Latest Features - Page 27
Feature Why can't Destiny 2 run at 60fps on PS4 Pro?
4K resolution more viable than doubling frame-rate
Feature Quake 2 on Xbox 360: the first console HD remaster
id Software's launch game had 1080p60 support - even when the hardware didn't
Feature In Theory: Could Sony release PlayStation 5 in 2018?
Digital Foundry on the hardware options available for a next-gen PlayStation and how powerful it could be
Feature Prey PC: even a budget rig can hit 1080p60
Digital Foundry reports superb scalability across a range of hardware
Feature Digital Foundry: Paladins tested on PS4, Pro and Xbox One
Identical to PC, 4K on Pro, with blistering performance on all systems
Feature Hands-on with Tekken 7 - and its PlayStation VR mode
How Namco's fighter plays in virtual reality, and how Unreal Engine 4 elevates the series
Feature Outlast 2: one last hurrah for Unreal Engine 3?
1080p60 on Xbox One and PlayStation 4, but what about PS4 Pro?
Feature Prey's first hour tested on PS4 and Xbox One
How well can CryEngine handle Bethesda's latest?
Feature Digital Foundry: Let's play PC games at 8K resolution
With 8K displays coming soon, can two GTX 1080 Tis in SLI run modern games at 60fps?
Feature Nex Machina's high-tech twin-stick magic tested on PC
Digital Foundry checks out the evolved Resogun engine operating at full 4K
Feature Super Bomberman R's 60fps patch comes at a cost
Switch update improves gameplay by dropping pixel-count
Feature Metal Gear Solid 2 was the game that changed everything for PS2
DF Retro looks back a technological masterpiece, starting with its stunning E3 2000 reveal
Feature Mario Kart 8 Deluxe: a great console title is a handheld revelation
Switch's enhanced Wii U port works beautifully on the go
Feature Inside the Scorpio Engine: the processor architecture deep dive
How the chip that powers the next Xbox was made
Feature We watched a Scorpio console get put together
Microsoft shows Digital Foundry how it's building the next Xbox
Feature Project Scorpio supports FreeSync and next-gen HDMI
Support for new display tech ensures no screen-tearing and reduced stutter
Feature Forza Motorsport on Scorpio: the full story
How Turn 10's software helped to shape the next Xbox
Feature Lego City Undercover on Switch holds up well against PS4
Significantly revamped over Wii U, with higher resolution than Xbox One
Feature Black Ops 2 on Xbox One back-compat: has the wait been worth it?
It's the smoothest console version - and thousands are still playing it online
Feature Inside the next Xbox: Project Scorpio tech revealed
Digital Foundry has the specs, has seen it running, and has talked to the people who built it
Feature Bayonetta PC runs beautifully - even on old hardware
A five-year-old budget GPU hits 1080p60, so what about more modern kit?
Feature Five ways your Xbox One and 360 games will be better on Scorpio
Smoother frame-rates, no tearing, faster loading - and more
Feature Scorpio is console hardware pushed to a new level
Opinion and analysis from Digital Foundry's Rich Leadbetter
Feature The race for 4K: how Project Scorpio targets ultra HD gaming
New spec details emerge: ESRAM is gone from the new Xbox
Feature Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?
Higher frame-rates and richer gameplay experiences will have more impact than pixel-count
Feature Spec Analysis: Xbox Project Scorpio
Eight CPU cores, over 320GB/s of memory bandwidth, six teraflops of GPU power - how did they do that?
Feature PS4 premium joypad face-off: Razer Raiju vs Nacon Revolution Pro
Can an expensive controller make you a better gamer?
Feature Snake Pass on Switch holds up nicely against PS4
Our first look at Unreal Engine 4 on Switch bodes well for future multi-platform titles
Feature Dark Souls 3 gets a very basic PS4 Pro upgrade
The same visuals at higher frame-rates - but no 60fps lock
Feature What's up with Nier: Automata on PC?
Amateurish issues mar what could have been one of Platinum's best PC games
Feature Standard Tegra X1 'confirmed' as Switch's processor
Nintendo's claims of a custom chip come under scrutiny
Feature Blaster Master Zero: Switch vs... NES?
A retro classic finally gets the revamp it deserves - 29 years later
Feature Performance Analysis: Mass Effect Andromeda
Digital Foundry's initial tests on PS4 and Xbox One versions of the game
Feature I am Setsuna on Switch is a visual match for PS4
1080p on both, with frame-rate the only tangible difference
Feature No Man's Sky on PS4 Pro delivers the 1080p60 dream
But the Path Finder update's 4K support needs some work
Feature Fast RMX showcases Switch's technological leap over Wii U
Massively improved resolution, faster performance, better visuals
Feature Dragon Quest Heroes 2: Switch vs PlayStation 4
Our first look at how Nintendo's console hybrid handles a multi-platform game
Feature Is Zelda on Switch worth the upgrade from Wii U?
UPDATED: Switch wins out in GPU-focused stress tests
Feature How Housemarque engineered Resogun for 4K
The story behind the beautiful ultra HD PS4 Pro update
Feature Zelda on Switch runs more smoothly in portable mode
But do the visuals hold up compared to the docked experience?
Feature Switch Joy-Cons tested: are there really de-sync issues?
UPDATED: Does the system's day one patch resolve the connectivity problems?
Feature New performance mode boosts Switch mobile clocks by 25 per cent
Digital Foundry on how developers can access more Switch GPU power, plus analysis of the recent teardown

















































