Tag: PC - Page 2
Feature Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM
Too many limiting factors make this hard to recommend
Enhanced visuals and several performance modes are available, but which is best?
Feature Doom: The Dark Ages is an expertly-crafted PC release - and flies even on modest hardware
How it runs on 8GB GPUs, plus DF optimised settings
A deep dive into the new id Tech 8 engine
Feature Oblivion Remastered revisited: profound problems have yet to be addressed
Stuttering, progressively worse performance, crashing... and all consoles are impacted
Feature Clair Obscur: Expedition 33 PC tech review: a patch or two away from greatness
Presentation issues and classic UE5 problems rear their ugly heads
Feature Wreckfest 2: a robust overhaul that showcases phenomenal soft-body physics
Hands-on with the early access build
Feature Clair Obscur: Expedition 33 delivers high-end UE5 visuals with solid performance
60fps recommended on PS5, PS5 Pro and Series X - but S is locked to 30fps
Meanwhile, PS5 users await the latest update
Feature Oblivion Remastered PC: impressive modernisation blighted by dire performance problems
UE5 delivers a big visual revamp - but this game hammers system resources
News Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED
Nvidia's machine learning upscaler is used in both docked and handheld modes
Feature Indiana Jones and the Great Circle on PS5: excellent game, solid port
But PS5 Pro only gets a resolution upgrade
Feature Tempest Rising tech review: a modern classic RTS built on Unreal Engine 5
Polished and performant with a fully-fledged single-player campaign
Great efficiency, reasonable performance, but 16GB shouldn't cost this much
Plus: new improvements to the balanced mode too
Feature Hands-on with Cyberpunk 2077 on Switch 2: can the new Nintendo console handle it?
It certainly looks the part - but an optimisation push is required before launch
Feature Stress-testing DLSS 4's super resolution transformer technology
Can Nvidia's superb new upscaler overcome all of our historical issues?
Feature The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
DF speaks with key figures from Nixxes and Naughty Dog
Feature The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain
Plus: optimised settings, along with PS4 and PS5 equivalents
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Too big for Steam Deck? Many triple-A games are unplayable on Valve's handheld
But what about the Asus ROG Ally?
Feature Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen
Ray-traced lighting at 60fps? Yes please
Feature Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X
An evolutionary step for the series, but Series S cutbacks bear mention
DF Weekly if the Xbox handheld is years away, what's the point of Project Kennan?
A crucial first step in bringing Windows and Xbox together
Feature Intel Arc B570 review: a budget GPU that's too good to be true?
Excellent hardware, but performance issues in combination with less powerful CPUs
Feature Metal Gear Solid Master Collection Vol. 1 revisited: improved but key problems remain
The PC version with mods remains the best way to play
Feature Split Fiction is simply brilliant: PS5, PS5 Pro, PC and Xbox Series X/S tested
Inventive co-op gameplay with slick visuals and great performance on all platforms
Feature AMD Radeon RX 9070 / 9070 XT review: back to winning ways
Improved RT, upgraded upscaling, better pricing
Feature Nvidia GeForce RTX 5070 review: DLSS 4 doesn't deliver 4090 performance
More like a cheaper 4070 Super with multi frame generation support
Feature Monster Hunter Wilds - we can't recommend the PC version
Substantial technical problems must be addressed
Feature Kingdom Come: Deliverance 2 is an old-school technical success on PC
Smooth, polished and performant on day one - the way things should be
Feature Nvidia GeForce RTX 5070 Ti review: 4080 territory, or more with an overclock
A decent value - if MSRP cards are properly available
DF Direct Crysis 4's uncertain future is a grim portent for the industry
One of the few remaining in-house engine developers takes a heavy blow
Feature Avowed is Obsidian's technical triumph - despite the typical heft of UE5
Xbox Series X, Series S and PC compared
DF Direct our weekly show celebrates 200 episodes
Plus: do we need a DF input latency rating system?
Feature Helldivers 2 has received a 'stealth' PS5 Pro upgrade - and here's what it does
A big boost to resolution - and performance improvements too
Feature RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
And RTX 20-series and 30-series GPUs benefit most
Feature Sniper Elite: Resistance - unambitious tech but well executed and lots of fun
PlayStation 5, PS5 Pro and Xbox Series consoles tested
Feature Nvidia GeForce RTX 5080 review: performance worthy of the name?
It's slower than RTX 4090/5090 - but offers a lot more value
Feature Nvidia GeForce RTX 5090 review: the new fastest gaming GPU
The Founders Edition delivers exceptional performance in an impossibly small form factor
Feature The Nvidia AI interview: Inside DLSS 4 and machine learning with Bryan Catanzaro
DF talks with Nvidia's VP of applied deep learning research
DF Weekly can the new RTX 5070 really match RTX 4090 performance?
Nvidia says yes, but the reality is more nuanced - and AI is doing the heavy-lifting

















































