Every Nintendo handheld and wireless controller before the Switch came with a user-replaceable battery (or just used off-the-shelf batteries). I've replaced batteries in a GBA SP, Three 3DSs, and the Wii U GamePad, with minimal expense and zero difficulty.
I understand there are engineering reasons for permanent batteries, and certainly in the Joy-Con, but anything that gives us the ability to easily replace the OEM battery is really welcome.
I would be OK with the current Switch 2 design regarding batteries if Nintendo offered an affordable and convenient battery replacement service.
@Eruanno we don't have VAT in the U.S. We have what's called "sales tax," which varies from state to state and city to city, as it is assessed by local and state authorities. (There is no national sales tax on retail purchases.) In some states, like New Hampshire, there is no sales tax at all, so buyers there will pay $80, full stop. In Texas, where I live, it's about 10 percent, so I would pay around $88.
For digital purchases, sales tax is levied based on where you live, based on the physical address tied to your bank or other payment method.
I don't blame Valve for the outrageous pricing; I blame the big tech A.I. scam. I do, however, think Valve is stuck in a sunk cost fallacy. They spent what I assume was many millions of dollars developing the Steam Machine, and are trying to recoup some of those costs at the worst time in history to release gaming hardware.
They probably should have taken the L, shelved this, and started working on a more powerful machine with a goal to release in 2030 or whenever this stupid components crisis subsides.
@dccorona this is a good point, and one I had not considered. I still think Microsoft doesn't really care about its gaming division anymore, even more so if last week's reports are correct that MS has looked into spinning off Xbox.
Microsoft is a nearly $3 trillion company. If it wanted, it could invest in building the manufacturing capability to produce its own hardware components. Yes, this would take a few years at least to get up and running, but if prices are just going to keep climbing, what's stopping them? (Answer: Redmond is too obsessed with A.I. right now to give a hoot, and does not particularly care if its gaming hardware division dies as a result.)
I went into the Nintendo Direct with low expectations, and my expectations were mostly met / lightly exceeded. It wasn't bad! But it was mostly filled with ports of existing games, or announcements that don't interest me at all.
The two nicest surprises were the Muramasa remake and Final Fantasy spinoff. I was pleased Nintendo finally acknowledged the Ocarina of Time remake, though they might as well have just shown us a logo and "2026" for what little we got.
I have learned to keep my expectations very low for Nintendo Directs. The events have seen a steady decline in quality and "surprise and delight" announcements over the past three or four years, at least as far as my interests go.
@DeathElevenTeen fortunately, the Nintendo Switch 2 version of this game supports the official GameCube controller and its analogue triggers. Unfortunately, that means you have to buy yet another controller for that experience.
This is probably a stupid question, but does the Nintendo Switch 2's GameChat function have a memory requirement for all games? It doesn't seem like anyone would want to run GameChat in a single-player title like this, but it's never been clear to me if Nintendo requires developers to allow for it in all cases.
Sam, I was sad to read Richard's note that your time at Digital Foundry is up! I visit the website every day and I have enjoyed reading your reviews and expansions on video content. I hope we'll see your contributions here again in the future!
I already have 100+ hours into the vanilla Switch version. I would love to play a 4K version on my NS2, assuming Bethesda fixes the latency issue later, but I'd really prefer a 60fps performance mode before I fully jump back in again. Too many newer games I still haven't tried...
Excellent review! If only Analogue could create enough stock to keep up with demand, and continue to manufacture for years, rather than the "limited run" model it has kept so far.
@LooneyMango thanks! That's about what I expected. Surely this is going to be marketed as a sort of entry-level living room PC that can play most Steam games competently, with that sort of performance.
As something of a PC dunce (I built my last rig in 2015; I now use an employer-supplied laptop), my #1 question is: what existing console does this most-closely resemble, in terms of capability? Xbox Series S? PS5?
@Solid_Python it occurs to me after watching the DF video in full that the cutscenes may have been directed and animated separately, perhaps by Nintendo internally, then dropped into the game, allowing AAA Game Studio to focus on gameplay and performance.
Longtime viewer and huge fan, especially of John L. and DF Retro! I read Nintendo Life, Time Extension, and Push Square every day, so I'm delighted to see you join the Hookshot group to some extent!
