There's a topic on the steam boards reporting severe crashing issues on PS5 Pro version when opening/looking at the map. Multiple people reporting this. I haven't experienced this myself but I'm playing the v-synced quality (30fps) mode whereas the others seeing this issue seem to be playing at the unlocked fps balanced and performance modes. Going into the map seems to trigger some kind of spike that crashes the game.
@JasonMZW20 I'm sure DF will do an extensive dive into the tech soon but for now, watch this instead, specifically the part from 0:37 and up. You'll see Grace's face is fully intact from an assets perspective, the dimensions don't change anywhere. It's the addition of light and reflection that alters the look so dramatically. People do mistake that for an AI face generator when really it IS just the addition of reflection and shadow that does the altering. Please take the time to watch: https://youtu.be/JKDW9WAg-EQ?si=WvYBtCGaULmvQFew
@RichardTucker Yes I've too noticed the word "slop" being greedily adopted by the frenzied masses. Stuff like that always reminds me of those scenes in the middle ages where some person is brought to a scaffold in the town square and the people gather in masses to shout profanities and throw rotten fruit without even knowing anything about the case or person in question. Just because we carry smartphones these days doesn't mean people have changed.
@Sausages Not sure where your assumptions like me living in a boring German town and that I alter characters to have big knockers come from but maybe just respect another opinion?
@Sausages I didn't ignore it. I just misjudged your ability to recognize my answer to it. No problem, I'll spell it out. Artistic vision goes for every product, game or otherwise. Anything that has a design was at some point put on paper. When you purchase said product, you are free to alter it. Nvidia just offers you an optional tool to do so, just like after market car parts are sold by distributors that allow you to alter the look of your car with them.
@Sausages Here's why this isn't an issue. People that don't like it don't use it, people that like it do so in the comfort of their own home with the product that they bought. If anything, ownership implies I can alter something to my liking.
@themightyant I'm fully expecting this to remain a toggle like frame gen or upscaling so if the changes to artistic vision bother you then I'd encourage you to not use it. Personally I think stuff like Nexus Mods etc already offer options to alter artistic vision and a lot of devs don't care about mods or even encourage them. I'm going to decide on a per game basis if I'm using it or not. I actually liked the Grace example but the Skyrim one not so much.
@themightyant Yeah that's why I said "quality output" as in image quality through machine learning, not actual performance. There's no way they're matching raw 5080 performance at a 300W full system draw. I think we have a "5070 offering 4090 performance" situation on our hands here
@themightyant Funnily enough I was thinking about 300W-ish since that roughly puts you in 7800X3D+9060XT performance territory. (A bit of a CPU heavy combo but with the emphasis on RT features and 60+ framerates I think they'll have to go that route.) In the PC realm you'd need extra wattage for the rest of the setup but let's assume they win that back on account of the custom silicon. Now factor in RDNA5 features and the expected fixed platform optimizations and you could potentially be looking at a quality output of a current gen high(er) end AMD based PC. They'll have a challenge on their hands to even hover around the $1100- $1200 mark though.
Any insight into the power budget would be a decent indicator on what to expect. I don't see eco friendly Microsoft pushing a machine that exceeds 420W (double that of Series X) but who knows...
Really looking forward to this one. I would have liked XeSS support too (with my MSI Claw in mind) but I'm very excited for what they are delivering as is.
@Langers I wasn't happy with the price change but I didn't blame them for it. I just decided the price (after the hike) was too high for the limited number of games I played on Game pass (I mostly played The Division 2 at the time). What bothers me is that after they got slammed online for the price hike they changed their story to make it seem as though we got it all wrong and the price hike was only for new members. That absolutely wasn't the case. I still have the email stating very clearly that MY price as an existing member (Xbox Live member since the original Xbox) was going up. So I cancelled after getting that email. Obviously after that I couldn't reactivate for the old price. No, **** 'em I'm never getting another machine or subscription from them ever again. People forget but this isn't the first time they backpedaled on a decision. These are the same people that tried to stop everyone from playing used games on their (mandatory online) Xbox One back in 2013. I simply don't trust them anymore.
