Latest Features - Page 17
Feature Marvel's Avengers: our first look at the upcoming generational divide?
Challenged on base consoles, great on enhanced - but is the next-gen the place to be?
Feature Sonic the Hedgehog running on Super NES - see the tech demo in action
Original code ported and optimised for the Nintendo console
Feature Can modding and overclocking improve Crysis Remastered on Switch?
Pushing CryEngine harder with a faster Tegra X1
Feature How Flight Simulator delivers maximum fidelity visuals
The power of the clouds
Feature Death Stranding PC: how next-gen AI upscaling beats native 4K
Plus: Nvidia DLSS vs PS4 Pro checkerboarding
Feature What's actually going on with Halo Infinite's graphics?
Dynamic lighting is a big addition - but there are downsides
Feature Crysis Remastered on Switch: yes, a handheld really can run Crysis
The Digital Foundry tech review
Feature Halo 3 on PC delivers The Master Chief Collection's best port yet
And prior releases get patched and upgraded
Feature Ghost of Tsushima tech review: Sony first-party magic delivers a beautiful open world
Sucker Punch's best game yet, but it's far from perfect
Feature Death Stranding PC tech review - the upgrade we've been waiting for
An excellent port limited only by lack of scalability
Feature How Death Stranding PC delivers on Kojima Productions' original vision
Initially designed to run at 60fps - and now capable of much more
Feature Next-gen consoles: why we'll still be playing games at 30fps
Plus: See how Marvel's Spider-Man looks running at 60fps
Feature Final Fight: DF Retro revisits the arcade original, every port, and all sequels
The definitive history of a classic fighting franchise
Feature The road to Gran Turismo 7 - the evolution of Trial Mountain
Polyphony Digital's iconic circuit compared across the generations
Feature Horizon Forbidden West: how the Decima engine evolves for PS5
A generational leap from Guerrilla Games?
Feature In Theory: Can the PS5 Digital Edition deliver a cheaper next-gen console?
Removing the Blu-ray drive adds options, but the economics are still challenging
Feature Demon's Souls PS5: a remake worth waiting a generation for?
A closer look at Bluepoint's stunning work
Feature PlayStation 5: what to expect from next-gen console ray tracing
Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge
Feature Borderlands Legendary Collection - another excellent compilation for the Switch library
All three games tested in both docked and mobile modes
Feature The Last of Us Part 2: performance tested on PlayStation 4 and PS4 Pro
And the results are very positive
Feature PlayStation 5: Does the new Sony console deliver the next-gen dream?
The Digital Foundry perspective on the big reveal
Feature Call of Duty: Warzone declassified - the Digital Foundry tech deep dive
Infinity Ward reveals how it delivered 150 players on the biggest COD map ever at 60fps
Feature Command and Conquer Remastered: modernised, improved - and unmissable
A stone-cold classic that now holds its own against modern strategy games
Feature BioShock: The Collection for Switch - classic games get a solid remaster
All titles tested in both docked and portable modes
Feature The Outer Worlds on Switch: an ambitious effort, but the compromises cut too deep
Pared back to the bare bones
Feature The Last of Us Part 2: hands-on with Naughty Dog's stunning farewell to PS4
And the possibilities for PlayStation 5 are mouthwatering
Feature Xenoblade Chronicles Definitive Edition - how much of an upgrade is it?
The remastering treatment put under the microscope
Feature We're not kidding - the Saints Row The Third remaster is exceptional
Impeccably retooled for PC, PS4 and Xbox One
Feature Intel Ghost Canyon NUC review: meet the performance PC that's smaller than Xbox Series X
And it's fully upgradable too
Feature The Wonderful 101 remaster is welcome - but console performance disappoints
Only PC and PS4 Pro can deliver a sustained 60fps
Feature Inside Unreal Engine 5: how Epic delivers its generational leap
A closer look at the new Nanite and Lumen technology
Feature This is next-gen: see Unreal Engine 5 running on PlayStation 5
A genuine generational leap that must be seen to be believed
Feature The Ghostrunner demo is beautiful - and ray tracing adds to the spectacle
Stress-testing Unreal Engine's DXR features
Feature Bloodborne's unofficial 60fps patch tested: just how good is it?
Dissecting the Souls engine with the man behind the hack
Feature 2020 Vision: Crysis Warhead - revisiting the forgotten sequel
Did attempts to 'fix' the original ultimately backfire?
Feature Modern Warfare 2 Remastered on Xbox is smooth, slick and polished
But is Xbox One X under-utilised?
Feature Yes, Switch's Streets of Rage 4 port is just as good as PlayStation 4
Xbox One is missing a few options, but it's still superb
Feature Gears Tactics: state-of-the-art tech powers an excellent PC strategy game
Plus: next-gen variable rate shading technology put to the test
Feature DF Retro takes on the epic Final Fantasy 7 saga
Revisiting a JPRG game-changer - and the 23 years of waiting for the remake
Feature With its free service, Stadia is starting to make sense
1080p gaming with a 60fps focus trumps the 4K Pro experience
Feature Minecraft's RTX beta is out now - and it's simply beautiful
How ray tracing delivers a radically transformative experience

















