Comments 31
Re: Nintendo confirm replaceable battery EU Switch 2 model, end of Switch 1 production
Every Nintendo handheld and wireless controller before the Switch came with a user-replaceable battery (or just used off-the-shelf batteries). I've replaced batteries in a GBA SP, Three 3DSs, and the Wii U GamePad, with minimal expense and zero difficulty.
I understand there are engineering reasons for permanent batteries, and certainly in the Joy-Con, but anything that gives us the ability to easily replace the OEM battery is really welcome.
I would be OK with the current Switch 2 design regarding batteries if Nintendo offered an affordable and convenient battery replacement service.
Re: Physical Editions of GTA 6 Will Come with "A Download Code Inside the Box", Pre-Loads Begin on November 12th
@Eruanno we don't have VAT in the U.S. We have what's called "sales tax," which varies from state to state and city to city, as it is assessed by local and state authorities. (There is no national sales tax on retail purchases.) In some states, like New Hampshire, there is no sales tax at all, so buyers there will pay $80, full stop. In Texas, where I live, it's about 10 percent, so I would pay around $88.
For digital purchases, sales tax is levied based on where you live, based on the physical address tied to your bank or other payment method.
Re: Review: Steam Machine: Beautiful Hardware, Console Performance - At A Price
@SteamyDeck that's a good point. The user data could ultimately be worth whatever losses they take on the Machine.
Re: Review: Steam Machine: Beautiful Hardware, Console Performance - At A Price
I don't blame Valve for the outrageous pricing; I blame the big tech A.I. scam. I do, however, think Valve is stuck in a sunk cost fallacy. They spent what I assume was many millions of dollars developing the Steam Machine, and are trying to recoup some of those costs at the worst time in history to release gaming hardware.
They probably should have taken the L, shelved this, and started working on a more powerful machine with a goal to release in 2030 or whenever this stupid components crisis subsides.
Re: Xbox Memo Predicts over 5x Increase in Storage and Memory Costs by Holiday 2027
@dccorona this is a good point, and one I had not considered. I still think Microsoft doesn't really care about its gaming division anymore, even more so if last week's reports are correct that MS has looked into spinning off Xbox.
Re: Xbox Memo Predicts over 5x Increase in Storage and Memory Costs by Holiday 2027
Microsoft is a nearly $3 trillion company. If it wanted, it could invest in building the manufacturing capability to produce its own hardware components. Yes, this would take a few years at least to get up and running, but if prices are just going to keep climbing, what's stopping them? (Answer: Redmond is too obsessed with A.I. right now to give a hoot, and does not particularly care if its gaming hardware division dies as a result.)
Re: Where Would You Rank Nintendo Direct vs The Other Summer Showcases?
I went into the Nintendo Direct with low expectations, and my expectations were mostly met / lightly exceeded. It wasn't bad! But it was mostly filled with ports of existing games, or announcements that don't interest me at all.
The two nicest surprises were the Muramasa remake and Final Fantasy spinoff. I was pleased Nintendo finally acknowledged the Ocarina of Time remake, though they might as well have just shown us a logo and "2026" for what little we got.
Re: Nintendo Direct This Week: What's Expected from the June 9th Stream?
I have learned to keep my expectations very low for Nintendo Directs. The events have seen a steady decline in quality and "surprise and delight" announcements over the past three or four years, at least as far as my interests go.
Re: Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port
It seems curious to me Capcom didn't either lock performance to 30fps or make it an option.
Re: Tested: Resident Evil 4 Remake's New PC DRM Impacts CPU Performance
DRM does nothing to prevent or discourage privacy. It DOES harm paying customers. When will publishers learn this?
Re: Review: GRID Legends on Switch 2: An Excellent Racer, Stacked With Graphics Options
@Granadico I did not know that!
Re: Review: GRID Legends on Switch 2: An Excellent Racer, Stacked With Graphics Options
@DeathElevenTeen fortunately, the Nintendo Switch 2 version of this game supports the official GameCube controller and its analogue triggers. Unfortunately, that means you have to buy yet another controller for that experience.
