feature Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
Seven patches later, the PC port is still not fit for purpose
Feature Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too
Feature AMD Radeon RX 7800 XT/7700 XT review vs RTX 4070/4060 Ti
The 7800 XT is compelling, the 7700 XT's pricing is baffling
Feature AyaNeo Air 1S/ AyaNeo 2S review - faster than Steam Deck but what about ROG Ally?
AMD's Ryzen 7840U delivers a new wave of powerful handheld PCs
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum on PC: a demanding game with big hardware requirements
Unreal Engine 5's new features look beautiful, but require serious kit
Feature Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
News AMD reveals long-awaited FSR 3 tech and frame gen for every DX11/DX12 game
The DF team checks out the new features at Gamescom
DF Weekly Microsoft should make Xbox Expansion Cards cheaper
There are good reasons for the PS5 SSD price advantage, but that doesn't mean Microsoft is powerless
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
Feature Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
Feature AMD 4800S Desktop Kit review: playing PC games on the Xbox Series X CPU
Repurposed Xbox silicon powers a fascinating China-only PC motherboard
Feature Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address
Feature Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
Feature Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
The first RTX IO game loads faster with less texture pop-in
News Digital Foundry talks Microsoft and Activision with special guest Tom Warren
Plus: can Call of Duty really run on Nintendo Switch?

















































