Latest Features - Page 17
Feature Xbox Series X back-compat loading times: SSDs and HDDs compared
It turns out that off-the-shelf solid state storage works great
Feature Xbox Series X Auto HDR tested - what works and what doesn't?
From OG Xbox to Xbox One, does retrofitted HDR improve your classic games?
Feature Marvel's Spider-Man: Miles Morales is the perfect kick-off for the next generation
From ray tracing to performance mode, Insomniac and PS5 blow us away
Feature PlayStation 5 backwards compatibility tested - and it's fantastic
Key PS4 and Pro games run better than they ever have before
Feature What's new with Gears 5 on Xbox Series X?
Improved graphics, smoother performance, 120Hz multiplayer, VRS and much, much more
Feature Xbox Series X back-compat tested: up to double the performance in the most demanding games
UPDATED: More tests including Ark Survival Evolved, Just Cause 3, RDR2 and Assetto Corsa Competizione
Feature Our first look at the PlayStation 5 user interface - and it could be a game-changer
Cards, Activities and the Control Centre have the potential to change the way we play
Feature PlayStation 5 teardown: how Sony balanced build cost with performance
And why it's so large
A demanding engine gets resolution and frame-rate upgrades
Feature Dirt 5 on Xbox Series X - what's the difference between 60fps and 120fps racing?
Our first hands-on with a next-gen console game
Feature Xbox Series X can finally run Assassin's Creed Unity at 60fps
A revolutionary improvement
Feature Does Nvidia ultra performance DLSS make 8K gaming viable?
A look at image quality and frame-rates on RTX 3090
Feature A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered
How a key Sony first-party developer is using the bleeding edge tech
Feature Mafia: Definitive Edition - impressive tech that sets the stage for next-gen
All consoles tested, plus a look at Hangar 13's cool ray tracing alternative
Feature Ori and the Will of the Wisps: inside an 'impossible' Switch port
A stunning game runs at 60fps on a handheld - but how?
Feature Crysis Remastered PC tech review: brutal performance limits can't be overlooked
Beautiful lighting and ray tracing, but a locked 60fps is completely off the table
Feature Super Mario 3D All-Stars: remasters, emulation - or a mixture of both?
The DF Retro take on all three games
Up to 70 per cent improvement to frame-rate - and it still looks amazing
Feature Crysis Remastered: this is what ray tracing looks like on consoles
An impressive technical feat for Xbox One X and PS4 Pro
Feature Hands-on with RTX 3080 - is this really Nvidia's biggest leap in gen-on-gen performance?
The early numbers are remarkable
Feature Xbox Series X silicon: the Hot Chips 2020 breakdown
How Microsoft architected its next generation processor
Feature Marvel's Avengers: our first look at the upcoming generational divide?
Challenged on base consoles, great on enhanced - but is the next-gen the place to be?
Feature Sonic the Hedgehog running on Super NES - see the tech demo in action
Original code ported and optimised for the Nintendo console
Feature Can modding and overclocking improve Crysis Remastered on Switch?
Pushing CryEngine harder with a faster Tegra X1
Feature How Flight Simulator delivers maximum fidelity visuals
The power of the clouds
Feature Death Stranding PC: how next-gen AI upscaling beats native 4K
Plus: Nvidia DLSS vs PS4 Pro checkerboarding
Feature What's actually going on with Halo Infinite's graphics?
Dynamic lighting is a big addition - but there are downsides
Feature Crysis Remastered on Switch: yes, a handheld really can run Crysis
The Digital Foundry tech review
Feature Halo 3 on PC delivers The Master Chief Collection's best port yet
And prior releases get patched and upgraded
Feature Ghost of Tsushima tech review: Sony first-party magic delivers a beautiful open world
Sucker Punch's best game yet, but it's far from perfect
Feature Death Stranding PC tech review - the upgrade we've been waiting for
An excellent port limited only by lack of scalability
Feature How Death Stranding PC delivers on Kojima Productions' original vision
Initially designed to run at 60fps - and now capable of much more
Feature Next-gen consoles: why we'll still be playing games at 30fps
Plus: See how Marvel's Spider-Man looks running at 60fps
Feature Final Fight: DF Retro revisits the arcade original, every port, and all sequels
The definitive history of a classic fighting franchise
Feature The road to Gran Turismo 7 - the evolution of Trial Mountain
Polyphony Digital's iconic circuit compared across the generations
Feature Horizon Forbidden West: how the Decima engine evolves for PS5
A generational leap from Guerrilla Games?
Feature In Theory: Can the PS5 Digital Edition deliver a cheaper next-gen console?
Removing the Blu-ray drive adds options, but the economics are still challenging
Feature Demon's Souls PS5: a remake worth waiting a generation for?
A closer look at Bluepoint's stunning work
Feature PlayStation 5: what to expect from next-gen console ray tracing
Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge

















