Re: Final Fantasy 7 Remake: Series S Beats Switch 2 Texture Quality - With Less RAM
This is probably a stupid question, but does the Nintendo Switch 2's GameChat function have a memory requirement for all games? It doesn't seem like anyone would want to run GameChat in a single-player title like this, but it's never been clear to me if Nintendo requires developers to allow for it in all cases.
Re: Intellivision Sprint Review: Mattel's Forgotten Console Runs Again
Sam, I was sad to read Richard's note that your time at Digital Foundry is up! I visit the website every day and I have enjoyed reading your reviews and expansions on video content. I hope we'll see your contributions here again in the future!
Re: Xbox 360 Turns 20: Every Launch Game Tested, Part 1
Watching the video ASAP!
Re: Final Fantasy 7 Remake Demo Impresses on Switch 2
This is very encouraging! I just want to know the final file size for the full game...
Re: Skyrim on Switch 2: PS5-Level Visuals Marred by Input Lag
I already have 100+ hours into the vanilla Switch version. I would love to play a 4K version on my NS2, assuming Bethesda fixes the latency issue later, but I'd really prefer a 60fps performance mode before I fully jump back in again. Too many newer games I still haven't tried...
Re: Sega Channel Preserved: Over 140 Mega Drive ROMs Recovered
Maybe Salvador meant the Analogue Mega SG? The NT Mini is a Famicom and NES FPGA console.
Re: Review: Terminator 2D: No Fate And Neon Inferno - The 90s-Style Side-Scroller Redefined
I, for one, welcome content like this and would love to see more of it if you have the bandwidth, Sam!
Re: The AI Tech Crunch: Are We Looking At A "Dark Age" For Gaming Hardware?
I guess we can always just download more RAM instead of buying it. I think I have a copy of SoftRAM floppies sitting around somewhere
Re: Review: Assassin's Creed Shadows Switch 2 impresses in handheld play
Thanks Sam and DF for continuing to cover Nintendo Switch 2 releases so thoroughly!
Re: Review: Kirby Air Riders Surprises With Forward-Thinking Rendering
@Granadico I would give my left kidney for a Kid Icarus: Uprising remake.
Re: John Linneman's Retro PC Corner: From Meme to Cultural Icon
I had very similar setups at least twice (maybe three times?). That corner desk design was ubiquitous!
Re: Review: Analogue 3D overclocks the N64 in stellar fashion
Excellent review! If only Analogue could create enough stock to keep up with demand, and continue to manufacture for years, rather than the "limited run" model it has kept so far.
Re: Feature: Hands-On with Steam Machine: Valve's New PC/Console Hybrid
@LooneyMango thanks! That's about what I expected. Surely this is going to be marketed as a sort of entry-level living room PC that can play most Steam games competently, with that sort of performance.
I'm guessing around $500? Maybe less
Re: Feature: Hands-On with Steam Machine: Valve's New PC/Console Hybrid
As something of a PC dunce (I built my last rig in 2015; I now use an employer-supplied laptop), my #1 question is: what existing console does this most-closely resemble, in terms of capability? Xbox Series S? PS5?
Re: Review: Hyrule Warriors: Age of Imprisonment stuns on Switch 2, with select issues
@Silver6477 I suspect you are correct. Nintendo may have done it all themselves and just had AAA GS drop it in later
Re: Review: Hyrule Warriors: Age of Imprisonment stuns on Switch 2, with select issues
@Solid_Python it occurs to me after watching the DF video in full that the cutscenes may have been directed and animated separately, perhaps by Nintendo internally, then dropped into the game, allowing AAA Game Studio to focus on gameplay and performance.
Re: Review: Hyrule Warriors: Age of Imprisonment stuns on Switch 2, with select issues
The 30fps prerendered cutscenes are a disappointment. I wonder what rationale would make KT choose that over real-time / in-engine?
Re: Should DF introduce PC Linux Benchmarks?
I think it's reasonable to occasionally put major releases through their paces on Linux, but Windows should be your primary focus for the time being.
I do find it hilarious and fitting that Microsoft created Xbox Fullscreen to address a problem that Microsoft created. Sheesh!
Re: Welcome to the New Digital Foundry Website!
Longtime viewer and huge fan, especially of John L. and DF Retro! I read Nintendo Life, Time Extension, and Push Square every day, so I'm delighted to see you join the Hookshot group to some extent!