Tag: PC - Page 7
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
Feature Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
Feature AMD 4800S Desktop Kit review: playing PC games on the Xbox Series X CPU
Repurposed Xbox silicon powers a fascinating China-only PC motherboard
Feature Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address
Feature Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
Feature Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
The first RTX IO game loads faster with less texture pop-in
News Digital Foundry talks Microsoft and Activision with special guest Tom Warren
Plus: can Call of Duty really run on Nintendo Switch?
Feature Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
Feature Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance
DF Weekly does the AMD Starfield deal block rival DLSS and XeSS upscaling?
AMD: 'We have no comment at this time.'
Feature F1 23: a huge technical upgrade - but do the new RT features make a difference?
Xbox Series X/S, PS5 and PC tested
Feature Nvidia GeForce RTX 4060 vs RTX 3060 review: higher frame-rates, less VRAM
Console-class performance with better RT and DLSS 3 - but what about the competition?
Feature Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
The two Xbox versions tested ahead of the game's launch
Feature Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
Early tech analysis of Cyberpunk 2077's only expansion
Feature Innocn 48Q1V 48-inch OLED monitor review: surprisingly strong for PC use
Gaming performance, content creation and burn-in resistance tested
RTX 4060 is coming - and massive price-cuts are reshaping the entry level GPU market
News The Starfield tech breakdown: why it runs at 30 frames per second
The DF team discuss visuals and the massive scale and scope of the game
News Ubisoft Forward: Star Wars and Avatar surprised us with a proper 'next-gen' vision
Plus: DF reacts to Geoff's Summer Game Fest 2023
News Was Microsoft's Xbox Showcase 2023 the best games event of the summer season?
DF reacts to Fable, Forza Motorsport, Avowed and Starfield
Feature Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques
Feature Nvidia GeForce RTX 4060 Ti 8GB review: the disappointment is real
Meagre performance boosts and big questions remain over memory
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature Asus ROG Ally vs Steam Deck: can powerful new tech deliver a game-changing handheld?
Out-specs Steam Deck - but battery life and bugs are problematic
Feature The Last of Us Part 1 is much improved on PC - but big issues remain unaddressed
Texture quality for 8GB GPUs is fixed, but this is still a challenging game to run well
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid
Feature Redfall on Xbox tested: a sad tale of unfulfilled potential and profound technical issues
The lack of a 60fps performance mode is just the start of the problems
Feature Star Wars Jedi: Survivor is the worst triple-A PC port of 2023 so far
UPDATE: The first patch improves CPU performance - but the stutter remains
Feature Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
From Quake 2 to Cyberpunk in just four years - this is how it was done
Feature How we ran Cyberpunk 2077 RT Overdrive on an entry-level RTX 3050
A new mod opens up a wealth of opportunities for all RTX owners - and RDNA can join in too
Feature Nvidia GeForce RTX 4070 review: an RTX 3080 challenger for $599
A solid 1440p upgrade - but Cyberpunk 2077 RT Overdrive hints at something more
News Cyberpunk 2077 RT Overdrive: a closer look at the path tracing upgrade
Updated with a spectacular Night City video tour

















