@Tobility I'm never going near anything Xbox in any way shape or form again. The Gamepass lie was the straw that broke the camel's back for me but I do absolutely agree on that desired Nvidia partnership for every console. I'd even applaud an Intel partnership for that matter.
This level of graphical fidelity + performance at native(!) 4K on a last gen GPU is borderline witchcraft. Forget the RT, I can't get over how good that water looked. I wonder how Nvidia or Intel hardware will handle this game.
I think we'll have to wait for another game to really see what this new PSSR is capable of on account of the hefty chromatic aberration, film grain and lens distortion. It's clear they were aiming for that found footage look with the game. Which absolutely suits the atmosphere but I'm guessing it's also undoing/masking some of the good PSSR is doing.
Ah well, UE5 just doing it's thing I guess. Ubisoft selling the rights to use their amazing Snowdrop engine to interested parties could help both them and the industry at large.
Man, so bummed about that Fallout 4 version. I was excited to hear they were bringing it to Switch 2. Since it's an older title it really had a chance to shine on the hardware. I'm going to hold off on an early purchase to see what effort will be made to improve it.
Did a fictional build yesterday and ended up at EUR. 2,000 for a B780 mobo, 12700K, 32GB DDR4 3600, custom cooler and quality PSU. I opted for the 16GB version of the 5060Ti (only 1 brand was still available since they're unofficially on their way out too). I honestly feel that's the least anyone should aim for building in 2026. 32GB system ram isn't a luxury these days and the 16GB on the gpu is needed to comfortably use frame gen.
Great video! The MSI Claw 8 AI+ is comparable in power to the ROG Xbox Ally X but is an all Intel machine, would be interesting to see how that fares in comparison to it's AMD powered rival. 🤔
@MattGPT I guess taste can't be argued but I never really got the brightness issue people have with OLED. My C1 tops out at around 800 actual nits and even that's taxing on the eyes after an hours long gaming session. I don't get why anyone would go for a 3000 nits screen like the one Oliver mentioned in the CES report. Dude I have a tactical flashlight laying around that's 1500 nits and there's no way I'm directly looking into that thing lol.
I like the car analogy, I've used that one too in de frame gen argument. There used to be a time when people only wanted big engines in cars because turbos were considered "fake" HP much like frame generation is viewed today as "fake" fps. I remember the Jaguar XJ220 (which was considered a supercar back in the day) saw a lot of pre orders cancelled when the news landed it would have a V6 Turbo instead of the typical supercar V12. People literally didn't buy that.
Each person's situation is unique of course but in my case I have my main system set up in the living room where I game at 4K on an LG C1 OLED. That panel has a 120Hz upper limit meaning my modest 14600K at stock clocks is more than capable of supporting my 5080. My point being that my panel, not my PC is the limiting factor there and I can only imagine that goes for the vast majority of gamers out there unless you're e-sports oriented and need blistering fps on an extreme refresh rate 1080p panel. So I wonder if a faster version of the 9800X3D is even needed at this point in time?
At some point in the future the image quality of games on a screen will probably be so pristine and run at such blistering Hz it will look like your watching them happen through a window.
If humanity's tech accomplishments were an RPG character all it's stats would be between 8 and 9 except for the energy storage stat, that would be a 5. So sadly, power hungry devices like this will always feel compromised.
@Pitcher-T "Sounds like they just took off vsync to fix the lag and called it a day" I was going to post just that, I would bet good money that's what happened.
I'm getting old, if you had told me back in the day that somewhere in the future Half Life 3 would be far less anticipated than Fable or a Resident Evil game, I'd have laughed in your face.
On a sidenote, I could be mistaken but Intel seems a bit quiet on their upscale/FG progress? I have an MSi Claw 8 with an ARC 140V GPU and the games that natively support XeSS like AC Mirage and Hogwarts look and run absolutely amazing. That said, there aren't that many B570 and B580 offerings at retailers. 🤔
Man, I hope unaware people who got the game see a patch coming soon, but Bethesda doesn't exactly have a good track record there. It could be a very long time before things improve.
"The most impressive Assassin's Creed game since 2014's AC Unity" I still feel AC Unity is the most visually striking videogame of all time relative to the time in which it was released. It baffles the mind, that game still hasn't been remastered.
