Comments 41

Re: Review: Death Stranding 2 PC: The Last Big Sony Single-Player PS5 Port?

Rich_Leadbetter

@Obsidian76 My mistake, it's a 4070 Ti Super, not the 4070 Ti.

"Many times I have tried DFs optimised settings that are okay ish, on my 4070 Ti Super system, yet are no help for the more performant 9070xt system which can usually run games with much higher graphics settings and resolution than the former."

The performance differentials may be slightly different but to say that optimised settings are "no help" is simply not true. Your game will run faster with optimised settings vs ultra - the point of optimised settings is to give you the best balance of performance vs visual quality.

Have you noticed how our optimised settings are nine times out of ten the same as PS5 settings? It's because the same principle applies even if different resolutions and different GPU architectures are in play. Even different graphics API in the case of PS5.

The general principle doesn't change: running everything at max is ultimately wasteful if you can lower the settings for very similar visual results.

The principle only doesn't apply if your Radeon GPU is producing different visual results to the output of the Nvidia GPU on the same settings which generally doesn't happen.

Re: Review: Death Stranding 2 PC: The Last Big Sony Single-Player PS5 Port?

Rich_Leadbetter

@MemuAccount Not sure I grasp some of your points, but I'll reply to the ones I do understand.

RTX 4070 Ti - our contributor Rayan tests graphics performance on this because it has the Nvidia feature set and the 16GB of RAM required to see full utilisation of all settings and features. We use DLSS quality mode because DLSS is used by the vast majority of RTX users and often looks better than native 4K. We test at 4K because it's a good fit for the 4070 Ti's capabilities. If we lower the resolution, there's a good chance we'll be CPU limited. We need to be GPU limited ideally to show the GPU cost of each setting.

RTX 4060 - We use this because we have data on how this or RTX 3060 is the most popular GPU, via the Steam Hardware Survey. The RTX 4060 is also very very close to PS5 in terms of compute power, so a useful console comparison on expected performance.

Ryzen 5 3600 - We don't have data on which CPU is the most popular (the Steam Hardware Survey is just core counts basically), but we do know its performance profile is broadly similar to Zen 2 on consoles. It is a useful anchor point, therefore, on whether CPU performance lands according to expectations. This does. Something like the Outer Worlds 2 doesn't. Also, if a game runs =>60fps on a 3600, it sets a good baseline for more modern CPUs in the era of the high refresh rate display monitor and also means that 30fps minimum is usually doable on a handheld (from a CPU perspective at least).

Testing fixed configurations - the point of optimised settings is to offer up our suggestions for a fixed configuration that offers the best balance of visual features and performance. Of course, it is entirely down to the user whether they want to tweak further.

1440p DLSS balanced - 1440p is the sweetspot for gaming monitors and our understanding is that most gaming monitors being sold now are 1440p. DLSS balanced is the sweetspot for image quality at 1440p, though I'll grant you that performance mode can look OK in many games.

I don't understand some of your other arguments but I think I understand the tone which suggests you may not be interested in a good faith discussion any way.

Re: Review: Crimson Desert PC: Changing Just One Setting Dramatically Boosts Frame-Rate

Rich_Leadbetter

@NandoCalrissian How so, if it is factually correct? My definition of clickbait is an obviously enticing headline that does not deliver.

The first image shows that permutations of lighting quality can double performance which is full delivery on the headline? And beyond that, it's mostly just scraps. The second bank of screenshots shows a best case scenario of just 15 percent of extra performance beyond that one settings change.

Re: DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

Rich_Leadbetter

@CantThinkOfAUsername I believe a lot of that is discussed in the Q+A video. I guess the concept of "better" is a subjective one, but if you're seeing plausible reflections and contact shadows that didn't exist in the prior image, that might be considered "better". If you fed Minecraft to DLSS 5 you would get something approximating Minecraft RTX - ie adding RT and PT like features you would not see. Better? Up to you I guess?

I do take on board your comments and think they are represented in the Q+A video?

Re: DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

Rich_Leadbetter

@themightyant You're quite right, of course. However, we were dimly aware that there would be controversies about this. Oliver mentioned the "Grace's face" issue in the video and I think I mentioned something about how we were still processing the demo. Waiting would have allowed us to understand the concerns around the tech and to crystalise our thinking. This wouldn't have changed much about what we said about we saw but it would have allowed us time to make a better video for the audience and to factor in the developer concerns that arose afterwards.

This is a big moment for the future of games and being more aware of that would have made for a better video.

Re: Is The New PSSR A Sneak Peek At PlayStation 6 Image Quality?

Rich_Leadbetter

@RavenSnyder Interesting point there. It's interesting because console games are already inherently "laggier" than PC equivalents. Thing is, you offset a lot of latency just by NOT using v-sync. You also save a lot of latency by running a display in 120Hz mode.

So I wonder... would restricting frame-gen to 120Hz modes (preferably with VRR) offset enough latency not to need an "anti-lag" solution?

Re: Tested: the PC GPUs that match or exceed PS5 Pro graphics performance

Rich_Leadbetter

@themightyant Hi there, these were GPU tests run on a high-end system (and the coverage isn't talking about anything other than GPU performance vs Pro) but ultimately we are completely GPU-limited in all scenarios there.

I also wasn't making pricing comparisons but with that said, a £699 cost would not be a realistic comparison IMHO. PC games are generally cheaper than console games. You don't pay a subscription for multiplayer features. You get free games regardless from the Epic Game Store. So the value calculation is tricky.

With all of that in mind, Microcentre selling a 7500X3D system with a 9060XT 16GB for $999 represents higher performance and in time higher "value" than a console: https://videocardz.com/newz/microcenter-is-already-selling-ryzen-5-7500x3d-gaming-pc-100-cheaper-than-7600x3d-system

Not that you'd be able to run your PS5 library on it, of course, which is another real world confounding factor in such comparisons.