Tag: PS4 - Page 8
Feature Project Cars 2 runs best on PlayStation 4 Pro
Console performance analysed: Sony's super-charged console gets closest to a locked 60fps
Feature Ark: Survival Evolved is out of Early Access but still needs work
Console performance just isn't good enough
Feature How Knack 2 offers players more on PS4 Pro
Checkerboarding for 4K screens, a high frame-rate mode - and more
Feature Can Call of Duty: World War 2 improve on one of gaming's fastest engines?
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code
Feature Yakuza Kiwami is the next best thing to a Shenmue remake
Digital Foundry on how the PS4 remake dramatically improves on the PS2 original
Feature Watch Uncharted: The Lost Legacy running at 60fps
Check out Digital Foundry's first PS4 Pro 4K HDR video
Feature The Lost Legacy is Uncharted meets MGS5 - and it works
UPDATED: Digital Foundry's gameplay analysis is joined by a comparison of the final code against the initial reveal
Feature Sonic Mania is the sequel we've waited 23 years for
Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work
News Lawbreakers PS4 launch code hitches and stutters
UPDATE: Massive improvements in patch 1.04
Feature Dragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?
Western middleware powers the next chapter of a classic Japanese franchise
Feature Horizon Zero Dawn: the making of PS4 Pro's best 4K game
Guerrilla Games on how it met the ultra HD challenge
Feature Input lag tested: COD vs Battlefield - which is the most responsive FPS?
Can Overwatch, Titanfall 2 or Halo 5 challenge the franchise giants?
Face-Off Kingdom Hearts 3 vs Toy Story
Have real-time console graphics finally surpassed Pixar's CG classic?
Feature Does Xbox One get the full-fat Destiny 2 experience?
And could it hit native 4K on Xbox One X?
Feature Can PS4 Pro really deliver Destiny 2 at 4K?
An impressive upgrade overall, but a little rough around the edges
Feature PlayStation Now's PS4 game performance analysed
The technology works - but where's the vision and content that makes it relevant?
Feature Crash Bandicoot on PS4: retro gameplay meets state-of-the-art visuals
Digital Foundry presents comprehensive PS4, Pro and original PlayStation analysis
Feature Spider-Man reaches new heights on PS4 Pro
Smart rendering techniques combine for one of Pro's best presentations yet
Feature WipEout Omega Collection: remaster, revamp or remake?
In-depth comparisons showing how Sony transformed a classic for the 4K generation
Feature WipEout at 4K 60fps is PS4 Pro at its best
The full resolution, full frame-rate showcase we've been waiting for
Feature 4K gaming: what can PC learn from PlayStation Pro?
If consoles can produce impressive 4K visuals, what about mainstream graphics cards?
Feature GT Sport on PS4 Pro: 4K impresses, but what about 1080p support?
UPDATE: Enhanced MSAA as well as higher frame-rates confirmed for full HD users
Feature Why can't Destiny 2 run at 60fps on PS4 Pro?
4K resolution more viable than doubling frame-rate
Feature In Theory: Could Sony release PlayStation 5 in 2018?
Digital Foundry on the hardware options available for a next-gen PlayStation and how powerful it could be
Feature Digital Foundry: Paladins tested on PS4, Pro and Xbox One
Identical to PC, 4K on Pro, with blistering performance on all systems
Feature Hands-on with Tekken 7 - and its PlayStation VR mode
How Namco's fighter plays in virtual reality, and how Unreal Engine 4 elevates the series
Feature Outlast 2: one last hurrah for Unreal Engine 3?
1080p60 on Xbox One and PlayStation 4, but what about PS4 Pro?
Feature Prey's first hour tested on PS4 and Xbox One
How well can CryEngine handle Bethesda's latest?
Feature Nex Machina's high-tech twin-stick magic tested on PC
Digital Foundry checks out the evolved Resogun engine operating at full 4K
Feature Lego City Undercover on Switch holds up well against PS4
Significantly revamped over Wii U, with higher resolution than Xbox One
Feature Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?
Higher frame-rates and richer gameplay experiences will have more impact than pixel-count
Feature Dark Souls 3 gets a very basic PS4 Pro upgrade
The same visuals at higher frame-rates - but no 60fps lock

















