If performance per Watt doubles over the next 2 years, which I doubt, Than at the expected 15W tdp you're looking at MSI Claw 8 level (37W max) performance. That's very nice performance today but I honestly don't see it running even 1:1 PS5 level games.
I have the Pro, an often overlooked factor is that a lot of PS5 games are done with dynamic resolution. The Pro offers some nice results there (obviously). Cyberpunk 2077 is a good example. That game looks noticeably cleaner on Pro, especially on larger 4K screens.
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Re: Crimson Desert: First Thoughts On The Base PS5 Version
There's a topic on the steam boards reporting severe crashing issues on PS5 Pro version when opening/looking at the map. Multiple people reporting this. I haven't experienced this myself but I'm playing the v-synced quality (30fps) mode whereas the others seeing this issue seem to be playing at the unlocked fps balanced and performance modes. Going into the map seems to trigger some kind of spike that crashes the game.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@JasonMZW20 I'm sure DF will do an extensive dive into the tech soon but for now, watch this instead, specifically the part from 0:37 and up. You'll see Grace's face is fully intact from an assets perspective, the dimensions don't change anywhere. It's the addition of light and reflection that alters the look so dramatically. People do mistake that for an AI face generator when really it IS just the addition of reflection and shadow that does the altering. Please take the time to watch: https://youtu.be/JKDW9WAg-EQ?si=WvYBtCGaULmvQFew
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@RichardTucker Yes I've too noticed the word "slop" being greedily adopted by the frenzied masses. Stuff like that always reminds me of those scenes in the middle ages where some person is brought to a scaffold in the town square and the people gather in masses to shout profanities and throw rotten fruit without even knowing anything about the case or person in question. Just because we carry smartphones these days doesn't mean people have changed.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@Sausages Not sure where your assumptions like me living in a boring German town and that I alter characters to have big knockers come from but maybe just respect another opinion?
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@Sausages I didn't ignore it. I just misjudged your ability to recognize my answer to it. No problem, I'll spell it out. Artistic vision goes for every product, game or otherwise. Anything that has a design was at some point put on paper. When you purchase said product, you are free to alter it. Nvidia just offers you an optional tool to do so, just like after market car parts are sold by distributors that allow you to alter the look of your car with them.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@Sausages Here's why this isn't an issue. People that don't like it don't use it, people that like it do so in the comfort of their own home with the product that they bought. If anything, ownership implies I can alter something to my liking.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
@themightyant I'm fully expecting this to remain a toggle like frame gen or upscaling so if the changes to artistic vision bother you then I'd encourage you to not use it. Personally I think stuff like Nexus Mods etc already offer options to alter artistic vision and a lot of devs don't care about mods or even encourage them. I'm going to decide on a per game basis if I'm using it or not. I actually liked the Grace example but the Skyrim one not so much.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
Remember it's optional guys, personally, I want to see what this does to Cyberpunk.
Re: Xbox At GDC 2026: Windows And Console Converge For The Next Generation
@themightyant Yeah that's why I said "quality output" as in image quality through machine learning, not actual performance. There's no way they're matching raw 5080 performance at a 300W full system draw. I think we have a "5070 offering 4090 performance" situation on our hands here
Re: Xbox At GDC 2026: Windows And Console Converge For The Next Generation
@themightyant
Funnily enough I was thinking about 300W-ish since that roughly puts you in 7800X3D+9060XT performance territory. (A bit of a CPU heavy combo but with the emphasis on RT features and 60+ framerates I think they'll have to go that route.) In the PC realm you'd need extra wattage for the rest of the setup but let's assume they win that back on account of the custom silicon. Now factor in RDNA5 features and the expected fixed platform optimizations and you could potentially be looking at a quality output of a current gen high(er) end AMD based PC. They'll have a challenge on their hands to even hover around the $1100- $1200 mark though.
Re: Xbox At GDC 2026: Windows And Console Converge For The Next Generation
Any insight into the power budget would be a decent indicator on what to expect. I don't see eco friendly Microsoft pushing a machine that exceeds 420W (double that of Series X) but who knows...
