Latest Features - Page 18
A fascinating insight into how games tap into the console's power
Gameplay is golden, performance is great - but it's far from the definitive edition
Feature In Theory: Can a four teraflop GPU cut it for a next-gen console?
A question of scalability
Feature Upgrading a classic: a first look at the technology of Final Fantasy 7 Remake
Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience
DF Retro Revisiting the notorious Batman Forever on PC
Baffling, infuriating and utterly bizarre
Feature Devil May Cry 3 Special Edition on Switch: a decent port of a truly classic game
An improvement over prior conversions, but not quite the definitive experience
Feature Could Xbox Series X's 12 teraflop GPU deliver even more power than we expected?
Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today
Feature Metro Redux on Switch: the making of an 'impossible' port
4A Games reveals how its PS4 and Xbox One titles transitioned to Nintendo hardware
Feature Switch's Witcher 3 patch 3.6 is an excellent upgrade to a superb game
PC cross-save support tested, graphics options explored, performance analysed
Feature The cost of PlayStation 5: are we looking at a $500 console?
Prices might rise - but Sony has room to manoeuvre
Feature Revisiting Road Rash on 3DO - one of the system's greatest games
Played using the best RGB mod for the console
Feature Metro Redux on Switch: just how close to PS4 does it get?
4A Games itself handles the port with terrific results
Feature The Witcher 3 on Switch: what do you gain by modding and overclocking?
Enhanced settings, improved performance, extra detail, locked 720p - the choice is yours
Feature Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds
A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology
Feature Stranger's Wrath is still brilliant 15 years on - and the new Switch port is impressive
Oddworld's best mobile work yet?
Feature In Theory: Could the next-gen Switch use Nvidia DLSS AI upscaling?
Preliminary experiments produce some extraordinary results
Feature Revisiting Mortal Kombat: the legend, the tech and the console ports
DF Retro analyses 16 versions of a truly classic game
Feature Cooly Skunk: how a lost Super NES game was miraculously recovered via satellite download
And how it compares against the revamped PS1 release
If so, the future's looking bright
Feature In Theory: Can Microsoft deliver next-gen experiences while still supporting Xbox One?
With no Series X exclusives at launch, what should we expect from first-party cross-gen games?
Feature 2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today
But ubersampling and depth of field still melt even the best PC hardware
Feature Modern Warfare 2019's classic Call of Duty 4 maps compared to the 2007 originals
How far have we come? And how does Modern Warfare Remastered slot in?
Feature Microsoft's Xbox Series X silicon reveal: is this the biggest console processor ever made?
And what does that tell us about its potential power?
Feature PS5 and Xbox Series X GPU specs leak: how powerful is next-gen?
And can the new info be trusted?
What the massive casing tells us about system performance
Feature Is the Senua's Saga: Hellblade 2 teaser truly a taste of next-gen power?
Can Xbox Series X possibly look this good?
Feature Assassin's Creed: The Rebel Collection - a last-gen classic shines on Switch
A portable Black Flag? Yes please
Feature Radeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?
Big performance gains are promised - but does the new software deliver?
Feature Metro Exodus on Stadia looks as good as Xbox One X - but doesn't run as well
4K rendering comes at a cost
Feature The Tomb Raider trilogy delivers Stadia's most successful ports
The reboot, Rise and Shadow stacked up against console and PC
Feature Alien Isolation on Switch looks better than PlayStation 4
Minor visual downgrades eclipsed by a big leap in image quality
Feature Project xCloud tested: has Microsoft really delivered a portable Xbox One?
Can smartphone streaming come close to the local experience?
Feature Nvidia boosts Quake 2 RTX with brand new ray tracing features
A revitalised classic now looks even more stunning
Feature Shenmue 3: a classic gaming experience re-interpreted by today's tech
It's a miracle that it exists at all - but does this sequel actually work?
Feature Red Dead Redemption 2: does Stadia live up to its pre-launch promises?
An in-depth review of the platform's highest profile port
Feature How does Halo Reach on PC improve over Xbox 360?
The Master Chief Collection's enhanced mode revealed
Feature Crytek's Neon Noir demo: ray tracing without RTX analysed
What it does, how it works and how well it runs
Feature What does it take to run Red Dead Redemption 2 PC at 60fps?
Do you really need ultra settings?
Feature Death Stranding: a unique vision delivered by state-of-the-art technology
Setting a new benchmark for this console generation
Feature Grid Autosport: an excellent racer transitions beautifully to Switch
A last-gen port taken to the next level
Feature Dragon Quest 11 on Switch: a beautifully executed, smart conversion
The port is exceptional - and there are brand new features too
Feature Overwatch on Switch: an overly compromised conversion?
It's playable, it works, but do the cut-backs go too far?

















































