Latest Features - Page 19
Feature Project xCloud tested: has Microsoft really delivered a portable Xbox One?
Can smartphone streaming come close to the local experience?
Feature Nvidia boosts Quake 2 RTX with brand new ray tracing features
A revitalised classic now looks even more stunning
Feature Shenmue 3: a classic gaming experience re-interpreted by today's tech
It's a miracle that it exists at all - but does this sequel actually work?
Feature Red Dead Redemption 2: does Stadia live up to its pre-launch promises?
An in-depth review of the platform's highest profile port
Feature How does Halo Reach on PC improve over Xbox 360?
The Master Chief Collection's enhanced mode revealed
Feature Crytek's Neon Noir demo: ray tracing without RTX analysed
What it does, how it works and how well it runs
Feature What does it take to run Red Dead Redemption 2 PC at 60fps?
Do you really need ultra settings?
Feature Death Stranding: a unique vision delivered by state-of-the-art technology
Setting a new benchmark for this console generation
Feature Grid Autosport: an excellent racer transitions beautifully to Switch
A last-gen port taken to the next level
Feature Dragon Quest 11 on Switch: a beautifully executed, smart conversion
The port is exceptional - and there are brand new features too
Feature Overwatch on Switch: an overly compromised conversion?
It's playable, it works, but do the cut-backs go too far?
Feature The Witcher 3 on Switch: a close-up look at a mobile miracle
A stunning handheld achievement, but does the docked experience hold up?
Feature Rebellion's Sniper Elite 3 Switch port hits the target
Scoping out some impressive conversion work
Feature Yooka-Laylee and the Impossible Lair: spotless on Switch, superb elsewhere
Making Nintendo's console hybrid the lead platform pays dividends
Feature Sony's latest PS5 details: the Digital Foundry analysis
Even the minor reveals count as major headline news
Feature How could Red Dead Redemption 2 improve on PC?
UPDATE: The port is now official, so what can we expect from it?
Feature Shenmue 3: an Unreal take on a classic Dreamcast experience
The sequel that never was - seen through the lens of today's technology
Feature What's really going on with Zelda: Link's Awakening performance?
And can overclocking Switch iron out the hiccups?
Feature Divinity Original Sin 2 on Switch is the perfect handheld complement to the PC game
The cross-save mechanic is superb - but does the port itself hold up?
Feature Zelda: Link's Awakening tech analysis: a simply stunning Switch remake
Performance drops are noticeable - but the overall experience is unmissable
Feature Borderlands 3 PC: six tweaks that boost frame-rate with no real hit to quality
Best settings suggestions for the new Gearbox game
Feature We played modern games on a CRT monitor - and the results are phenomenal
Better than any LCD, if you ask us
Feature Borderlands 3: what's up with console frame-rates?
Xbox One X and PS4 Pro's performance and resolution modes tested
Feature The making of Gears 5: how the Coalition hit 60fps - and improved visual quality
A deep dive tech interview with Digital Foundry
Feature Does Control's September update really improve performance?
Yes it does - but there's still work to do
Feature Switch overclocking: how powerful is the fully unlocked Tegra X1?
Demanding games tested with CPU and GPU pushed to the max
Feature Radeon RDNA vs GCN: how much faster is AMD's next-gen architecture?
Performance rated teraflop for teraflop: what could it mean for PS5 and Scarlett?
Feature Let's play Quake 3, Half-Life and Unreal on vintage PC hardware
Eurogamer is 20 years old - and so is this retro PC
Feature The new Cyberpunk 2077 video looks great - but the Gamescom demo was even better
Plus: our first look at the PC's ray tracing features
Feature Astral Chain: the Switch exclusive that pushes Platinum Games in new directions
Bayonetta meets Arkham meets Deus Ex?
Gamescom 2019 did ray tracing finally find its killer app?
Hands on with the new range of RTX-accelerated games
Feature Hands on with Minecraft RTX - the most astonishing ray tracing demo yet?
DF delivers a guided tour of the stunning Gamescom demo
Feature Tech Interview: How was The Witcher 3 ported to Nintendo Switch?
DF talks with CD Projekt RED on the conversion process
Feature Hands on with The Witcher 3: is this Switch's most ambitious port yet?
First impressions of the game running in mobile mode
Feature There's a PC Game Pass title that changes the graphics settings on Xbox too
Use the options menu to improve console frame-rate - or cripple it

















