Re: Crimson Desert on PS5 Pro: This Is How Good It Looks And How Well It Runs
I like how we're all so accustomed to UE5 products that a game like this truly feels like black magic 😂
Re: Crimson Desert: Pearl Abyss Answers Every Tech Question We Could Think Of
Really looking forward to this one. I would have liked XeSS support too (with my MSI Claw in mind) but I'm very excited for what they are delivering as is.
Re: GDC 2026: Microsoft Is Finally Ready To Talk About The Future Of Xbox
@Langers I wasn't happy with the price change but I didn't blame them for it. I just decided the price (after the hike) was too high for the limited number of games I played on Game pass (I mostly played The Division 2 at the time). What bothers me is that after they got slammed online for the price hike they changed their story to make it seem as though we got it all wrong and the price hike was only for new members. That absolutely wasn't the case. I still have the email stating very clearly that MY price as an existing member (Xbox Live member since the original Xbox) was going up. So I cancelled after getting that email. Obviously after that I couldn't reactivate for the old price. No, **** 'em I'm never getting another machine or subscription from them ever again. People forget but this isn't the first time they backpedaled on a decision. These are the same people that tried to stop everyone from playing used games on their (mandatory online) Xbox One back in 2013. I simply don't trust them anymore.
Re: GDC 2026: Microsoft Is Finally Ready To Talk About The Future Of Xbox
@Tobility I'm never going near anything Xbox in any way shape or form again. The Gamepass lie was the straw that broke the camel's back for me but I do absolutely agree on that desired Nvidia partnership for every console. I'd even applaud an Intel partnership for that matter.
Re: Crimson Desert's BlackSpace Engine: Rich On RT Without Compromising Performance
This level of graphical fidelity + performance at native(!) 4K on a last gen GPU is borderline witchcraft. Forget the RT, I can't get over how good that water looked. I wonder how Nvidia or Intel hardware will handle this game.
Re: It's Official: Resident Evil Requiem Uses Sony's Brand-New PSSR Upscaler
I think we'll have to wait for another game to really see what this new PSSR is capable of on account of the hefty chromatic aberration, film grain and lens distortion.
It's clear they were aiming for that found footage look with the game. Which absolutely suits the atmosphere but I'm guessing it's also undoing/masking some of the good PSSR is doing.
Re: Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port
For my next life, I'd like a universe where every console has Nvidia hardware and both UE5 and FSR are just an urban legend.
Re: Review: Resident Evil Requiem: Excellent On All Systems But Brilliant on PS5 Pro
I'm hearing reports that the path tracing implementation on PC is hit and miss. Looking forward to a DF dive into that one
Re: Review: High on Life 2 reignites the Unreal Engine 5 image quality/performance debate
Ah well, UE5 just doing it's thing I guess. Ubisoft selling the rights to use their amazing Snowdrop engine to interested parties could help both them and the industry at large.
Re: Oblivion Remastered Aims High On Switch 2 - But Fallout 4 Falls Behind PS4
Man, so bummed about that Fallout 4 version. I was excited to hear they were bringing it to Switch 2. Since it's an older title it really had a chance to shine on the hardware. I'm going to hold off on an early purchase to see what effort will be made to improve it.
Re: Review: Apple's M5 Performance Tested: iPad Pro 2025 Review
Very nice, but starting at a price of 64GB DDR5 that's a bit steep, I only make around 256GB a month
Re: Yes, It's Still Possible To Build A Good Value Gaming PC
Did a fictional build yesterday and ended up at EUR. 2,000
for a B780 mobo, 12700K, 32GB DDR4 3600, custom cooler and quality PSU. I opted for the 16GB version of the 5060Ti (only 1 brand was still available since they're unofficially on their way out too). I honestly feel that's the least anyone should aim for building in 2026. 32GB system ram isn't a luxury these days and the 16GB on the gpu is needed to comfortably use frame gen.
Re: ROG Xbox Ally X Runs Emulated Bloodborne Faster Than PS4 and PS5 Back Compat
Great video! The MSI Claw 8 AI+ is comparable in power to the ROG Xbox Ally X but is an all Intel machine, would be interesting to see how that fares in comparison to it's AMD powered rival. 🤔
Re: Nvidia G-Sync Pulsar is a Motion Clarity Revelation
@MattGPT I guess taste can't be argued but I never really got the brightness issue people have with OLED. My C1 tops out at around 800 actual nits and even that's taxing on the eyes after an hours long gaming session. I don't get why anyone would go for a 3000 nits screen like the one Oliver mentioned in the CES report. Dude I have a tactical flashlight laying around that's 1500 nits and there's no way I'm directly looking into that thing lol.
