Latest Features - Page 25
Feature Is it worth upgrading PS4 Pro with an SSD?
Sony's new console has a high-bandwidth SATA 3 interface - but does it make a difference?
Feature Is Xenoblade Chronicles 2 too ambitious for Switch's mobile mode?
Impressive when docked but portable play has issues
Feature Fallout 4 on Xbox One X delivers a detail-rich 4K experience
But it's smoother on PS4 Pro
Feature Star Ocean 4 is a console game with a PC settings menu
The full suite of options is available to PS4 and Pro users - but is that a good thing?
Feature Bugged visuals mar Quantum Break's impressive Xbox One X upgrade
A big resolution boost and smooth performance - but visual artefacts are distracting
Feature LA Noire's Switch port tested: could the system handle GTA5?
Rockstar's debut Switch offering reveals the challenges facing a potential port
Feature Horizon: The Frozen Wilds is an unmissable tech showcase
One of the most impressive 4K HDR experiences you can play
Feature How well does Skyrim on Switch compare to PS4?
Plus: docked vs mobile testing, performance analysis - and more
Feature Doom's 'impossible' Switch port analysed in depth
A remarkable technical achievement, but are the cutbacks too much?
Feature Halo 5: Xbox One X's most impressive 4K upgrade?
The way it's meant to be played
Feature Diablo 3: Xbox One X vs PS4 Pro dynamic res showdown
Which version sticks more closely to the target 4K?
Feature Sonic Forces focuses on PS4 with clear issues on other systems
Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements
Feature The Intel and AMD partnership: what does it mean for gamers?
Digital Foundry on one of the biggest announcements in PC gaming history
Feature Something's not right with Titanfall 2 on Xbox One X
Dynamic res scales beyond 4K - but intense scenes look better on PS4 Pro
Feature Tech Interview: Destiny 2 and Bungie's return to PC gaming
How Bungie's engine evolved for the sequel, and why the game runs so well on PC
Feature How Super Mario Odyssey pushes Switch to its limits
Digital Foundry on the techniques used to create the most advanced Mario title yet
Feature Digital Foundry unboxes the final retail Xbox One X
Plus: details on upcoming review coverage
Feature The Bungie interview: how Destiny 2 on PC is more than just a port
"We've ended up in a really, really great spot."
Feature How Star Wars Battlefront 2's stunning tech scales across consoles
Digital Foundry breaks down the beautiful beta on PS4, Pro and Xbox One
Feature Digital Foundry: how Cuphead takes retro to the cutting edge
A unique and exceptional achievement
Feature How community coders are remaking the best - and the worst - Sonic games
Can the future of the franchise be found in fan-made demos?
Feature Does The Witcher 3 on PS4 Pro deliver a top-tier 4K experience?
And is performance better or worse than base hardware?
Feature Here's what The Witcher 3 looks like at 4K on PS4 Pro
First impressions from Digital Foundry
Feature Red Dead Redemption 2's state-of-the-art technology analysed
Digital Foundry on how Rockstar's RAGE engine shines on current-gen consoles
Feature Ataribox: Ouya 2.0, evolved Steam Machine or something more?
What would it take for PC hardware to challenge consoles in the living room?
Feature How Super Mario Odyssey scales across docked and handheld modes
HDTV gameplay moves up to 900p, mobile hits 720p60
Feature Xbox One X Killer Instinct delivers the first 4K console fighting game
Head to head with PC and base Xbox One
Feature How does Forza 7 improve on Xbox One X over base hardware?
And can Microsoft's new console match the high-end 4K PC experience?
Feature Digital Foundry: Hands-on with Switch's 'impossible' Doom port
And can a PC specced to match Nintendo's hybrid deliver the same experience?
Feature Rise of the Tomb Raider shines in HDR on Xbox One X
And Digital Foundry has the gameplay capture to prove it

















































