Latest Features - Page 20
Feature Dragon's Dogma on Switch: the port's solid but the cutbacks are noticeable
A last-gen/current-gen remaster hybrid?
Feature Switch's 'boost mode' tested: what is it and how does it work?
Mortal Kombat 11, Zelda: Breath of the Wild and Super Mario Odyssey analysed
Feature Final Fantasy 12's remaster delivers 60fps on Xbox One X - but is there a catch?
Plus: Switch's portable and docked modes analysed
Feature Labo VR: how Mario and Zelda look and play in virtual reality
Can Switch handle VR ports of its most advanced games?
Feature Days Gone tech analysis: Bend Studios' Unreal world under the microscope
Sony developers using Epic's engine deliver a very different open world
Feature From handheld to 4K: Mortal Kombat 11 delivers on all consoles
Another Switch mobile marvel?
Feature In Theory: is PS5 powered by an AMD Gonzalo processor?
Specs have leaked for a new AMD console chip - but what is it?
Feature Spec Analysis: Sony's surprise PlayStation 5 tech reveal
Cerny Computer Entertainment
Feature Ray tracing now runs on older Nvidia GPUs - but how fast is it?
GTX vs RTX: can brute-force compute match hardware acceleration?
Feature Hellblade on Switch: just how close can it get to the PS4 experience?
An ingenious port of one of Unreal Engine 4's most challenging games
Feature Dangerous Driving's sublime action and handling works best at 60fps
How PC, Pro and X power ahead of the standard consoles
Feature Darksiders Warmastered Edition on Switch: high res or 60fps - it's your choice
An impressive port for both docked and portable play
DF Retro What links Bubsy the Bobcat with Days Gone?
The origins and legacy of a notorious 16-bit mascot
Feature Sekiro: Shadows Die Twice is best played on PC
Hardware-friendly, locks to 60fps - and beyond
Feature Google Stadia specs: is this our first taste of next-gen?
Vastly improved CPU power, 10.7TF graphics - and unique cloud features
Feature The big interview: Phil Harrison and Majd Bakar on Google Stadia
How a global megacorp aims to change gaming forever
Feature Sekiro: Shadows Die Twice analysis - the Dark Souls engine evolved?
DF focuses on the tech powering the PS4 Pro version
Feature What links Tron, classic Disney animation and Pitfall: The Mayan Adventure?
DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer
Feature The Metro Exodus ray tracing experience: can we run at 4K60 locked?
And can lower-end Nvidia RTX cards sustain 60fps at 1080p?
Feature Yoshi's Crafted World: an epic yarn for Switch?
Powered by Unreal Engine 4 - a good fit for Nintendo?
Feature Nvidia FreeSync support tested - and it's a game-changer
It works well and the implications for display tech are profound
Tweaks are required, but the results are impressive
Feature How New Super Mario Bros U Deluxe on Switch improves over Wii U
A by-the-numbers port or something better?
Feature How Xbox One S is falling behind - but also defining the future
X addresses the hardcore, while S tech is set to target new audiences
Feature iPhone's new Fortnite's 60fps mode tested - and it's a tech milestone
How Epic Games doubled performance with the latest Apple silicon

















