Re: Intel: Stutters in PC Games are "Breaking Immersion"
I like the car analogy, I've used that one too in de frame gen argument. There used to be a time when people only wanted big engines in cars because turbos were considered "fake" HP much like frame generation is viewed today as "fake" fps. I remember the Jaguar XJ220 (which was considered a supercar back in the day) saw a lot of pre orders cancelled when the news landed it would have a V6 Turbo instead of the typical supercar V12. People literally didn't buy that.
Re: AMD Unveils Ryzen 7 9850X3D: Fast, Incremental
Each person's situation is unique of course but in my case I have my main system set up in the living room where I game at 4K on an LG C1 OLED. That panel has a 120Hz upper limit meaning my modest 14600K at stock clocks is more than capable of supporting my 5080. My point being that my panel, not my PC is the limiting factor there and I can only imagine that goes for the vast majority of gamers out there unless you're e-sports oriented and need blistering fps on an extreme refresh rate 1080p panel. So I wonder if a faster version of the 9800X3D is even needed at this point in time?
Re: Nvidia Announces DLSS 4.5 - New Transformer Model Already Live
@MattUK "Frame gen is good at higher frame rates"
Agreed, for now at least. The future is all about finding software solutions to hardware limitations. They'll get the latency thing sorted in time.
Re: Nvidia Hands-On at CES: DLSS 4.5, Path-Traced Pragmata
At some point in the future the image quality of games on a screen will probably be so pristine and run at such blistering Hz it will look like your watching them happen through a window.
Re: GPD Win 5 Brings PS5-Class Perf To PC Handhelds
If humanity's tech accomplishments were an RPG character all it's stats would be between 8 and 9 except for the energy storage stat, that would be a 5. So sadly, power hungry devices like this will always feel compromised.
Re: Skyrim on Switch 2 Gets Input Lag Patch - But It's Problematic
@Pitcher-T "Sounds like they just took off vsync to fix the lag and called it a day"
I was going to post just that, I would bet good money that's what happened.
Re: Digital Foundry's 2025 Community Awards
I'm getting old, if you had told me back in the day that somewhere in the future Half Life 3 would be far less anticipated than Fable or a Resident Evil game, I'd have laughed in your face.
Re: FSR Redstone Frame Generation: Better Images, Still Too Shaky
On a sidenote, I could be mistaken but Intel seems a bit quiet on their upscale/FG progress? I have an MSi Claw 8 with an ARC 140V GPU and the games that natively support XeSS like AC Mirage and Hogwarts look and run absolutely amazing. That said, there aren't that many B570 and B580 offerings at retailers. 🤔
Re: Skyrim Suffers From Kinect-level Input Lag on Switch 2
Man, I hope unaware people who got the game see a patch coming soon, but Bethesda doesn't exactly have a good track record there. It could be a very long time before things improve.
Re: Digital Foundry's 2025 Graphics of the Year Awards
"The most impressive Assassin's Creed game since 2014's AC Unity" I still feel AC Unity is the most visually striking videogame of all time relative to the time in which it was released. It baffles the mind, that game still hasn't been remastered.
Re: Buy Now: GPU Prices May Soon Explode
It's hard out there for a GPU, first they got snatched up by bitcoin miners, and now they're getting hit with this AI crap.
Re: In Theory: Could Sony's next-gen handheld run PS4, PS5 and even PS6 games?
If performance per Watt doubles over the next 2 years, which I doubt, Than at the expected 15W tdp you're looking at MSI Claw 8 level (37W max) performance. That's very nice performance today but I honestly don't see it running even 1:1 PS5 level games.
Re: Feature: PS5 Pro Year One: Was It Worth It?
I have the Pro, an often overlooked factor is that a lot of PS5 games are done with dynamic resolution. The Pro offers some nice results there (obviously). Cyberpunk 2077 is a good example. That game looks noticeably cleaner on Pro, especially on larger 4K screens.